BBG: Imoen of Candlekeep Level Eight
Added 2025-09-27 03:26:29 +0000 UTCClass: Rogue 4/ Sorcerer 4
Race: Human (Baldurian)
Alignment: Neutral Good
STR-12
DEX-20 (18)
CON-18
INT-16
WIS-14
CHA-17
HP: 73
Fortitude: 8
Reflex: 10
Will: 9
BAB: +5
AC: 27 (28 if Dodging)
Equipment:
Shadow Armor +3 (Studded Leather Armor +3, Grants +5 to Hide and Move Silently) (Equipped)
Shortsword of Horner Dustmantle +3 (+4 vs Arcane Casters) (Equipped): +13/+8 (+14/9 vs Arcane Casters) 1d6 (+2d6 vs Arcane Casters) (+2d6 Sneak Attack) +8 19-20 x2 Piercing
Adamantine Dagger of Corrosive Burst +2 (Equipped): +10/+4 1d4 +3 + 2d6 (+2d6 Sneak Attack) 19-20 x2 Piercing Adamantine Blade Bypasses Applicable DR
Composite Longbow +2 (Equipped): +13/+8 1d6 +8 (+9 with Arrows +1, +1d6 with Acid Arrows) x3 Piercing (Acid With Acid Arrows)
Ring of Protection +2 (Equipped)
Sash of Catlike Reflexes (Equipped) (Grants the Dodge Feat When Worn, Grants +2 Dexterity When Worn)
20x Arrows +1 (Equipped)
20x Acid Arrows (Equipped)
Thieves' Tools (Equipped)
Amulet of Natural Armor +2 (Equipped)
Scroll Case (Equipped)
Potion Case (12 Potions of Cure Serious Wounds Inside)(Equipped)
Boots of Speed (Equipped)
Traveler's Cloak and Boots (Equipped)
Thieving Helm of Darkvision (Equipped)
Razor-Sharp Adamantine Rapier of Thundering and Mighty Criticals +2, Corrosive Dagger of Mighty Criticals +2 (In Pack)
12140 GP
Feats:
Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Great Fortitude: You get a +2 bonus to all Fortitude saving throws
Luck of Heroes: You Gain a +1 Luck Bonus to All Saving Throws
Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack.
Weapon Proficiency: Composite Longbow
Dodge (From Sash): During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses (such as this one and a dwarf's racial bonus on dodge attempts against giants) stack with each other, unlike most other types of bonuses.
Traits:
Bhaalspawn Abilities: Currently Unknown
Easygoing: You gain a +1 bonus on Gather Information checks. Drawback: You take a -1 penalty on Intimidate checks and Sense Motive checks.
Plucky: You gain a +1 bonus on Will saves. Drawback: You take a -1 penalty on Fortitude saves.
Class Features:
Cantrips
Sorcerer Spells
Familiar: None Yet
Sneak Attack: 2d6
Trapfinding
Trapsense +1
Evasion
Uncanny Dodge
Proficiencies:
All simple weapons, and with light armor, but not Shields, plus the hand crossbow, rapier, sap, shortbow, composite longbow, and short sword. Armor Gives Spell Failure Chance for Spells Unless Stated Otherwise
Currently has a 10% Spell Failure Chance from wearing Studded Leather Armor
Sorcerer Spells:
Cantrips (At Will)
Daze
Dancing Lights
Acid Splash
Prestidigitation
Detect Magic
Read Magic
Resistance
Message
First Level Spells (9/Day):
Magic Missile
Identify
Burning Hands
Summon Monster I
Grease
Protection From Energy
Sleep
Feather Fall
Color Spray
Detect Secret Doors
True Strike
Shield
Protection From Evil
Floating Disk
Detect Hidden Doors
Shocking Grasp
Master's Touch
Expeditious Retreat
Obscuring Mist
Jet of Steam
Protection from Chaos
Chill Touch
Ray of Enfeeblement
Cause Fear
Hypnotism
Charm Person
Detect Undead
Comprehend Languages
Mage Armor
Unseen Servant
Mount
Alarm
Endure Elements
Hold Portal
Second Level Spells (5/Day)
Pyrotechnics
Blur
Mirror Image
Misdirection
Hypnotic Pattern
Invisibility
Minor Image
Alter Self
Spider Climb
Arcane Lock
Obscure Object
Protection From Arrows
Resist Energy
Acid Arrow
Fog Cloud
Glitterdust
Summon Monster II
Summon Swarm
Web
Detect Thoughts
Locate Object
See Invisibility
Daze Monster
Hideous Laughter
Touch of Idiocy
Continual Flame
Darkness
Flaming Sphere
Gust of Wind
Shatter
Scorching Ray
Blindness/Deafness
Command Undead
False Life
Scare
Spectral Hand
Ghoul Touch
Bull’s Strength
Cat’s Grace
Eagle’s Splendor
Owl’s Wisdom
Fox’s Cunning
Hold Person
Languages:
Common
Chondathan
Illuskan
Chessentan
Ignan
Terran
Mulhorandi
Untheric
Rashemi
Elven
Dwarven
Skills:
Concentration: 10
Diplomacy: 8
Bluff: 8
Spellcraft: 10
Hide: 14
Move Silently: 14
Disable Device: 14
Knowledge (Arcana): 10
Knowledge (Planes): 10
Knowledge (Local): 10
Spot: 10
Listen: 10
Search: 10
Gather Information: 10
Climb: 8
Swim: 10
Linguistics: 7