NokiMo
KnightofTempest
KnightofTempest

patreon


Robar the Red, Level Four

Class: Bard 2/ Swashbuckler Rogue 2

Race: Human (Northman)

Alignment: Neutral Good

STR-18

DEX-18

CON-16

INT-16

WIS-15

CHA-18

HP: 41

Fortitude: 5 (+9 vs Bardic Performance, Sonic, and Language Dependent Effects)

Reflex: 9 (+13 vs Bardic Performance, Sonic, and Language Dependent Effects)

Will: 5 (+9 vs Bardic Performance, Sonic, and Language Dependent Effects)

BAB: +2

AC: 20

CMD: 19

CMB: +5

Equipment:

Longsword +1 (Equipped): +7 (8 on Attack of Opportunity) 1d8 +5 (+1d6 Sneak Attack) Slashing

Fochlucan Bandore (Equipped)

Thieves Tools (Equipped)

Chain Shirt +1 (Equipped)

Blinding Buckler +1 (Equipped)

Hand Crossbow +1(Equipped) +5 (+6 on Attack of Opportunity) 1d4 +5 Piercing

Bolts x40 (Equipped)

Traveller's Cloak, Boots, and Outfit (Equipped)

6500 GP, 9 SP

Feats:

Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.

Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.

Great Fortitude-You get a +2 bonus on all Fortitude saving throws.

Combat Expertise (Combat Trick)-You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.

Improved Feint: You can make a Bluff check to feint in combat as a move action.

Traits:

Seeker -+1 to Perception

Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons

Class Features:

Bardic Spells

Bardic Knowledge

Bardic Performance 10 rounds per day

Cantrips

Sneak Attack 1d6

Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding

Versatile Performance (Sing): Can use Perform (Sing) Bonus in place of normal bonus for Diplomacy and Bluff

Well-versed: The Bard becomes resistant to the bardic performance of others and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talent (Guileful Polyglot): A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.

Proficiencies:

Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana

Bardic Performances:

Countersong

Distraction

Fascinate

Inspire Courage

Bardic Spells:

Cantrips:

Dancing Lights

Detect Magic

Read Magic

Message

Mage Hand

Sift

Summon Instrument

Resistance

Mending

First Level Spells:

Biting Words

Cure Light Wounds

Hideous Laughter

Beguiling Blade

Chord of Shards

Duelist's Parry

Ear Piercing Scream

Languages:

Common

Illuskan

Chondathan

Waelan

Cosh

Turmic

Shadow Cant

Damaran

Elven

Dwarven

Draconic

Skills:

Perform (Stringed Instrument) 10

Perform (Sing) 10

Perform (Acting) 8

Perform (Dancing) 8

Perform (Oratory) 8

Perform (Keyboard Instruments) 8

Perform (Wind Instruments) 8

Perform (Percussive Instruments) 8

Perform (Comedy) 8

Diplomacy 8

Stealth 10

Bluff 8

Intimidate 8

Disable Device 10

Disguise 8

Escape Artist 8

Use Magic Device 8

Acrobatics 8

Swim 8

Climb 8

Sleight of Hand 8

Perception 10

Knowledge (Local) 10

Knowledge (Arcana) 7

Knowledge (History) 10

Knowledge (Nature) 7

Knowledge (Planes) 7

Knowledge (Religion) 7

Knowledge (Nobility) 7

Knowledge (Dungeoneering) 7

Knowledge (Engineering) 7

Knowledge (Geography) 7

Sense Motive 10

Survival 7

Profession (Bard) 8

Profession (Sailor) 8

Spellcraft 10

Ride 6

Handle Animal 6

Linguistics 5



Related Creators