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KnightofTempest
KnightofTempest

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Robar the Red Level Eight

Class: Bard 4/ Swashbuckler Rogue 4

Race: Human (Northman)

Alignment: Neutral Good

STR-20 (18)

DEX-22 (18)

CON-20 (18)

INT-16

WIS-20 (18)

CHA-18

HP: 83

Fortitude: 10 (+14 vs Bardic Performance, Sonic, and Language Dependent Effects)

Reflex: 15 (+19 vs Bardic Performance, Sonic, and Language Dependent Effects)

Will: 11 (+12 vs Fear, +13 vs Bardic Performance, Sonic, and Language Dependent Effects)

BAB: +6

AC: 35

CMD: 27

CMB: +11

Equipment:

Aremeg's Fury (Equipped): +11 (+12 on Attack of Opportunity)/+6 1d8 +2d6 +7 (+2d6 Sneak Attack) Slashing and Fire x2 (Once per day, the sword can blast forth a 15-foot Line of Scalding Steam that does 4d6 Fire Damage Ref Save for Half)

Fochlucan Bandore (Equipped)

Thieves Tools (Equipped)

Family Armor of Clan Kumato (Equipped) (+2 Chahar-Aina over a suit of +3 Leather Scale. Both Armor Bonuses Stack and also add +4 to DEX, 5/- Cold Resistance, and Light Fortification)

Boots of Striding +2 (Equipped) (+2 CON)

Gauntlets of Ogre Strength (Equipped) (+2 STR)

Aremeg's Wisdom (Equipped) (+2 Tortoiseshell Small Shield, Grants +2 to WIS, a Swim Speed of 30 feet, and the Ability to Breathe Underwater)

Counterstrike Bracers (Equipped) (Twice Per Day, May Gain a Free Attack of Opportunity Against an Opponent Whose Attack Just Missed You)

Secret Crossbow +1 (Equipped) +7 (+8 on Attack of Opportunity)/+2 1d4 +5 Piercing x2 (Gain +5 to Sleight of Hand Checks to Hide the Crossbow)

Bolts x40 (Equipped)

Traveler's Outfit (Equipped)

Ring of Protection +3 (Equipped)

Amulet of Natural Armor +3 (Equipped)

Cloak of Resistance +2 (Equipped)

Helm of Darkvision (Equipped) (Grants Darkvision 90 Feet)

Belt of Healing (Equipped): (3 Charges/Day may be spent to heal 2d8 for 1 charge, 3d8 for 2 charges, or 4d8 for 3 charges)

Efficient Quiver (Equipped)

Bag of Holding (Equipped)

Handy Haversack (Equipped)

Chain Shirt +1, Longsword +1, Blinding Buckler +1, Mallet of Hodeskalleknuser, Aremeg's Pride, 3000 Danter worth of looted gear (In Bag of Holding)

12,500 GP, 9 SP

Feats:

Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.

Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.

Great Fortitude-You get a +2 bonus on all Fortitude saving throws.

Combat Expertise (Combat Trick)-You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.

Improved Feint: You can make a Bluff check to feint in combat as a move action.

Swordplay Style: Choose one weapon from the heavy blades or light blades fighter weapon group. While using this style, wielding the chosen weapon, and fighting defensively or using either the total defense action or the Combat Expertise feat, you gain a +1 shield bonus to your Armor Class. In addition, you do not take the penalty on melee attacks from Combat Expertise on the first attack roll you make each turn. You still take the penalty on additional attacks, including attacks of opportunity.

Swordplay Upset: While using Swordplay Style, as an immediate action, you can attempt a feint against an opponent that makes a melee attack against you and misses.

Outslug Style: Choose one weapon from the close fighter weapon group. While using this style, when you take a 5-foot step, you gain a +1 dodge bonus to AC and a +1 bonus on weapon damage rolls with the chosen weapon until the beginning of your next turn.

Lunge (Combat Trick): You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.


Traits:

Seeker -+1 to Perception

Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons

Class Features:

Bardic Spells

Bardic Knowledge

Bardic Performance 10 rounds per day

Cantrips

Sneak Attack 2d6

Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding

Versatile Performance (Sing): Can use Perform (Sing) Bonus in place of normal bonus for Diplomacy and Bluff

Well-versed: The Bard becomes resistant to the bardic performance of others and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talent (Guileful Polyglot): A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.

Rogue Talent (Combat Trick): Gain a Fighter Bonus Feat For Free.

Daring: At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.

Uncanny Dodge: Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Proficiencies:

Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana

Bardic Performances:

Countersong

Distraction

Fascinate

Inspire Courage

Inspire Competence +2

Bardic Spells Known:

Cantrips:

Dancing Lights

Detect Magic

Read Magic

Message

Mage Hand

Sift

Summon Instrument

Resistance

Mending

Grasp

First Level Spells:

Biting Words

Cure Light Wounds

Hideous Laughter

Beguiling Blade

Chord of Shards

Duelist's Parry

Ear Piercing Scream

Feather Fall

Touch of Gracelessness

Touch of Blindness

Second Level Spells:

Heroism

Trapfinder's Focus

Duellist's Feint

Mirror Image

Bladed Dash

Languages:

Common

Illuskan

Chondathan

Waelan

Cosh

Turmic

Shadow Cant

Damaran

Elven

Dwarven

Draconic

Cormanthan

Jaanti

Alzhedo

Jotun

Sea Elven

Kao Te Shou

Skills:

Perform (Stringed Instrument) 10

Perform (Sing) 10

Perform (Acting) 10

Perform (Dancing) 10

Perform (Oratory) 10

Perform (Keyboard Instruments) 8

Perform (Wind Instruments) 8

Perform (Percussive Instruments) 8

Perform (Comedy) 8

Diplomacy 10

Stealth 10

Bluff 10

Intimidate 10

Disable Device 10

Disguise 10

Escape Artist 8

Use Magic Device 8

Acrobatics 10

Swim 10

Climb 8

Sleight of Hand 10

Perception 11

Knowledge (Local) 10

Knowledge (Arcana) 10

Knowledge (History) 10

Knowledge (Nature) 7

Knowledge (Planes) 7

Knowledge (Religion) 10

Knowledge (Nobility) 10

Knowledge (Dungeoneering) 7

Knowledge (Engineering) 7

Knowledge (Geography) 10

Sense Motive 11

Survival 11

Profession (Bard) 10

Profession (Sailor) 10

Spellcraft 10

Ride 6

Handle Animal 6

Linguistics 10


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