BBG: Robar the Red Level Eight
Added 2025-09-27 03:13:54 +0000 UTCClass: Bard 4/ Swashbuckler Rogue 4
Race: Human (Northman)
Alignment: Neutral Good
STR-20 (18)
DEX-20 (18)
CON-18 (16)
INT-16
WIS-16
CHA-20 (18)
HP: 90
Fortitude: 10 (+14 vs Bardic Performance, Sonic, and Language Dependent Effects)
Reflex: 13 (+16 vs Bardic Performance, Sonic, and Language Dependent Effects)
Will: 9 (+13 vs Bardic Performance, Sonic, and Language Dependent Effects)
BAB: +6/+1
AC: 38 (+39 with Dodge)
CMD: 16
CMB: +11
Equipment:
Yeenoghu’s Doom +3: +13/+8 (+14 on Attack of Opportunity, +15 vs Demons or Gnolls, +16 vs Both) 1d8 + 1d6 (+2d6 vs Evil, +2d6 vs Chaotic, +2d6 vs Demons and Gnolls, +2d6 Sneak Attack, +8d6 vs All and Sneak Attack) + 9 (+11 vs Demons and Gnolls) Slashing and Electric 19-20 x2, Grants +2 circumstance bonus to Diplomacy or Intimidate, +4 bonus on opposed attack rolls made to resist disarm attempts, Alchemical Silver Bypasses Damage Reduction Against Appropriate Foes)
Bandore of the Oak (Equipped) (+2 Divine Bonus to All Perform Checks, May Cast Barkskin 3/Day)
Thieves' Tools (Equipped)
Ornate Armor of the Insectoid Queen +3 (Counts as Light Armor, +9 AC, +3 Enhancement Bonus to Armor, +5 Max Dex, Grants the Scorpion’s Sense and Skill Focus: Perception Feats, Grants +2 Charisma, Grants +2 circumstance bonus to Diplomacy or Intimidate)
Gloves of the Minstrel (Equipped) (+3 Luck Bonus to All Perform Checks)
Silken Sash of the Canny Pirate (Equipped) (+3 Insight Bonus to All Bluff, Swim, Profession: Sailor, and Stealth Checks)
Belt of Physical Perfection +2 (Equipped)
Seahawk Captain's Morion (Equipped) (+2 Enhancement Bonus to all Saving Throws)
Swashbuckler's Boots of Striding (Equipped) (Grants Dodge as a Bonus Feat, +2 Enhancement Bonus to Constitution)
Large Steel Shield of Blinding +3 (Equipped)
Evermemory (Equipped) (Doubles the Number of First-Level Spells Per Day)
Ring of Protection +3 (Equipped)
Amulet of Natural Armor +3 (Equipped)
Bag of Holding (Equipped)
Handy Haversack (Equipped)
Darkwood Hand Crossbow +1 (+12/+7 1d4 (+1d6 Electric with Bolts of Lightning) +6 (+7 With Bolts +1, +8 with Bolts of Biting) (+2d6 Sneak Attack) 19-20 x2 Piercing
20x Bolts +1 (Equipped)
20x Bolts of Lightning (Equipped)
20x Bolts of Biting (Equipped)
Traveller's Cloak and Outfit (Equipped)
Razor-sharp Adamantine Rapier of Thundering +1, Chain Shirt + 1, Golden Pantaloons, Chultan Bone Armor +2, Ashideena, Razor-sharp Admantine Dagger of Shock and Flaming Burst +3, Mithril Scalemail +2, Furious Greatsword of Icy Burst +3, Mithril Ringmail +2, Discordant Note +3 (In Bags)
12140 GP
Feats:
Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.
Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.
Great Fortitude-You get a +2 bonus on all Fortitude saving throws.
Combat Expertise (Combat Trick)-You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Weapon Focus: Rapier (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.
Improved Feint: You can make a Bluff check to feint in combat as a move action.
Dodge (From Boots): You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Swordplay Style: Gain a +1 shield bonus to your Armor Class when wielding a heavy blade or light blade and fighting defensively or using either the total defense action or the Combat Expertise feat. You do not take the penalty on melee attacks from Combat Expertise on the first attack roll you make each turn.
Swordplay Upset: While using Swordplay Style, as an immediate action, you can attempt a feint against an opponent that makes a melee attack against you and misses.
Lunge: You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a -2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
Scorpion’s Sense (From Armor): You are sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is moving and in contact with the ground, so long as it is within 10 feet. The range expands to 20 feet if you are in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand. This ability only tells you what square the creature is in, so you still have the normal miss chance from concealment if you cannot see the creature.
Skill Focus: Perception (From Armor): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Traits:
Seeker -+1 to Perception
Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons
Class Features:
Bardic Spells
Bardic Knowledge
Bardic Performance 10 rounds per day
Cantrips
Sneak Attack 2d6
Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding
Versatile Performance (Sing): Can use Perform (Sing) Bonus in place of normal bonus for Diplomacy and Bluff
Well-versed: The Bard becomes resistant to the bardic performance of others and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talent (Guileful Polyglot): A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.
Daring: At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.
Proficiencies:
Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana
Bardic Performances:
Countersong
Distraction
Fascinate
Inspire Courage
Inspire Competence +2
Bardic Spells:
Cantrips (At Will):
Dancing Lights
Detect Magic
Read Magic
Message
Mage Hand
Sift
Summon Instrument
Resistance
Mending
Grasp
Prestidigitation
Unwitting Ally
Spark
Open/Close
Scrivener's Chant
Oath of Anonymity
Lullaby
Light
Vacuous Vessel
Know Direction
Haunted Fey Aspect
Flare
Ghost Sound
Detect Fiendish Presence
Daze
First Level Spells (16/Day):
Biting Words
Cure Light Wounds
Beguiling Blade
Chord of Shards
Duelist's Parry
Ear Piercing Scream
Feather Fall
Touch of Gracelessness
Touch of Blindness
Biting Words
Abundant Ammunition
False Face
Coin Shot
Disguise Self
Grease
Deadeye's Lore
Blend With Surroundings
Aspect of The Nightingale
Auditory Hallucination
Blurred Movement
Adoration
Ears of the City
Detect Secret Doors
Expeditious Retreat
Hideous Laughter
Moment of Greatness
Silent Image
Sleep
Suspend Drowning
Tears to Wine
True Skill
True Appraisal
Vanish
Ventriloquism
Vocal Alteration
Abjuring Step
Abstemiousness
Alarm
Alluring Light
Alter Musical Instrument
Animate Rope
Assumed Likeness
Anticipate Peril
Aphasia
Blurred Movement
Beguiling Gift
Borrow Skill
Brightest Night
Cause Fear
Charm Fey
Charm Person
Chastise
Clarion Call
Cloak of Secrets
Compel Hostility
Compel Tongue
Comprehend Languages
Compulsive Liar
Lesser Confusion
Coward's Cowl
Cultural Adaptation
Dancing Darkness
Dancing Lantern
Darting Duplicate
Dazzling Blade
Decrepit Disguise
Deja Vu
Delusional Pride
Depilate
Detect Charm
Detect Metal
Detect Radiation
Discern Next of Kin
Disguise Weapon
Echo
Enhance Water
Erase
Fabricate Disguise
Fastidiousness
Feather Step
Ferment
Flare Burst
Fool's Gold
Forced Quiet
Fumbletongue
Glue Seal
Grappling Scarf
Haze of Dreams
Heightened Awareness
Hidden Diplomacy
Hide Bruises
Hobble
Horn of Pursuit
Hypnotism
Identify
Illusory Crowd
Implant Urge
Incessant Buzzing
Innocence
Instant Clot
Instant Portrait
Intensify Psyche
Invigorate
Invisibility Alarm
Itching Curse
Jitterbugs
Jury Rig
Ki Arrow
Know Peerage
Liberating Command
Lighten Object
Linked Legacy
Lock Gaze
Locksight
Lucky Number
Mages Perusal
Magic Aura
Magic Mouth
Memorize Page
Memory Lapse
Mirror Mantis
Nature's Paths
Negative Reaction
Night Blindness
Obscure Object
Obscure Poison
Open and Shut
Peace Bond
Pick Your Poison
Pierce Facade
Planar Orientation
Play Instrument
Poisoned Egg
Quintessence
Read Weather
Recharge Innate Magic
Remove Fear
Restful Sleep
Reveal Secrets
Revealing Light
Rune Trace
Saving Finale
Sculpted Cape
Secret Sign
Secret Speech
See Alignment
Shadow Trap
Shadow Fade
Share Language
Shield Speech
Skim
Solid Note
Songbird
Sotto Voce
Sow Thought
Speak Local Language
Speechreader's Sight
Spirit Share
Starsight
Summon Minor Monster
Summon Monster I
Sure Casting
Swallow Your Fear
Tamer's Lash
Tap Inner Beauty
Technomancy
Timely Inspiration
Toilsome Chant
Transfer Tattoo
Tripvine
Twisted Futures
Unbreakable Heart
Undetectable Alignment
Unnatural Lust
Unprepared Combatant
Unseen Servant
Urban Grace
Waterproof
Weaponwand
Windy Escape
Wizened Appearance
Youthful Appearance
Second-Level Spells (6/Day):
Cure Moderate Wounds
Boiling Blood
Duelist’s Feint
Sound Burst
Sonic Scream
Bladed Dash
Heroism
Shatter
Suggestion
Daze Monster
Glitterdust
Detect Thoughts
Locate Object
Scare
Pyrotechnics
Blur
Mirror Image
Misdirection
Hypnotic Pattern
Invisibility
Minor Image
Alter Self
Darkness
Eagle’s Splendor
Fox’s Cunning
Cat’s Grace
Blindness/Deafness
Hold Person
Spider Climb
Animal Messenger
Languages:
Common
Illuskan
Chondathan
Waelan
Cosh
Turmic
Shadow Cant
Damaran
Elven
Dwarven
Draconic
Cormanthan
Jaanti
Alzhedo
Jotun
Sea Elven
Kao Te Shou
Midani
Orcish
Undercommon
Wanese
Rashemi
Sylvan
Aquan
Auran
Terran
Ignan
Skills:
Perform (Stringed Instrument) 13
Perform (Sing) 13
Perform (Acting) 11
Perform (Dancing) 11
Perform (Oratory) 11
Perform (Keyboard Instruments) 11
Perform (Wind Instruments) 11
Perform (Percussive Instruments) 11
Perform (Comedy) 11
Diplomacy 10
Stealth 13
Bluff 13
Intimidate 10
Disable Device 10
Disguise 10
Escape Artist 10
Use Magic Device 9
Acrobatics 10
Swim 11
Climb 10
Sleight of Hand 10
Perception 17
Knowledge (Local) 10
Knowledge (Arcana) 10
Knowledge (History) 10
Knowledge (Nature) 10
Knowledge (Planes) 10
Knowledge (Religion) 10
Knowledge (Nobility) 10
Knowledge (Dungeoneering) 10
Knowledge (Engineering) 10
Knowledge (Geography) 10
Sense Motive 11
Survival 11
Profession (Bard) 10
Profession (Sailor) 12
Spellcraft 10
Ride 6
Handle Animal 6
Linguistics 19