Robar the Red, Level Four
Added 2024-10-04 01:02:07 +0000 UTCClass: Bard 2/ Swashbuckler Rogue 2
Race: Human (Northman)
Alignment: Neutral Good
STR-18
DEX-18
CON-16
INT-16
WIS-15
CHA-18
HP: 41
Fortitude: 5 (+9 vs Bardic Performance, Sonic, and Language Dependent Effects)
Reflex: 9 (+13 vs Bardic Performance, Sonic, and Language Dependent Effects)
Will: 5 (+9 vs Bardic Performance, Sonic, and Language Dependent Effects)
BAB: +2
AC: 20
CMD: 19
CMB: +5
Equipment:
Longsword +1 (Equipped): +7 (8 on Attack of Opportunity) 1d8 +5 (+1d6 Sneak Attack) Slashing
Fochlucan Bandore (Equipped)
Thieves Tools (Equipped)
Chain Shirt +1 (Equipped)
Blinding Buckler +1 (Equipped)
Hand Crossbow +1(Equipped) +5 (+6 on Attack of Opportunity) 1d4 +5 Piercing
Bolts x40 (Equipped)
Traveller's Cloak, Boots, and Outfit (Equipped)
6500 GP, 9 SP
Feats:
Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.
Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.
Great Fortitude-You get a +2 bonus on all Fortitude saving throws.
Combat Expertise (Combat Trick)-You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.
Improved Feint: You can make a Bluff check to feint in combat as a move action.
Traits:
Seeker -+1 to Perception
Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons
Class Features:
Bardic Spells
Bardic Knowledge
Bardic Performance 10 rounds per day
Cantrips
Sneak Attack 1d6
Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding
Versatile Performance (Sing): Can use Perform (Sing) Bonus in place of normal bonus for Diplomacy and Bluff
Well-versed: The Bard becomes resistant to the bardic performance of others and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talent (Guileful Polyglot): A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.
Proficiencies:
Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana
Bardic Performances:
Countersong
Distraction
Fascinate
Inspire Courage
Bardic Spells:
Cantrips:
Dancing Lights
Detect Magic
Read Magic
Message
Mage Hand
Sift
Summon Instrument
Resistance
Mending
First Level Spells:
Biting Words
Cure Light Wounds
Hideous Laughter
Beguiling Blade
Chord of Shards
Duelist's Parry
Ear Piercing Scream
Languages:
Common
Illuskan
Chondathan
Waelan
Cosh
Turmic
Shadow Cant
Damaran
Elven
Dwarven
Draconic
Skills:
Perform (Stringed Instrument) 10
Perform (Sing) 10
Perform (Acting) 8
Perform (Dancing) 8
Perform (Oratory) 8
Perform (Keyboard Instruments) 8
Perform (Wind Instruments) 8
Perform (Percussive Instruments) 8
Perform (Comedy) 8
Diplomacy 8
Stealth 10
Bluff 8
Intimidate 8
Disable Device 10
Disguise 8
Escape Artist 8
Use Magic Device 8
Acrobatics 8
Swim 8
Climb 8
Sleight of Hand 8
Perception 10
Knowledge (Local) 10
Knowledge (Arcana) 7
Knowledge (History) 10
Knowledge (Nature) 7
Knowledge (Planes) 7
Knowledge (Religion) 7
Knowledge (Nobility) 7
Knowledge (Dungeoneering) 7
Knowledge (Engineering) 7
Knowledge (Geography) 7
Sense Motive 10
Survival 7
Profession (Bard) 8
Profession (Sailor) 8
Spellcraft 10
Ride 6
Handle Animal 6
Linguistics 5