Hey guys, no news for a long time. I'm fine, I hope you're not worse. Today I will show you one of the works that I have been doing lately. Yes, I know it's Kaisa's turn right now, and I almost finished it two weeks ago, but I suddenly wanted to learn Blender and this influenced the illustration of Xayah and Rakan. In general, I originally wanted to do a scene in Blender with Katarina and Garen, and everything worked out well for me. I built the scene, positioned the characters, corrected their anatomy, set up the lights, chose the camera angle, and decided to sculpt in order to make a nice piece of work that I could show you. But due to inexperience, while I was fiddling with sculpting, I accidentally hit the polygons responsible for Katarina's face and it turned into melted plastic, and it took a decent amount of time before I noticed it. It was the biggest blow, I had no idea how to fix it. As a result, I took the developments from the blender and drew Xayah and Rakan on their basis. I will say right away that learning Blender is a huge plus, it solves a lot of problems while drawing, anatomy, angle, light. I think this is clearly visible in the end result, now I can afford to draw illustrations that are much more difficult than usual and not worry that they will take me a lot of time. I plan to finish Xayah and Rakan by the end of the month, also in the next few days I will finish Kai'sa. I also continue to study Blender, there are many more interesting video tutorials ahead.