About Pre-Alpha v|0.0.7
Added 2023-05-01 21:25:41 +0000 UTC- Map v1
- Now you can use the torch with some items (gun, axe...)
- Increased torch light radius / removed durability, now it's more useful as it's durable / added ignition animation
- Added animations for pistol - rifles [magazine reloading, reloading from a magazine with a chamber, etc.] / added melee animations for pistol - rifles, now you can finish off the enemy with a melee attack
- Improved roll, now pressing jump while aiming or melee, the character will automatically roll back
- Added ability to check clock for some poses
- Various fixes designed to improve life
- Now you can get in and out of the cave when there is an enemy nearby
- Various diving improvements (brought back the underwater pressure effect when all other sounds fade out)
- Now you can drink from lakes or pour water into bottles
- Gas mask sound effect, now the voice changes when you put on a gas mask
- A lot of work has been done on environment / light shader optimization / AI optimization / various optimizations
- Expanded flora pool [added new trees, grass] (single tree variety will be inactive in this update)
- Bushes with berries have been added (berries are not active) / clay boulders / iron ore
- Added first spatial anomaly (thanks to stalker for inspiration)
- Added additional graphics settings, fixed previous ones / added the ability to switch to DirectX 11 (I recommend using 11)
- Replaced rest pose animation / sped up some animations like such as removing the backpack, etc.
- Replaced the character model of the shooter
- Weapons now rarely drop from hands
- Radiation has become more gentle
- During crafting, items now automatically stack
- Fixed glowing notebook material
- Improved systems for highlighting interfering objects during construction
- Other humanoids now also affect grass
- Replaced sound tracks of day and night
- Various improvements
Fixed about 40 bugs