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KnightofTempest
KnightofTempest

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BBG: Mei of Candlekeep Level Eight

Class: Ranger 4/ Sorcerer 4

Race: Human (Shou)

Alignment: Neutral Good

STR-20 (18)

DEX-17

CON-18 (16)

INT-18 (16)

WIS-18 (16)

CHA-20 (18)

HP: 82

Fortitude: 11

Reflex: 11

Will: 12

BAB: +6/+2

AC: 30

Equipment:

Mithral Scalemail of Light Fortification +3 (Equipped)

Razor Sharp Folded-Metal Shortsword of Shocking Burst +2 (Equipped): +13/+8 1d6 +2d6 Electric + 8 19-20 x2 Piercing

Darkwood Composite Longbow of Speed +2 (Equipped): +16/+11/+6/+14 1d8 +10 (+11 with Arrows +1, +1d6 with Acid Arrows) x3 Piercing (Acid with Acid Arrows)

Ring of Protection +3 (Equipped)

Boots of Striding +2 (Equipped)

20x Arrows +1 (Equipped)

20x Acid Arrow (Equipped)

Amulet of Natural Armor +3 (Equipped)

Traveler's Cloak and Boots (Equipped)

Horned Helm of Darkvision (Equipped)

Gauntlets of Ogre Strength +2 (Equipped)

Headband of Mental Prowess +2 (Equipped)

Mithril Chain Shit +1, Blade of Thy Dunag +1, Composite Shortbow +1, Shortsword of Flaming Burst +2, Studded Leather +2 (In Pack)

12140 GP

Feats:

Track: To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge. You move at half your normal speed (or at your normal speed with a -5 penalty on the check, or at up to twice your normal speed with a -20 penalty on the check).

Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage (see page 84), Constitution checks made to continue running (see page 144), Constitution checks made to avoid nonlethal damage from a forced march (see page 164), Constitution checks made to hold your breath (see page 84), Constitution checks made to avoid nonlethal damage from starvation or thirst (see page 304 of the Dungeon Master's Guide), Fortitude saves made to avoid nonlethal damage from hot or cold environments (see pages 302 and 303 of the Dungeon Master's Guide), and Fortitude saves made to resist damage from suffocation (see page 304 of the Dungeon Master's Guide). Also, you may sleep in light or medium armor without becoming fatigued.

Rapid Shot: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action (see page 143) to use this feat.

Lightning Reflexes: You get a +2 bonus to all Reflex saving throws.

Iron Will: You get a +2 bonus to all Reflex saving throws.

Luck of Heroes: You Gain a +1 Luck Bonus to All Saving Throws

Great Fortitude: You get a +2 bonus to all Fortitude saving throws.

Dodge: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.

Traits:

Bhaalspawn Abilities: Currently Unknown

Easygoing: You gain a +1 bonus on Gather Information checks. Drawback: You take a -1 penalty on Intimidate checks and Sense Motive checks.

Plucky: You gain a +1 bonus on Will saves. Drawback: You take a -1 penalty on Fortitude saves.

Class Features:

Cantrips

Sorcerer Spells

Ranger Spells

Familiar: None Yet

Favored Enemy x1 (Goblinoids): Do an Extra 1d6 vs Favored Enemies

Track: Gain Track as a Feat

Wild Empathy: A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Combat Style (Archery): Gain Rapid Shot as a Feat

Endurance: Gain Endurance as a Feat

Animal Companion: None Yet

Proficiencies:

All simple and martial weapons, and with light armor and shields (except tower shields). Armor and Shields Give Spell Failure Chance for Spells Unless Stated Otherwise

Currently has a 10% Spell Failure Chance from wearing Mithral Scalemail of Light Fortification +3

Sorcerer Spells:

Cantrips (At Will)

Mending

Dancing Lights

Ray of Frost

Prestidigitation

Detect Magic

Read Magic

Resistance

Disrupt Undead

First Level Spells (11/Day):

Magic Missile

Identify

Burning Hands

Summon Monster I

Grease

Feather Fall

Color Spray

Detect Secret Doors

True Strike

Shield

Protection From Evil

Arrow Mind

Sniper's Shot

Mage Armor

Obscuring Mist

Darkness

Shocking Grasp

Endure Elements

Protection From Evil

Protection From Chaos

Mount

Unseen Servant

Detect Undead

Alarm

Hold Portal

Comprehend Languages

Charm Person

Hypnotism

Sleep

Cause Fear

Chill Touch

Ray of Enfeeblement

Floating Disc

Second Level Spells (8/Day)

Pyrotechnics

Blur

Mirror Image

Misdirection

Hypnotic Pattern

Invisibility

Minor Image

Alter Self

Spider Climb

Arcane Lock

Obscure Object

Protection From Arrows

Resist Energy

Acid Arrow

Fog Cloud

Glitterdust

Summon Monster II

Summon Swarm

Web

Detect Thoughts

Locate Object

See Invisibility

Daze Monster

Hideous Laughter

Touch of Idiocy

Continual Flame

Darkness

Flaming Sphere

Gust of Wind

Shatter

Scorching Ray

Blindness/Deafness

Command Undead

False Life

Scare

Spectral Hand

Ghoul Touch

Bull’s Strength

Cat’s Grace

Eagle’s Splendor

Owl’s Wisdom

Fox’s Cunning

Ranger Spells:

First Level Spells (4/Day):

Accelerated Movement

Longstrider

Eyes of the Avoral

Guided Arrow

Languages:

Common

Kao Te Shou

Illuskan

Chondathan

Tuigan

Rashemi

Auran

Aquan

Jaanti

Ignan

Terran

Waelan

Elven

Skills:

Concentration: 10

Diplomacy: 10

Bluff: 10

Spellcraft: 10

Handle Animal: 10

Survival: 10

Knowledge (Nature): 10

Knowledge (Arcana): 10

Knowledge (Planes): 10

Spot: 10

Listen: 10

Search: 10

Gather Information: 8

Climb: 8

Swim: 10

Linguistics: 9


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