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KnightofTempest
KnightofTempest

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Robar the Red Character Sheet

Class: Bard 1/ Swashbuckler Rogue 1

STR-18

DEX-18

CON-16

INT-16

WIS-14

CHA-18

HP: 22

Fortitude: 5

Reflex: 7

Will: 4

AC: 17

CMD: 18

CMB: +4

Equipment:

Longsword (Equipped): +4 (5 on Attack of Opportunity) 1d8 +4 (+1d6 Sneak Attack) Slashing

Acoustic Guitar (Equipped)

Thieves Tools (Equipped)

Studded Leather Armor (Equipped)

Traveller's Cloak, Boots, and Outfit (Equipped)

49 GP, 9 SP

Feats:

Spellsong -You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.

Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.

Great Fortitude-You get a +2 bonus on all Fortitude saving throws.

Combat Expertise (Combat Trick)-You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Weapon Focus: Longsword (Combat Trick)-You gain a +1 bonus on all attack rolls you make using the selected weapon.

Traits:

Seeker -+1 to Perception

Fencer-+1 to attack rolls on attacks of opportunity with daggers, swords, and sword-like weapons

Class Features:

Bardic Spells

Bardic Knowledge

Bardic Performance 8 rounds per day

Cantrips

Sneak Attack 1d6

Martial Training-Can Take 2x Combat Trick and 1x Extra Weapon Proficiency, Replaces Trapfinding

Proficiencies:

Simple Weapons, Light Armor, Shields Except Tower Shields, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Hand Crossbow, Katana

Bardic Performances:

Countersong

Distraction

Fascinate

Inspire Courage

Bardic Spells:

Cantrips:

Dancing Lights

Detect Magic

Read Magic

Message

Mage Hand

Sift

Summon Instrument

Resistance

First Level Spells:

Biting Words

Cure Light Wounds

Hideous Laughter

Beguiling Blade

Chord of Shards

Duelist's Parry

Languages:

Common

Illuskan

Chondathan

Elven

Dwarven

Skills:

Perform (Stringed Instrument) 8

Perform (Sing) 8

Perform (Acting) 8

Perform (Dancing) 8

Perform (Oratory) 8

Perform (Keyboard Instruments) 8

Perform (Wind Instruments) 8

Perform (Percussive Instruments) 8

Perform (Comedy) 8

Diplomacy 8

Stealth 8

Bluff 8

Intimidate 8

Disable Device 8

Disguise 8

Escape Artist 8

Use Magic Device 8

Acrobatics 8

Swim 8

Climb 8

Sleight of Hand 8

Perception 8

Knowledge (Local) 7

Knowledge (Arcana) 7

Knowledge (History) 7

Knowledge (Nature) 7

Knowledge (Planes) 7

Knowledge (Religion) 7

Knowledge (Nobility) 7

Knowledge (Dungeoneering) 7

Knowledge (Engineering) 7

Knowledge (Geography) 7

Sense Motive 7

Survival 7

Profession (Bard) 7

Profession (Sailor) 7

Spellcraft 7

Ride 6

Handle Animal 6


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