NokiMo
KnightofTempest
KnightofTempest

patreon


BBG: Robar the Red Level Eight

Class: Bard 4/ Swashbuckler Rogue 4

Race: Human (Northman)

Alignment: Neutral Good

STR-20 (18)

DEX-20 (18)

CON-18 (16)

INT-16

WIS-16

CHA-20 (18)

HP: 90

Fortitude: 10 (+14 vs Bardic Performance, Sonic, and Language Dependent Effects)

Reflex: 13 (+16 vs Bardic Performance, Sonic, and Language Dependent Effects)

Will: 9 (+13 vs Bardic Performance, Sonic, and Language Dependent Effects)

BAB: +6/+1

AC: 38 (+39 with Dodge)

CMD: 16

CMB: +11

Equipment:

Yeenoghu’s Doom +3: +13/+8 (+14 on Attack of Opportunity, +15 vs Demons or Gnolls, +16 vs Both) 1d8 + 1d6 (+2d6 vs Evil, +2d6 vs Chaotic, +2d6 vs Demons and Gnolls, +2d6 Sneak Attack, +8d6 vs All and Sneak Attack) + 9 (+11 vs Demons and Gnolls) Slashing and Electric 19-20 x2, Grants +2 circumstance bonus to Diplomacy or Intimidate, +4 bonus on opposed attack rolls made to resist disarm attempts, Alchemical Silver Bypasses Damage Reduction Against Appropriate Foes)

Bandore of the Oak (Equipped) (+2 Divine Bonus to All Perform Checks, May Cast Barkskin 3/Day)

Thieves' Tools (Equipped)

Ornate Armor of the Insectoid Queen +3 (Counts as Light Armor, +9 AC, +3 Enhancement Bonus to Armor, +5 Max Dex, Grants the Scorpion’s Sense and Skill Focus: Perception Feats, Grants +2 Charisma, Grants +2 circumstance bonus to Diplomacy or Intimidate)

Gloves of the Minstrel (Equipped) (+3 Luck Bonus to All Perform Checks)

Silken Sash of the Canny Pirate (Equipped) (+3 Insight Bonus to All Bluff, Swim, Profession: Sailor, and Stealth Checks)

Belt of Physical Perfection +2 (Equipped)

Seahawk Captain's Morion (Equipped) (+2 Enhancement Bonus to all Saving Throws)

Swashbuckler's Boots of Striding (Equipped) (Grants Dodge as a Bonus Feat, +2 Enhancement Bonus to Constitution)

Large Steel Shield of Blinding +3 (Equipped)

Evermemory (Equipped) (Doubles the Number of First-Level Spells Per Day)

Ring of Protection +3 (Equipped)

Amulet of Natural Armor +3 (Equipped)

Bag of Holding (Equipped)

Handy Haversack (Equipped)

Darkwood Hand Crossbow +1 (+12/+7 1d4 (+1d6 Electric with Bolts of Lightning) +6 (+7 With Bolts +1, +8 with Bolts of Biting) (+2d6 Sneak Attack) 19-20 x2 Piercing

20x Bolts +1 (Equipped)

20x Bolts of Lightning (Equipped)

20x Bolts of Biting (Equipped)

Traveller's Cloak and Outfit (Equipped)

Razor-sharp Adamantine Rapier of Thundering +1, Chain Shirt + 1, Golden Pantaloons, Chultan Bone Armor +2, Ashideena, Razor-sharp Admantine Dagger of Shock and Flaming Burst +3, Mithril Scalemail +2, Furious Greatsword of Icy Burst +3, Mithril Ringmail +2, Discordant Note +3 (In Bags)

12140 GP

Feats:

Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.

Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.

Great Fortitude-You get a +2 bonus on all Fortitude saving throws.

Combat Expertise (Combat Trick)-You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Weapon Focus: Rapier (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.

Improved Feint: You can make a Bluff check to feint in combat as a move action.

Dodge (From Boots): You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Swordplay Style: Gain a +1 shield bonus to your Armor Class when wielding a heavy blade or light blade and fighting defensively or using either the total defense action or the Combat Expertise feat. You do not take the penalty on melee attacks from Combat Expertise on the first attack roll you make each turn.

Swordplay Upset: While using Swordplay Style, as an immediate action, you can attempt a feint against an opponent that makes a melee attack against you and misses.

Lunge: You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a -2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Scorpion’s Sense (From Armor): You are sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is moving and in contact with the ground, so long as it is within 10 feet. The range expands to 20 feet if you are in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand. This ability only tells you what square the creature is in, so you still have the normal miss chance from concealment if you cannot see the creature.

Skill Focus: Perception (From Armor): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Traits:

Seeker -+1 to Perception

Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons

Class Features:

Bardic Spells

Bardic Knowledge

Bardic Performance 10 rounds per day

Cantrips

Sneak Attack 2d6

Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding

Versatile Performance (Sing): Can use Perform (Sing) Bonus in place of normal bonus for Diplomacy and Bluff

Well-versed: The Bard becomes resistant to the bardic performance of others and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talent (Guileful Polyglot): A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.

Daring: At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.

Proficiencies:

Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana

Bardic Performances:

Countersong

Distraction

Fascinate

Inspire Courage

Inspire Competence +2

Bardic Spells:

Cantrips (At Will):

Dancing Lights

Detect Magic

Read Magic

Message

Mage Hand

Sift

Summon Instrument

Resistance

Mending

Grasp

Prestidigitation

Unwitting Ally

Spark

Open/Close

Scrivener's Chant

Oath of Anonymity

Lullaby

Light

Vacuous Vessel

Know Direction

Haunted Fey Aspect

Flare

Ghost Sound

Detect Fiendish Presence

Daze

First Level Spells (16/Day):

Biting Words

Cure Light Wounds

Beguiling Blade

Chord of Shards

Duelist's Parry

Ear Piercing Scream

Feather Fall

Touch of Gracelessness

Touch of Blindness

Biting Words

Abundant Ammunition

False Face

Coin Shot

Disguise Self

Grease

Deadeye's Lore

Blend With Surroundings

Aspect of The Nightingale

Auditory Hallucination

Blurred Movement

Adoration

Ears of the City

Detect Secret Doors

Expeditious Retreat

Hideous Laughter

Moment of Greatness

Silent Image

Sleep

Suspend Drowning

Tears to Wine

True Skill

True Appraisal

Vanish

Ventriloquism

Vocal Alteration

Abjuring Step

Abstemiousness

Alarm

Alluring Light

Alter Musical Instrument

Animate Rope

Assumed Likeness

Anticipate Peril

Aphasia

Blurred Movement

Beguiling Gift

Borrow Skill

Brightest Night

Cause Fear

Charm Fey

Charm Person

Chastise

Clarion Call

Cloak of Secrets

Compel Hostility

Compel Tongue

Comprehend Languages

Compulsive Liar

Lesser Confusion

Coward's Cowl

Cultural Adaptation

Dancing Darkness

Dancing Lantern

Darting Duplicate

Dazzling Blade

Decrepit Disguise

Deja Vu

Delusional Pride

Depilate

Detect Charm

Detect Metal

Detect Radiation

Discern Next of Kin

Disguise Weapon

Echo

Enhance Water

Erase

Fabricate Disguise

Fastidiousness

Feather Step

Ferment

Flare Burst

Fool's Gold

Forced Quiet

Fumbletongue

Glue Seal

Grappling Scarf

Haze of Dreams

Heightened Awareness

Hidden Diplomacy

Hide Bruises

Hobble

Horn of Pursuit

Hypnotism

Identify

Illusory Crowd

Implant Urge

Incessant Buzzing

Innocence

Instant Clot

Instant Portrait

Intensify Psyche

Invigorate

Invisibility Alarm

Itching Curse

Jitterbugs

Jury Rig

Ki Arrow

Know Peerage

Liberating Command

Lighten Object

Linked Legacy

Lock Gaze

Locksight

Lucky Number

Mages Perusal

Magic Aura

Magic Mouth

Memorize Page

Memory Lapse

Mirror Mantis

Nature's Paths

Negative Reaction

Night Blindness

Obscure Object

Obscure Poison

Open and Shut

Peace Bond

Pick Your Poison

Pierce Facade

Planar Orientation

Play Instrument

Poisoned Egg

Quintessence

Read Weather

Recharge Innate Magic

Remove Fear

Restful Sleep

Reveal Secrets

Revealing Light

Rune Trace

Saving Finale

Sculpted Cape

Secret Sign

Secret Speech

See Alignment

Shadow Trap

Shadow Fade

Share Language

Shield Speech

Skim

Solid Note

Songbird

Sotto Voce

Sow Thought

Speak Local Language

Speechreader's Sight

Spirit Share

Starsight

Summon Minor Monster

Summon Monster I

Sure Casting

Swallow Your Fear

Tamer's Lash

Tap Inner Beauty

Technomancy

Timely Inspiration

Toilsome Chant

Transfer Tattoo

Tripvine

Twisted Futures

Unbreakable Heart

Undetectable Alignment

Unnatural Lust

Unprepared Combatant

Unseen Servant

Urban Grace

Waterproof

Weaponwand

Windy Escape

Wizened Appearance

Youthful Appearance

Second-Level Spells (6/Day):

Cure Moderate Wounds

Boiling Blood

Duelist’s Feint

Sound Burst

Sonic Scream

Bladed Dash

Heroism

Shatter

Suggestion

Daze Monster

Glitterdust

Detect Thoughts

Locate Object

Scare

Pyrotechnics

Blur

Mirror Image

Misdirection

Hypnotic Pattern

Invisibility

Minor Image

Alter Self

Darkness

Eagle’s Splendor

Fox’s Cunning

Cat’s Grace

Blindness/Deafness

Hold Person

Spider Climb

Animal Messenger

Languages:

Common

Illuskan

Chondathan

Waelan

Cosh

Turmic

Shadow Cant

Damaran

Elven

Dwarven

Draconic

Cormanthan

Jaanti

Alzhedo

Jotun

Sea Elven

Kao Te Shou

Midani

Orcish

Undercommon

Wanese

Rashemi

Sylvan

Aquan

Auran

Terran

Ignan

Skills:

Perform (Stringed Instrument) 13

Perform (Sing) 13

Perform (Acting) 11

Perform (Dancing) 11

Perform (Oratory) 11

Perform (Keyboard Instruments) 11

Perform (Wind Instruments) 11

Perform (Percussive Instruments) 11

Perform (Comedy) 11

Diplomacy 10

Stealth 13

Bluff 13

Intimidate 10

Disable Device 10

Disguise 10

Escape Artist 10

Use Magic Device 9

Acrobatics 10

Swim 11

Climb 10

Sleight of Hand 10

Perception 17

Knowledge (Local) 10

Knowledge (Arcana) 10

Knowledge (History) 10

Knowledge (Nature) 10

Knowledge (Planes) 10

Knowledge (Religion) 10

Knowledge (Nobility) 10

Knowledge (Dungeoneering) 10

Knowledge (Engineering) 10

Knowledge (Geography) 10

Sense Motive 11

Survival 11

Profession (Bard) 10

Profession (Sailor) 12

Spellcraft 10

Ride 6

Handle Animal 6

Linguistics 19


Related Creators