Rewritten from scratch, the essence of the suicide bomber parasite
Added new sound effects, improved old ones
Key binding
New interaction system (thanks to Dominik)
Optimized the code of the combat system
Improved aiming {aiming has become more convenient}
Now the weapon is automatically removed if you take off the backpack
Now, if you climb or stumble, the character is trying to keep his balance, and not just falling like a rag doll
Added the ability to remove weapons on the call button
Optimization and cleaning of interfaces
The camera was adjusted once again
Added media icons in the main menu
37 models of interactive furniture
Item spawner in the world
Spawner of items in the furniture
Partially improved- updated weapon system {did not have time to finish}
Cleaning the project from rudiments {resources - code}
Various visual improvements in post processing and not only
Now the parking lights of the robot go out if the power is turned off
Added animation of throwing out active objects - lifting an object from the floor
Added animations of interaction with doors
Attributed animations for some interactions
Improved mixing and random variations in more than 7 animations
The animation of stretching after sleep has been lured to a more "high-quality" one
A lot of work has been done on optimization
Added obstacle check when aiming {lowers the weapon}
Improved - optimized materials
The girl's hair is getting wet now too
Replaced the hair color
Over 40 bugs have been identified and fixed
Comments
espectacular, tengo muchas ganas de probar esa prueba o demostración que comentaste en discord. Te esta quedando un juego de calidad. Mira que he visto juegos y he jugado muchos y esas mecánicas que le has metido al personaje son increíbles, espero que la ambientación del mapa este a ese nivel. sigue así esta trabajando muy bien enhorabuena