New dismemberment system (more optimized and more modular, suitable for any creature)
When the parasites were shot from afar, they usually did not react. Now they will attack you
Now, next to the totems, from time to time, you can meet praying parasites
Added tonality for voices (to slightly diversify the voices of parasites)
A couple of new combat animations for parasites
Added two new parasites (big mutant, screamer)
Added missing blood masks for parasites
Now the parasites are trying to dodge the arrows and throw stones at you during the fight
Eight new totems
Updated map
Added new types of arrows and quivers
Add missing icons for new models
The totem system has been redesigned for the sake of modularity and optimization
Now parasites are sometimes knocked down by attacks
Now the torch can be carried with resources together
Added new thunder sounds
Some models of loot items have been replaced
Graves for alpha parasites have been created and placed on the map
Now the bra supports the breasts
Now the body weight in the notebook works (if you eat a lot of goodies, Anna will gain weight visually and vice versa)
Added a visual effect of burning the body (torch and bonfire now ignites parasites)
Settings such as disabling stamina or disabling hunger, etc. have been removed and put into god mode
Improved the usability of the notepad, automatic view rotation and restrictions
Character customization menu v1 (you can change the color of eyes, hair, body weight and breast size)
Updated the look of the standard water collection, a new turtle shell water collection
New AI {turtle}
The meaning of the running skill has been changed, now it is not the stamina recovery rate that increases, but its maximum reserve, the stamina recovery rate has been increased
The time of day and night was accelerated
Added new animations for reading a magazine, coughing from radiation
Now there are basic patrol routes and additional ones. Additional ones will now check the days you have lived, that is, the longer you live, the more additional patrols will be included, that is, it will be more difficult to pass without bumping into a patrol. The number of creatures in the patrol will also be taken into account.
Item stats Improvement System {clothing, weapons}
Added a new item, tools to improve items, a palette (allows you to change the hair color)
Updated map
Brought back the headshot from the arrows
Reduced the HP of parasites, the reaction to attacks, the damage inflicted, made their artificial intelligence a little weaker, reduced the chance that they would want to throw a stone at you
Changed some weapon stats for the better
Added new ambient sounds (birds singing, honest creaks of trees from the wind)