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KnightofTempest
KnightofTempest

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BBG: Selima of Murann, Level Ten

Class: Cleric (Glyphscribe of Deneir) 10

Race: Human (Amnian)

Alignment: Chaotic Neutral

STR-18 (16)

DEX-18 (16)

CON-20 (18)

INT-16

WIS-20 (18)

CHA-14

HP: 102

Fortitude: 15

Reflex: 11

Will: 15

AC: 32

BAB: +7/2

Equipment:

Sweeping Frost Mace of Corrosive Burst +3 (Equipped): +15/10 1d8 + 2d6 + 1d6 +8 Bludgeoning, Acid, and Cold x2

Traveler's Outfit (Equipped)

Nimble, Buoyant Mithral Chainmail of Heavy Fortification +3  (Equipped)

Headband of Wisdom +2 (+2 WIS) (Equipped)

Belt of Physical Might +2 (+2 DEX, +2 STR) (Equipped)

Amulet of Natural Armor +3 (Equipped)

Ring of Protection +3 (Equipped)

Ring of Freedom of Movement (Equipped)

Cloak of Resistance +3 (Equipped)

Mithril Heavy Shield +3 (Equipped)

Wooden Holy Symbol of Deneir (Equipped)

Boots of Striding +2 (+2 CON)

Gloves of Dispelling (May Cast Dispel Magic 3/Day) (Equipped)

Counterstrike Bracers (Equipped)

Hat of Tongues (Equipped)

Cloak Pin of Book, Eye, and Candle (Equipped): ( +1 to All Saves, +1 to Attack and Damage, the Effects of the Spell of Tongues, The Effects of the Spell of Read Magic, and Immunity to Fear Effects While Worn)

Bag of Holding (Equipped)

Handy Haversack (Equipped)

Sea Baron's Aegis, Wand of Haste, Wand of Bull's Strength, Hammer of Deneir, Wand of Magic Missile (In Bag of Holding)

27,500 GP (21,000 in chest on Hammerdown)

Feats:

Lightning Reflexes

Combat Casting

Alertness

Diligent

Class Features:

Cleric Spells

Cleric Cantrips

Domain Spells

Aura (Denierrath)

Spontaneous Casting

Turn Undead 5/Day

Gain Celestial as a Bonus Language

Proficiencies:

All Simple Weapons, All Armor, All Shields Except Tower Shields

Spells Known:

Cantrips (At Will):

Detect Magic

Read Magic

Create Water

Guidance

Purify Food and Drink

Mending

Summon Holy Symbol

Resistance

Light

Virtue

First Level Spells (10/Day):

Detect Secret Doors

Bless

Bless Water

Cure Light Wounds

Shield of Faith

Magic Weapon

Entropic Shield

Divine Favor

Eyes of the Arvoral

Bane

Blessed Aim

Command

Comprehend Languages

Conviction

Ebon Eyes

Endure Elements

Protection From Evil

Remove Fear

Sea Legs

Shield of Faith

Summon Monster I

Lesser Vigor

Second Level Spells (10/Day):

Detect Thoughts

Spectral Weapon

Align Weapon

Cure Moderate Wounds

Lesser Restoration

Owl's Wisdom

Healing Lorecall

Bear's Endurance

Aid

Aura Against Flame

Benediction

Body Ward

Calm Emotions

Consecrate

Divine Insight

Divine Flame

Lesser Energized Shield

Elation

Filter

Frost Breath

Gaze Screen

Gentle Repose

Hold Person

Interfaith Blessing

Lore of the Gods

Make Whole

Protection From Negative Energy

Remove Paralysis

Silence

Lesser Spell Immunity

Sun Bolt

Tyche's Touch

Veil of Shadow

Zone of Truth

Third Level Spells (9/Day):

Clairaudience/Clairvoyance

Protection From Energy

Create Food and Water

Prayer

Cure Serious Wounds

Remove Curse

Remove Disease

Heart's Ease

Water Breathing

Fourth Level Spells (9/Day)

Divination

Legion's Aid

Legion's Align Weapon

Cure Critical Wounds

Divine Power

Freedom of Movement

Dimensional Anchor

Blessing of the Righteous

Neutralize Poison

Fifth Level Spells (8/Day):

True Seeing

Cure Light Wounds, Mass

Commune

Break Enchantment

Spell Resistance

Flame Strike

Divine Agility

Energetic Healing

Languages:

Common

Cormanthan

Illuskan

Chondathan

Waelan

Alzhedo

Sahuagin

Dwarven

Jaanti

Ignan

Aquan

Terran

Auran

Celestial

Jotun

Sea Elven

Draconic

Skills:

Spot: 11

Listen: 11

Search: 10

Concentration: 10

Spellcraft: 10

Knowledge (Religion): 10

Knowledge (Planes): 10

Knowledge (Local): 8

Sense Motive: 10

Swim: 7

Heal: 10

Speak Language: 11

Decipher Script: 6

Appraise: 6


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