End of Book 2 Character Sheet + Retcons
Added 2022-12-29 16:10:03 +0000 UTCHi hello, all!
I've gotten pretty far into my edits of book 2, which means two things for all of you!
Firstly, I have a pretty good handle on the exact numbers for Tess's character sheet at the end of book 2. As Patreon doesn't have the nice spoilers and tables that Royal Road does, it's been a hot sec since I posted a character sheet here, so I'm doing that below! It's rapidly growing to be quite the behemoth.
Secondly, having edited book two, there are a number of very small additions and cuts that start to become relevant as you read book 3. The changes are in general very small an unnoticeable, save for a few that I'm noting below.
1: Kxrexm and the stuff about the city being at war were cut. I had an arc planned for that, but this book taught me to stop biting off 20 million different arcs, or you end up halfway through your book and realize you've typed 200k words. Oops! As such, Tess will no longer be taking a war class this semester.
2: The dungeon type of Sylum's settlement dungeon is Metal. This is now stated in the first class. The idea is that it's a mining settlement originally built on and around ore deposits.
3: Not as important, but I added some nicer flavortext for the buildings in Emer'Thalis, and I completed Tess's quest to rank the settlement up from a town to a village. You can find all the details in today's RR chapter, but the gist of it is
Welcome back!
In your absence, Emer’Thalis has gained 311 residents.
Current Population: 1140
Quest Completed: A Burgeoning Settlement
Your settlement has been upgraded from a Village to a Town! Currently your settlement is considered a Minor Town.
Received:
1000 Settlement Energy
+10 Prestige
+500xp
Quest Received: Rank up! (Town I)
Increase your settlement’s rank from Town (Minor) to Town (Average).
Requirements:
Population: 5000 (Current: 1140)
At least two shops.
At least two craftsmen’s workshops.
At least two leisure-oriented buildings.
A system-recognized marketplace.
A system-recognized place of worship or gathering place.
Rewards:
2500 Settlement Energy
+10 Prestige
+1000xp
Additional settlement perks may be unlocked.
and the building descriptions are
Town Mess Hall (Quality: Great)
All meals prepared in the mess hall consume 5% fewer ingredients without reducing meal size.
+3 Cooking while using the mess hall kitchen
+5 Settlement Morale
Material bonus: Dark Digestion
This building was built with a large amount of mana-infused material (Darkwood) and has taken on some of the characteristics of the material it was built with.
Aids in digestion while sleeping. Food prepared in the mess hall will not cause indigestion due to going to bed on a full stomach.
and
Ice-Imbued Storage Space (Quality: Good)
Increases shelf life of all stored perishable goods.
Decreases durability degradation of stored equipment.
Contains the ability: Spatial Link (*Deactivated)
Nearby workshops, marketplaces, stores, and restaurants can be granted access to the storage space, allowing them to directly summon items within.
(*Note, this ability is deactivated until enabled through spatial crystals or a sufficiently advanced spatial mage.)
That's all I got! Character sheet is below, and I'll be posting the new chapter in a few seconds!
Name: Tess
Age: 27
Race: Human
Class: Arcane Arsenal
Level: 12
Prestige: 1249
Health: 550/550
Mana: 400/400
Stamina: 300/300
Constitution: 29 (+2)
Strength: 27
Endurance: 27
Dexterity: 22 (+1)
Intelligence: 33 (+2)
Wisdom: 29 (+2)
Perception: 29
Charisma: 23
Luck: 29
Skills
Weapon & Armor
Spears: 13
Small Blades: 12
Archery: 11
Axes: 11
Swords: 3
Hammers: 2
Staffs: 2
Unarmed Combat: 2
Heavy Armor: 7
Medium Armor: 6
Light Armor: 4
Movement
Dodge: 6
Stealth: 1
Spell Classes
Dark Magic: 12
Water Magic: 10
Mental Magic: 10
Fire Magic: 10
Light Magic: 8
Life Magic: 8
Earth Magic: 3
Air Magic: 3
Death Magic: 1
Frost Magic: 1
Magic
Advanced Internal Mana Manipulation: 5
Ritual Magic: 1
Demonic Summoning: 1
Spells
Darken Small Object: 13
Conjure Water: 11
Minor Healing: 10
Flameploof: 10
Illumination: 10
Sense Minds: 10
Summon Pebble: 3
Gust: 3
Pest-Killing Aura: 1
Chill Liquid: 1
Resistances
Trauma Suppression: 14
Mental Resistance: 8
Poison Resistance: 6
Heat Resistance: 3
Pain Resistance: 4
Bleed Resistance: 4
Detection
Detect Secret: 9
God's Eye: 9
Detect Trap: 8
Craft
Cooking: 8
Alchemy: 7
Construction: 6
Woodworking: 6
Jewelry Making: 5
Mining: 5
Herbalism: 5
Social
Etiquette: 7
Conversation: 5
Dancing: 4
Trade: 3
Deception: 3
Flirt: 2
General
Drinking: 9 (+5)
Reading: 6
Writing: 5
Gambling: 2
Class Skills
Weaponmaster
Bind Weapon: 5/5
Arcane Armament: 2/5
Overload Weapon: 3/5
Armorist
Bind Armor: 5/5
Arcane Armory: 5/5
Resist Magic: 4/5
Overload Armor: 1/5
Augmenter
🟊 Mana Feet: 1/1
Arcane Vision: 1/1
Gloves of the Arcanist: 1/1
Comments
I reead the stats to check on the level of Arcane Armament, and noticed that Darken Small Object and Dark Magic are silently leveling out of screen :D Very stealthy. :) That hairclip may be the best drop for her ever.
Apoca
2023-01-05 12:36:43 +0000 UTCIf there's no war.... How different is the prologue? The party? Putting down the strike? This changes quite a bit of background....
Imp
2022-12-29 22:33:45 +0000 UTCDemon Summoning should be 2 from Slippy's fruit.
Imp
2022-12-29 22:22:15 +0000 UTC