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N_taii
N_taii

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Proof of Life #24: What now?

Hello guys and gals, N_Taii here!

First of all, the new update will be released tomorrow around 12am CEST for Grunt Tier, so look forward to that : )

So here it is(was), the end of Henteria Chronicles, or, well, of its 1st chapter at least. The story is done, all is left is to add/fix some technical stuff (reminiscence room, auto-mode for animations, etc...) and we're done!

From now on:

So, what can you expect in the future? Well, first of all, I'll try to release the technical update somewhere this month.

Also, I've drawn a (gorgeous) draft of the map for HC-2. Brown stuff are cliffs, blue stuff is water, light green is the roads and dark green the forest. The black cubes are the buildings.

This time, it'll be slightly different. Instead of using the RPGMaker engine to make my map, I'll simply use the resources and do some parallax mapping (which means I'll use a program akin to Photoshop to make most of the map). I've already spent most of my weekend trying different things and the final result should look a lot better than HC-1!^^ I'll upload a sneak peek on the next PoF post.

After that, I'll add some new functions to improve the functionalities like the message system, adding a possible quest system to replace Ixy the Fairy, etc... Well, this is still in the works, but I don't see why I couldn't implement it^^

Dates and stuff:

If everything goes well, I'll upload a working test build next month (with the whole map and all the characters along with some text, just to familiarize yourself with the game). I don't know exactly when, but making the map and the core game isn't something I should rush, quite the contrary, so I'm not setting any release date for now.

I hope you guys will tag along on this new adventure! : )

Thank you for reading! As always, if you've got question or anything, feel free to ask!

Have a wonderful week!

N_Taii

Proof of Life #24: What now?

Comments

I see. Yeah I was counting that house as well. And that totally works as well yes, having people live in a portion of their shop.

No name tho

It was indeed my original plan to have another part of the village being simply implied, as in you can't really go there, but it is mentioned and there is a path that supposedly lead there, without being actually usable in-game. This will help making it more believable while keeping the map to a decent size without adding too much unnecessary stuff. However, the people listed on the map will all live there. I don't think it would be so surprising to have a blacksmith living on the second floor of his workshop or having a bedroom in a windmill, well, I guess so^^ However, I don't think I've listed 2 bulidings for tribe meetups in there. Unless you count the advisor's house as one? But in my mind it was just going to be a regular house.

N_taii

Might I suggest you add at least one or two more village houses? I agree with tpogs that your previous maps were too big in general. However, only having a house for two families in the village seems rather small. A village with a windmill, blacksmith and medicine man, as well as two buildings for tribe meetups warrants a bigger population. How you choose to deal with that is of course up to you. I can also imagine the people who run the town, live in a different map, that their living quarters are implied elsewhere etc. It's never a complete killer. Just some quick thoughts.

No name tho

I felt the same. This time, with a bigger amount of side-characters and a lower amount of "unnecessary" rooms (such as cellars/storage room/laboratory), I hope to use the map more efficiently and have the scenes spread out a tad more evenly. I'll see if I can pull it off.

N_taii

So, one of my bigger criticisms of your first game was that the map felt a little too big and under used.

tpogs


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