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KnightofTempest
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BBG: Robar the Red Level Seven

Class: Bard 3/ Swashbuckler Rogue 4

Race: Human (Northman)

Alignment: Neutral Good

STR-20 (18)

DEX-20 (18)

CON-18 (16)

INT-16

WIS-15

CHA-18

HP: 80

Fortitude: 9 (+13 vs Bardic Performance, Sonic, and Language Dependent Effects)

Reflex: 12 (+15 vs Bardic Performance, Sonic, and Language Dependent Effects)

Will: 8 (+12 vs Bardic Performance, Sonic, and Language Dependent Effects)

BAB: +5

AC: 28 (+29 with Dodge)

CMD: 15

CMB: +10

Equipment:

Discordant Note (Equipped): +12/+7 (+13 on Attack of Opportunity) 1d6 +1d8 +11 + 1 Bleed (+2d6 Sneak Attack) 18-20 x2 Piercing and Sonic

Bandore of the Oak (Equipped) (+2 Divine Bonus to All Perform Checks, May Cast Barkskin 3/Day)

Thieves' Tools (Equipped)

Mithril Ringmail +2 (Equipped)

Gloves of the Minstrel (Equipped) (+3 Luck Bonus to All Perform Checks)

Silken Sash of the Canny Pirate (Equipped) (+3 Insight Bonus to All Bluff, Swim, Profession: Sailor, and Stealth Checks)

Belt of Physical Perfection +2 (Equipped)

Seahawk Captain's Morion (Equipped) (+2 Enhancement Bonus to all Saving Throws)

Swashbuckler's Boots of Striding (Equipped) (Grants Dodge as a Bonus Feat, +2 Enhancement Bonus to Constitution)

Large Shield of Blinding +2 (Equipped)

Evermemory (Equipped) (Doubles the Number of First-Level Spells Per Day)

Ring of Protection +3 (Equipped)

Amulet of Natural Armor +3 (Equipped)

Bag of Holding (Equipped)

Handy Haversack (Equipped)

Darkwood Hand Crossbow +1 (+11 1d4 +5 (+1d6 Sneak Attack) 19-20 x5 Piercing)

40x Bolts (Equipped)

Traveller's Cloak and Outfit (Equipped)

Razor-sharp Adamantine Rapier of Thundering +1, Chain Shirt + 1, Golden Pantaloons, Chultan Bone Armor +2, Ashideena, Razor-sharp Admantine Dagger of Shock and Flaming Burst +3, Mithril Scalemail +2, Furious Greatsword of Icy Burst +3, Various Quest Items (In Bags)

1,500 GP

Feats:

Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.

Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.

Great Fortitude-You get a +2 bonus on all Fortitude saving throws.

Combat Expertise (Combat Trick)-You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Weapon Focus: Rapier (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.

Improved Feint: You can make a Bluff check to feint in combat as a move action.

Dodge (From Boots): You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Swordplay Style: Gain a +1 shield bonus to your Armor Class when wielding a heavy blade or light blade and fighting defensively or using either the total defense action or the Combat Expertise feat. You do not take the penalty on melee attacks from Combat Expertise on the first attack roll you make each turn.

Swordplay Upset: While using Swordplay Style, as an immediate action, you can attempt a feint against an opponent that makes a melee attack against you and misses.

Traits:

Seeker -+1 to Perception

Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons

Class Features:

Bardic Spells

Bardic Knowledge

Bardic Performance 10 rounds per day

Cantrips

Sneak Attack 2d6

Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding

Versatile Performance (Sing): Can use Perform (Sing) Bonus in place of normal bonus for Diplomacy and Bluff

Well-versed: The Bard becomes resistant to the bardic performance of others and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talent (Guileful Polyglot): A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.

Daring: At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.

Proficiencies:

Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana

Bardic Performances:

Countersong

Distraction

Fascinate

Inspire Courage

Inspire Competence +2

Bardic Spells:

Cantrips (At Will):

Dancing Lights

Detect Magic

Read Magic

Message

Mage Hand

Sift

Summon Instrument

Resistance

Mending

Grasp

Prestidigitation

Unwitting Ally

Spark

Open/Close

Scrivener's Chant

Oath of Anonymity

Lullaby

Light

Vacuous Vessel

Know Direction

Haunted Fey Aspect

Flare

Ghost Sound

Detect Fiendish Presence

Daze

First Level Spells (8/Day):

Biting Words

Cure Light Wounds

Beguiling Blade

Chord of Shards

Duelist's Parry

Ear Piercing Scream

Feather Fall

Touch of Gracelessness

Touch of Blindness

Biting Words

Abundant Ammunition

False Face

Coin Shot

Disguise Self

Grease

Deadeye's Lore

Blend With Surroundings

Aspect of The Nightingale

Auditory Hallucination

Blurred Movement

Adoration

Ears of the City

Detect Secret Doors

Expeditious Retreat

Hideous Laughter

Moment of Greatness

Silent Image

Sleep

Suspend Drowning

Tears to Wine

True Skill

True Appraisal

Vanish

Ventriloquism

Vocal Alteration

Abjuring Step

Abstemiousness

Alarm

Alluring Light

Alter Musical Instrument

Animate Rope

Assumed Likeness

Anticipate Peril

Aphasia

Blurred Movement

Beguiling Gift

Borrow Skill

Brightest Night

Cause Fear

Charm Fey

Charm Person

Chastise

Clarion Call

Cloak of Secrets

Compel Hostility

Compel Tongue

Comprehend Languages

Compulsive Liar

Lesser Confusion

Coward's Cowl

Cultural Adaptation

Dancing Darkness

Dancing Lantern

Darting Duplicate

Dazzling Blade

Decrepit Disguise

Deja Vu

Delusional Pride

Depilate

Detect Charm

Detect Metal

Detect Radiation

Discern Next of Kin

Disguise Weapon

Echo

Enhance Water

Erase

Fabricate Disguise

Fastidiousness

Feather Step

Ferment

Flare Burst

Fool's Gold

Forced Quiet

Fumbletongue

Glue Seal

Grappling Scarf

Haze of Dreams

Heightened Awareness

Hidden Diplomacy

Hide Bruises

Hobble

Horn of Pursuit

Hypnotism

Identify

Illusory Crowd

Implant Urge

Incessant Buzzing

Innocence

Instant Clot

Instant Portrait

Intensify Psyche

Invigorate

Invisibility Alarm

Itching Curse

Jitterbugs

Jury Rig

Ki Arrow

Know Peerage

Liberating Command

Lighten Object

Linked Legacy

Lock Gaze

Locksight

Lucky Number

Mages Perusal

Magic Aura

Magic Mouth

Memorize Page

Memory Lapse

Mirror Mantis

Nature's Paths

Negative Reaction

Night Blindness

Obscure Object

Obscure Poison

Open and Shut

Peace Bond

Pick Your Poison

Pierce Facade

Planar Orientation

Play Instrument

Poisoned Egg

Quintessence

Read Weather

Recharge Innate Magic

Remove Fear

Restful Sleep

Reveal Secrets

Revealing Light

Rune Trace

Saving Finale

Sculpted Cape

Secret Sign

Secret Speech

See Alignment

Shadow Trap

Shadow Fade

Share Language

Shield Speech

Skim

Solid Note

Songbird

Sotto Voce

Sow Thought

Speak Local Language

Speechreader's Sight

Spirit Share

Starsight

Summon Minor Monster

Summon Monster I

Sure Casting

Swallow Your Fear

Tamer's Lash

Tap Inner Beauty

Technomancy

Timely Inspiration

Toilsome Chant

Transfer Tattoo

Tripvine

Twisted Futures

Unbreakable Heart

Undetectable Alignment

Unnatural Lust

Unprepared Combatant

Unseen Servant

Urban Grace

Waterproof

Weaponwand

Windy Escape

Wizened Appearance

Youthful Appearance

Languages:

Common

Illuskan

Chondathan

Waelan

Cosh

Turmic

Shadow Cant

Damaran

Elven

Dwarven

Draconic

Cormanthan

Jaanti

Alzhedo

Jotun

Sea Elven

Kao Te Shou

Midani

Orcish

Undercommon

Wanese

Rashemi

Sylvan

Aquan

Auran

Skills:

Perform (Stringed Instrument) 13

Perform (Sing) 13

Perform (Acting) 11

Perform (Dancing) 11

Perform (Oratory) 11

Perform (Keyboard Instruments) 11

Perform (Wind Instruments) 11

Perform (Percussive Instruments) 11

Perform (Comedy) 11

Diplomacy 10

Stealth 13

Bluff 13

Intimidate 10

Disable Device 10

Disguise 10

Escape Artist 8

Use Magic Device 8

Acrobatics 9

Swim 11

Climb 8

Sleight of Hand 10

Perception 10

Knowledge (Local) 10

Knowledge (Arcana) 10

Knowledge (History) 10

Knowledge (Nature) 10

Knowledge (Planes) 10

Knowledge (Religion) 10

Knowledge (Nobility) 10

Knowledge (Dungeoneering) 10

Knowledge (Engineering) 10

Knowledge (Geography) 10

Sense Motive 10

Survival 10

Profession (Bard) 8

Profession (Sailor) 11

Spellcraft 10

Ride 6

Handle Animal 6

Linguistics 17


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