This update is large and adds a ton of new 4K textures, and it also includes a 60 FPS patch for the first time in Ocarina of Time 3D. Other improvements include tons of configuration changes, shader changes and other general bug fixes as well as much more!
This was posted in the last update's post as well, but as a reminder (or if this is your first time using Zelda: Ocarina of Time 3D 4K), Here are the default key bindings for using the bottom screen with your controller;
You may need to set these bindings again on your own controller in case Citra does not recognize it automatically. Simply double click the input button for each respective button and press the corresponding button on your controller and you should be good to go!
This should make the game much more enjoyable, especially if you're playing on a TV where you definitely don't want to be switching around between different controllers mid-action.
Like in the last update, the user interface is still being remade. This patch includes many new textures for the user interface. This update also covers some of the less common menus like the master mode / normal mode selection screen, the ocarina menu and the various numbers present next to item counters and the like. I'm doing steady progress on completely remaking the UI, so perhaps by the next update everything should be complete! No promises though ;)
Almost ALL the maps in the game have been vectorized (yes, I vectored them) and upscaled to at least 4 time the original resolution. The maps were one of the last relics of the UI that still looked really bad, since it was really difficult to upscale them without making them muddy or pixelated no matter how hard I tried. This ensures that the maps retain a high quality, and it's also future proof in case any of the maps need to be increased in resolution even further or altered slightly.
This is something which was missing from OOT3D 4K for way too long, in my opinion. Since foliage is so common in the game, it really sticks out whenever you encounter it. I've not retextured all the foliage yet, but a lot of it has been redone already (with some assets crossed from Majora's Mask 4K. How convenient!).
Various textures in Lake Hylia have been remade and improved. Not much else to say about that.
Kakariko Village has a new completely remade sign, pillars, roof tiles and brick walls!
Sand in the Gerudo and Wasteland areas is now... 4K. Yay!
There are several miscellaneous textures that have been reworked too, like the rocks in Kokiri Forest for example. This should hopefully make the world a little bit more detailed in all kinds of areas.
Re-post from the previous update:
This is arguably an even greater upgrade available in this update than any of the textures. The 60 FPS patch is a first-time feature for Ocarina of Time 3D, and makes the game display in a buttery smooth 60 frames per second instead of the usual 30. This makes the game not just nicer to look at, but also makes it more responsive and reduces input lag. However, this feature is still in beta and has a few workarounds (you need to perform some special actions in certain instances to avoid the game from softlocking, for example. Instructions and more information is provided with the download!) Since the 60 FPS mode isn't quite ready for prime time yet, it's included as an optional special version which you can use if you're feeling adventurous (and don't mind doing a little bit of manual work!) The instructions are, like stated previously, included with the download. Have fun! :]
All you need to do now, if you're using the European version of Ocarina of Time 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. Easy, right?
This means you can now experience glorious self shadowing around objects, which looks really great with OOT's fantasy art style. Try it out by doing the following:
* Set your game view to "Single" in Citra.
* Set your resolution to 10x in the Graphics Settings in Citra.
* Press the "HOME" button on your keyboard, this will bring up the ReShade UI.
* Check the "MXAO" box in the list of effects.
* Go to the "Advanced" tab in ReShade and check the box next to the depth buffer in the list with the highest value (it should be a very high number while all others are 0). This number will change constantly, but don't worry it's supposed to do that!
* Enjoy!
The Update is available to all you Patrons here, with a public release in two weeks from when this post was published!
There is a 4K version available, if your computer can handle it. It's a large file, over 7GB so beware of that before you download it! The 1080p version is smaller in file size, but doesn't look quite as nice. You can download both and test which one works best for you, if you want! :)
Please feel free to try it out!
(Only available for use with the Citra 3DS emulator, the texture pack does not work on real 3DS consoles).
You can find more information about my HD texture pack here.
I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love!
Henriko Magnifico
2021-06-25 20:09:45 +0000 UTCAaron A
2021-06-25 01:09:08 +0000 UTCHenriko Magnifico
2021-06-24 14:43:56 +0000 UTCHenriko Magnifico
2021-06-15 13:51:38 +0000 UTCRazon
2021-05-31 17:33:04 +0000 UTCHenriko Magnifico
2021-05-17 09:56:55 +0000 UTCHenriko Magnifico
2021-05-17 09:54:02 +0000 UTCFernando766
2021-05-16 20:34:53 +0000 UTC