Robar the Red Character Sheet
Added 2024-10-02 00:29:21 +0000 UTCClass: Bard 1/ Swashbuckler Rogue 1
STR-18
DEX-18
CON-16
INT-16
WIS-14
CHA-18
HP: 22
Fortitude: 5
Reflex: 7
Will: 4
AC: 17
CMD: 18
CMB: +4
Equipment:
Longsword (Equipped): +4 (5 on Attack of Opportunity) 1d8 +4 (+1d6 Sneak Attack) Slashing
Acoustic Guitar (Equipped)
Thieves Tools (Equipped)
Studded Leather Armor (Equipped)
Traveller's Cloak, Boots, and Outfit (Equipped)
49 GP, 9 SP
Feats:
Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.
Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.
Great Fortitude-You get a +2 bonus on all Fortitude saving throws.
Combat Expertise (Combat Trick)-You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.
Traits:
Seeker -+1 to Perception
Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons
Class Features:
Bardic Spells
Bardic Knowledge
Bardic Performance 8 rounds per day
Cantrips
Sneak Attack 1d6
Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding
Proficiencies:
Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana
Bardic Performances:
Countersong
Distraction
Fascinate
Inspire Courage
Bardic Spells:
Cantrips:
Dancing Lights
Detect Magic
Read Magic
Message
Mage Hand
Sift
Summon Instrument
Resistance
First Level Spells:
Biting Words
Cure Light Wounds
Hideous Laughter
Beguiling Blade
Chord of Shards
Duelist's Parry
Languages:
Common
Illuskan
Chondathan
Elven
Dwarven
Skills:
Perform (Stringed Instrument) 8
Perform (Sing) 8
Perform (Acting) 8
Perform (Dancing) 8
Perform (Oratory) 8
Perform (Keyboard Instruments) 8
Perform (Wind Instruments) 8
Perform (Percussive Instruments) 8
Perform (Comedy) 8
Diplomacy 8
Stealth 8
Bluff 8
Intimidate 8
Disable Device 8
Disguise 8
Escape Artist 8
Use Magic Device 8
Acrobatics 8
Swim 8
Climb 8
Sleight of Hand 8
Perception 8
Knowledge (Local) 7
Knowledge (Arcana) 7
Knowledge (History) 7
Knowledge (Nature) 7
Knowledge (Planes) 7
Knowledge (Religion) 7
Knowledge (Nobility) 7
Knowledge (Dungeoneering) 7
Knowledge (Engineering) 7
Knowledge (Geography) 7
Sense Motive 7
Survival 7
Profession (Bard) 7
Profession (Sailor) 7
Spellcraft 7
Ride 6
Handle Animal 6