NokiMo
KnightofTempest
KnightofTempest

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BBG: Imoen of Candlekeep Level Eight

Class: Rogue 4/ Sorcerer 4

Race: Human (Baldurian)

Alignment: Neutral Good

STR-12

DEX-20 (18)

CON-18

INT-16

WIS-14

CHA-17

HP: 73

Fortitude: 8

Reflex: 10

Will: 9

BAB: +5

AC: 27 (28 if Dodging)

Equipment:

Shadow Armor +3 (Studded Leather Armor +3, Grants +5 to Hide and Move Silently) (Equipped)

Shortsword of Horner Dustmantle +3 (+4 vs Arcane Casters) (Equipped): +13/+8 (+14/9 vs Arcane Casters) 1d6 (+2d6 vs Arcane Casters) (+2d6 Sneak Attack) +8 19-20 x2 Piercing

Adamantine Dagger of Corrosive Burst +2 (Equipped): +10/+4 1d4 +3 + 2d6 (+2d6 Sneak Attack) 19-20 x2 Piercing Adamantine Blade Bypasses Applicable DR

Composite Longbow +2 (Equipped): +13/+8 1d6 +8 (+9 with Arrows +1, +1d6 with Acid Arrows) x3 Piercing (Acid With Acid Arrows)

Ring of Protection +2 (Equipped)

Sash of Catlike Reflexes (Equipped) (Grants the Dodge Feat When Worn, Grants +2 Dexterity When Worn)

20x Arrows +1 (Equipped)

20x Acid Arrows (Equipped)

Thieves' Tools (Equipped)

Amulet of Natural Armor +2 (Equipped)

Scroll Case (Equipped)

Potion Case (12 Potions of Cure Serious Wounds Inside)(Equipped)

Boots of Speed (Equipped)

Traveler's Cloak and Boots (Equipped)

Thieving Helm of Darkvision (Equipped)

Razor-Sharp Adamantine Rapier of Thundering and Mighty Criticals +2, Corrosive Dagger of Mighty Criticals +2 (In Pack)

12140 GP

Feats:

Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Great Fortitude: You get a +2 bonus to all Fortitude saving throws

Luck of Heroes: You Gain a +1 Luck Bonus to All Saving Throws

Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack.

Weapon Proficiency: Composite Longbow

Dodge (From Sash): During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses (such as this one and a dwarf's racial bonus on dodge attempts against giants) stack with each other, unlike most other types of bonuses.

Traits:

Bhaalspawn Abilities: Currently Unknown

Easygoing: You gain a +1 bonus on Gather Information checks. Drawback: You take a -1 penalty on Intimidate checks and Sense Motive checks.

Plucky: You gain a +1 bonus on Will saves. Drawback: You take a -1 penalty on Fortitude saves.

Class Features:

Cantrips

Sorcerer Spells

Familiar: None Yet

Sneak Attack: 2d6

Trapfinding

Trapsense +1

Evasion

Uncanny Dodge

Proficiencies:

All simple weapons, and with light armor, but not Shields, plus the hand crossbow, rapier, sap, shortbow, composite longbow, and short sword. Armor Gives Spell Failure Chance for Spells Unless Stated Otherwise

Currently has a 10% Spell Failure Chance from wearing Studded Leather Armor

Sorcerer Spells:

Cantrips (At Will)

Daze

Dancing Lights

Acid Splash

Prestidigitation

Detect Magic

Read Magic

Resistance

Message

First Level Spells (9/Day):

Magic Missile

Identify

Burning Hands

Summon Monster I

Grease

Protection From Energy

Sleep

Feather Fall

Color Spray

Detect Secret Doors

True Strike

Shield

Protection From Evil

Floating Disk

Detect Hidden Doors

Shocking Grasp

Master's Touch

Expeditious Retreat

Obscuring Mist

Jet of Steam

Protection from Chaos

Chill Touch

Ray of Enfeeblement

Cause Fear

Hypnotism

Charm Person

Detect Undead

Comprehend Languages

Mage Armor

Unseen Servant

Mount 

Alarm

Endure Elements

Hold Portal

Second Level Spells (5/Day)

Pyrotechnics

Blur

Mirror Image

Misdirection

Hypnotic Pattern

Invisibility

Minor Image

Alter Self

Spider Climb

Arcane Lock

Obscure Object

Protection From Arrows

Resist Energy

Acid Arrow

Fog Cloud

Glitterdust

Summon Monster II

Summon Swarm

Web

Detect Thoughts

Locate Object

See Invisibility

Daze Monster

Hideous Laughter

Touch of Idiocy

Continual Flame

Darkness

Flaming Sphere

Gust of Wind

Shatter

Scorching Ray

Blindness/Deafness

Command Undead

False Life

Scare

Spectral Hand

Ghoul Touch

Bull’s Strength

Cat’s Grace

Eagle’s Splendor

Owl’s Wisdom

Fox’s Cunning

Hold Person

Languages:

Common

Chondathan

Illuskan

Chessentan

Ignan

Terran

Mulhorandi

Untheric

Rashemi

Elven

Dwarven

Skills:

Concentration: 10

Diplomacy: 8

Bluff: 8

Spellcraft: 10

Hide: 14

Move Silently: 14

Disable Device: 14

Knowledge (Arcana): 10

Knowledge (Planes): 10

Knowledge (Local): 10

Spot: 10

Listen: 10

Search: 10

Gather Information: 10

Climb: 8

Swim: 10

Linguistics: 7


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