BBG: Imoen of Candlekeep Level Seven
Added 2025-09-16 04:55:41 +0000 UTCClass: Rogue 4/ Sorcerer 3
Race: Human (Baldurian)
Alignment: Neutral Good
STR-12
DEX-18
CON-18
INT-16
WIS-14
CHA-16
HP: 68
Fortitude: 8
Reflex: 10
Will: 8
BAB: +4
AC: 22
Equipment:
Shadow Armor +3 (Equipped)
Shortsword of Horner Dustmantle +3 (+4 vs Arcane Casters) (Equipped): +11/+6 (+12/+7 vs Arcane Casters) 1d6 (+2d6 vs Arcane Casters) (+2d6 Sneak Attack) +8 19-20 x2 Piercing
Adamantine Dagger of Corrosive Burst +2 (Equipped): +8/+3 1d4 +3 + 2d6 (+2d6 Sneak Attack) 19-20 x2 Piercing Adamantine Blade Bypasses Applicable DR
Darkwood Composite Longbow +1 (Equipped): +12 1d6 +7 x3 Piercing and Acid
Ring of Protection +1 (Equipped)
40x Arrows (Equipped)
Amulet of Natural Armor +1 (Equipped)
Scroll Case (Equipped)
Boots of Speed (Equipped)
Traveler's Cloak and Boots (Equipped)
Leather Thieves Hood (Equipped)
Razor-Sharp Adamantine Rapier of Thundering and Mighty Criticals +2, Corrosive Dagger of Mighty Criticals +2 (In Pack)
510 GP
Feats:
Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Great Fortitude: You get a +2 bonus to all Fortitude saving throws
Luck of Heroes: You Gain a +1 Luck Bonus to All Saving Throws
Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack.
Weapon Proficiency: Composite Longbow
Traits:
Bhaalspawn Abilities: Currently Unknown
Easygoing: You gain a +1 bonus on Gather Information checks. Drawback: You take a -1 penalty on Intimidate checks and Sense Motive checks.
Plucky: You gain a +1 bonus on Will saves. Drawback: You take a -1 penalty on Fortitude saves.
Class Features:
Cantrips
Sorcerer Spells
Familiar: None Yet
Sneak Attack: 2d6
Trapfinding
Trapsense +1
Evasion
Uncanny Dodge
Proficiencies:
All simple weapons, and with light armor, but not Shields, plus the hand crossbow, rapier, sap, shortbow, composite longbow, and short sword. Armor Gives Spell Failure Chance for Spells Unless Stated Otherwise
Currently has a 10% Spell Failure Chance from wearing Studded Leather Armor
Sorcerer Spells:
Cantrips (At Will)
Daze
Dancing Lights
Acid Splash
Prestidigitation
Detect Magic
Read Magic
Resistance
Message
First Level Spells (8/Day):
Magic Missile
Identify
Burning Hands
Summon Monster I
Grease
Protection From Fire
Protection From Cold
Sleep
Feather Fall
Color Spray
Detect Secret Doors
True Strike
Shield
Protection From Evil
Floating Disk
Detect Hidden Doors
Shocking Grasp
Master's Touch
Expeditious Retreat
Obscuring Mist
Jet of Steam
Languages:
Common
Chondathan
Illuskan
Chessentan
Ignan
Terran
Mulhorandi
Untheric
Rashemi
Elven
Skills:
Concentration: 8
Diplomacy: 8
Bluff: 8
Spellcraft: 10
Hide: 13
Move Silently: 13
Disable Device: 13
Knowledge (Arcana): 10
Knowledge (Planes): 10
Knowledge (Local): 10
Spot: 10
Listen: 10
Search: 10
Gather Information: 10
Climb: 8
Swim: 8
Linguistics: 6