Robar the Red Level Five
Added 2024-10-25 01:20:08 +0000 UTCClass: Bard 3/ Swashbuckler Rogue 2
Race: Human (Northman)
Alignment: Neutral Good
STR-18
DEX-18
CON-18
INT-16
WIS-15
CHA-18
HP: 52
Fortitude: 6 (+10 vs Bardic Performance, Sonic, and Language Dependent Effects)
Reflex: 9 (+13 vs Bardic Performance, Sonic, and Language Dependent Effects)
Will: 5 (+9 vs Bardic Performance, Sonic, and Language Dependent Effects)
BAB: +3
AC: 21
CMD: 19
CMB: +5
Equipment:
Longsword +1 (Equipped): +7 (8 on Attack of Opportunity) 1d8 +5 (+1d6 Sneak Attack) Slashing
Fochlucan Bandore (Equipped)
Thieves Tools (Equipped)
Mithral Breastplate +1 (Equipped)
Boots of Striding +2 (Equipped)
Blinding Buckler +1 (Equipped)
Hand Crossbow +1(Equipped) +5 (+6 on Attack of Opportunity) 1d4 +5 Piercing
Bolts x40 (Equipped)
Traveller's Cloak, Boots, and Outfit (Equipped)
Chain Shirt +1 (In Pack)
6500 GP, 9 SP
Feats:
Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.
Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.
Great Fortitude-You get a +2 bonus on all Fortitude saving throws.
Combat Expertise (Combat Trick)-You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.
Improved Feint: You can make a Bluff check to feint in combat as a move action.
Swordplay Style: Choose one weapon from the heavy blades or light blades fighter weapon group. While using this style, wielding the chosen weapon, and fighting defensively or using either the total defense action or the Combat Expertise feat, you gain a +1 shield bonus to your Armor Class. In addition, you do not take the penalty on melee attacks from Combat Expertise on the first attack roll you make each turn. You still take the penalty on additional attacks, including attacks of opportunity.
Traits:
Seeker -+1 to Perception
Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons
Class Features:
Bardic Spells
Bardic Knowledge
Bardic Performance 10 rounds per day
Cantrips
Sneak Attack 1d6
Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding
Versatile Performance (Sing): Can use Perform (Sing) Bonus in place of normal bonus for Diplomacy and Bluff
Well-versed: The Bard becomes resistant to the bardic performance of others and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talent (Guileful Polyglot): A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.
Proficiencies:
Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana
Bardic Performances:
Countersong
Distraction
Fascinate
Inspire Courage
Inspire Competence +2
Bardic Spells:
Cantrips:
Dancing Lights
Detect Magic
Read Magic
Message
Mage Hand
Sift
Summon Instrument
Resistance
Mending
Grasp
First Level Spells:
Biting Words
Cure Light Wounds
Hideous Laughter
Beguiling Blade
Chord of Shards
Duelist's Parry
Ear Piercing Scream
Feather Fall
Languages:
Common
Illuskan
Chondathan
Waelan
Cosh
Turmic
Shadow Cant
Damaran
Elven
Dwarven
Draconic
Skills:
Perform (Stringed Instrument) 10
Perform (Sing) 10
Perform (Acting) 8
Perform (Dancing) 8
Perform (Oratory) 8
Perform (Keyboard Instruments) 8
Perform (Wind Instruments) 8
Perform (Percussive Instruments) 8
Perform (Comedy) 8
Diplomacy 10
Stealth 10
Bluff 8
Intimidate 8
Disable Device 10
Disguise 8
Escape Artist 8
Use Magic Device 8
Acrobatics 8
Swim 10
Climb 8
Sleight of Hand 8
Perception 10
Knowledge (Local) 10
Knowledge (Arcana) 8
Knowledge (History) 10
Knowledge (Nature) 7
Knowledge (Planes) 7
Knowledge (Religion) 8
Knowledge (Nobility) 10
Knowledge (Dungeoneering) 7
Knowledge (Engineering) 7
Knowledge (Geography) 7
Sense Motive 10
Survival 7
Profession (Bard) 8
Profession (Sailor) 8
Spellcraft 10
Ride 6
Handle Animal 6
Linguistics 5