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PUBLIC RELEASE - v0.18.6a!

The weekly update has been released!

This week it's a new conquerable location and a new Boss Girl - Rachel of the Riverview Apartments! Also, you can now chat properly with Molly and Gwen, there's a new dream and a number of UI and bug fixes! I hope you enjoy! :)

PLEASE READ!
IF YOU ARE ON WINDOWS, LINUX OR MAC IT IS EXTREMELY IMPORTANT THAT YOU DO NOT OVERWRITE THE OLD UPDATE WITH THE NEW ONE! JUST EXTRACT THIS UPDATE TO A BRAND NEW FOLDER AND PLAY! THE GAME WILL TRANSFER YOUR SAVE FILES FOR YOU!

KNOWN ISSUES:
Due to the necessity of changing the User Interface some screens (such as the skill, inventory, fighter and crafting screens) haven't had a UI pass and look kinda janky. All this will be fixed in the next few updates, so please bear with me until then. Thank you!

CHANGELOG:

I hope you enjoy this week's update! Next Early Access update will be Monday, 8th of May.

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DOWNLOAD BELOW:

PC/LINUX: ARC - WorkUpload
MAC:  ARC - WorkUpload
ANDROID:  ARC - WorkUpload

PUBLIC RELEASE - v0.18.6a!

Comments

I never said that the MC actually committed actual atrocities against the district bosses - they *don't need* them to have happened to hate the MC is the *point*; pre-existing hate is what causes atrocities in the real world - and the district bosses pre-existing intransigence towards the MC only gets worse every time he beats them because the MC is simply continuing to fight them without bothering to explain himself (and which probably isn't being helped by his own eldritch corruption) - though given that they aren't giving him the chance to try, that's probably a moot point; the destruction that the factions' war has brought to the city has put everyone on edge and is making them act in crazy - and hateful - ways that aren't conducive to diplomatic alliances I've said multiple times now that if the dialogue were changed so that the district bosses weren't completely intransigent towards diplomacy and the MC weren't demeaning and humiliating towards the district bosses after beating them, then they might be open to recruitment, even after being beaten - yet you seem dead set on ignoring that in order to portray me as some real world rape apologist who also fails to understand that war can happen without twisting people somehow; can you really not see how you look like the utterly intransigent and detached one here? That you are the only one who can read the dialogue *as it currently is* and think - 'yeah, they don't *really* hate the MC, so the promise of freedom is plenty enough to make them happily switch sides and even fight the other district bosses'?

Luccassor

Australian actually; thanks for demonstrating that you can't see beyond national stereotypes though

Luccassor

I ask for examples of these atrocities we've supposedly committed, and your answer is "Well, we captured them, hurr-durr... 🤪"

Wild Bill

God you're fucking retarded. 🤦 And I should have guessed you're a fucking American.

Wild Bill

From the perspective of the district bosses? Simply turning up in the first place to possibly be a threat to them and then humiliating them by beating them - they've already started from a position 'you're my enemy because you're invading my district and bring your people to hurt my people' and progress from there to 'I've never been so humiliated by being defeated before' and finally onto 'now I've been taken prisoner by the guy who humiliated me'; these things may not be 'atrocities' of the kind that turn real world groups against each other so heavily, but they're enough that the district bosses would not willing change sides *just* because they're given the option to be free again to regain the freedom they lost in the first place because of, to their mind, the actions of the MC, not their own intransigence Once more, if the pre- and post-fight dialogue were different so that the MC didn't actively antagonize the district bosses, then it might be feasible to convince them to change sides after being beaten if they aren't imprisoned - but as things currently are, there's no reason to suggest that they don't hate the MC to the point that they wouldn't even consider joining him At any rate, I think that the only one here who legitimately thinks that the district bosses would switch sides after being humiliated and remaining completely intransigent to persuasion from the beginning is you, so this time I am not going to respond after since I don't have anyone to need to persuade except someone who thinks that humiliating someone in a fight and demeaning them for it afterwards, like the MC currently does (and only does until and unless Arc decides to update the dialogue otherwise), isn't enough to demonstrate that the district bosses hate them, deservedly or not, and whose demonstration of 'kindness' by doing nothing more than un-imprisoning them is enough to be completely loyal to the MC, to the point of fighting the other district bosses on their behalf, makes total sense (also, I'm not 'rabidly defending' real world rape here, since that obviously doesn't work the way it does in this fantasy game, where here it causes sex addiction great enough to override one's sense of prior humiliation and supernaturally induces affection in the recipient over time - if real world rape worked that way, it'd actually be less of a crime than assault and battery; and if all I wanted was to justify rape for its own sake, I wouldn't be pointing out that if the dialogue was *changed*, then it *could* be realistic that that even after a fight that the district bosses might be willing to switch sides) (And finally, while many countries did rely on drafts and conscription, most of those from my country who fought in WW1 volunteered to do so because the imperial mother country asked and they were brainwashed into thinking that war was some glorious thing - when they learned how very different it was, well, a good number of them did commit atrocities, but our side won the war, so a few were turned into scapegoats to cover the behavior of the rest when they came back as 'heroes'; our experience in Vietnam by comparison was much quicker to start with the brutality)

Luccassor

Also make up your fucking mind, is not hating the enemy due to being professional military or is it due to being conscripts a la WWI?

Wild Bill

OK, so list the atrocities that we have committed on these others that make them hate us. You know, *excluding* the rapes that you are defending so rabidly. Pointing out a bunch of examples that *reinforce* the correlation between atrocities and hatred doesn't do your point any good, you know?

Wild Bill

World War 2 - especially the Eastern Front, Vietnam, the Korean War, just about every war in the Caucases - these were very different wars from World War 1 where most of those doing the fighting were conscripts fighting for 'King and Country' in the dumbest war to ever be fought instead of wars fought over ideology and ethnic control (also, note that the Christmas Truce didn't happen in 1915 for obvious reasons); in most wars 'atrocities' are the absolute first thing to happen because one side genuinely hates the other - the wars where the 'rules of war' were followed by both sides were a minority and said rules were usually followed by those soldiers without personal hate for the other side; if anything, you've demonstrated that you don't understand that the vast majority of wars fought throughout history were brutal and bloody - those who fought in them absolutely hated the other side enough to either bring war to them or for having war brought to them by the other side - or that you understand the mentality of how those who don't have the 'soldier' mindset, which is to say they've been conditioned to accept killing and being killed without any personal malice, fight in wars when they have personal reasons for being involved (if I had to take a guess, you either come from a military family or have friends related to them and therefore have been conditioned to see war and the mass murder it involves as 'normal', instead of 'necessary evil, let he who seeks peace prepare for war' - or at least to only see a 'clean', malice-less side of war where nothing is personal, 'just business'; most people caught up in war, soldier or civilian, don't get to do so impersonally and without hate) We haven't seen any propaganda that the Organization may have posted or that they've used any at all - the bosses never state why they're working with the Organization; they simply start fighting the MC when he turns up - and every *current* bit of dialogue on the MC's side demonstrates no desire to continue without getting into a fight; likewise, the bosses as all currently written have no internal willingness, let alone desire, to 'see the good in the MC' before he throws them in the dungeon, and only become even more intransigent afterwards If Arc is willing to redo *all* the existing pre- and post-fight dialogue so that diplomatic options make sense to both be offered from the MC's side and be accepted on the district bosses side, *then* there could be a sensible way to recruit the district bosses, even after being beaten in a fight - but with the dialogue as it currently is, all the district bosses feel humiliated and resentful after being defeated and being taken prisoner only makes that feeling worse; there isn't any of the personal lack of malice and 'professional' attitude towards fighting and potentially killing needed to convince them to not only stop fighting if they are let out, but to switch sides after being taken prisoner; unless Arc is willing to do this (and I suspect he won't because, why choose to add in options to bypass sexual content in a porn game about controlling people), what you're looking for makes no sense

Luccassor

God damn you really do know *nothing* about this topic, do you? What you just said about PoWs is a complete lie, unless their enemy has mistreated them or been committing atrocities, most soldiers understand that war isn't anything personal and that enemy soldiers are just normal blokes like them who just happen to be from a different country. They often get on well enough with their captors while they are detained, if they are treated well. I say again, your projection of hatred on them is not accurate. Have you never heard of the Christmas truce of 1914? Leadership has to go out of their way to *stop* soldiers from seeing the enemy as people, that is in fact what a large amount of military training is. We can make a good guess what the Org's propaganda says about our guy, so if he visits the captives and gets to know them, and they see that he isn't the monster that he was made out to be...

Wild Bill

If you actually looked at the *context in which that possibility could arise*, that's not what happens with the district bosses - even the ones who 'just want to be left alone' have all actively chosen to work for the Organization and all of the bosses react to being beaten with 'I hate you even more' instead of the 'I recognize you did everything you could to avoid this fight and/or to end the fight without completely beating me down' response which is a requirement for convincing them that the MC *is* genuinely trying to find a way to make progress without needing to fight them; so long as the game is written so that the MC *doesn't* go out of his way to avoid fighting them but instead comes back to fight them multiple times, this isn't a possibility - it is 0% the case that the MC *as currently written* has done everything he can to treat them with kindness or that the district bosses would have any desire to recognize that in the MC even if he did There *may* exist the possibility *immediately* after the fight, if the MC weren't going all out to fight them and without hate towards his enemies, to still engage in diplomacy *to convince them to switch to becoming neutral* instead of recruiting them to fight other district bosses; but once they're in the dungeon, any chance of 'because you treated me with kindness' goes out of the window and even neutrality is impossible at that point History tells us that PoWs who are let go after a war has ended either continue to hate the other side if the reasons for the war never got resolved or they just accept that their side lost and decide not to get involved in conflict again otherwise; they will not regard the other side warmly unless the victors go out of their way to rebuild the losing side's country and there's a mutual opponent to be afraid instead; there aren't any Georgian or Ukrainian ex-PoWs who don't hate the Russians right now If *all* the Act 3 boss encounter and defeat dialogue were to be *completely rewritten* so that the MC has the option of *genuinely trying* to *always* act diplomatically *both* before starting combat *and* after the combat is finished - as opposed to simply being aggressive and angry that they would consider working with the Organization as is currently the case - *and* the district bosses are also *already inclined* to recognize that the way the MC treats those on his side is better than how the Organization treats their own, *then* it would still make sense for them to not only stand down, but be recruitable, *if* this is done before they are thrown in the dungeon - once that happens, there's not really any prospect of them seeing any kindness in the MC's actions anymore, just someone who only sees them as opponents to be dealt with But I'm also tired of continuing to argue the point now - whatever you respond with, it probably isn't going to be worth replying to, so I'm just going to let Arc do whatever at this point (though I hope he gives a final word on how he sees this argument) and just try to enjoy what he creates

Luccassor

🤦 God damn I am sick and tired of your fucking novel length word salads. I thought *I* talked a lot. And I stand by your lack of imagination 100%. Especially since you actually say 'I really didn't want to fight for this side in the first place and since you're offering to treat me with kindness even after I tried to kill you, I guess I want to work for you now'! That is 100% the case! Assuming that the MC *isn't* a rapist, and actually *talks* to them once they are captured. Your belief that fighting will 100% make them hate each other is a you problem that you should probably get help for, history tells us that that is not the case.

Wild Bill

So, having looked at a number of media where opponents of the MC come to join their side after being beaten in a fight that was more than 'just a misunderstanding': universally, there comes with the defeat a change in perspective and ideology - either there is a 'wait, you're willing to let me go and not kill me after I tried to kill you? maybe your side has the better ideology and coherence after all and I can count on you to treat me right' or 'well, shit, my plan for saving the world has just gone up in smoke, so I guess I'll either have to bet on your plan or watch the world burn now' or 'I didn't really want to fight for this side in the first place and since you're offering to treat me with kindness even after I tried to kill you, I guess I want to work for you now because I trust that you're true to your word even against an opponent' None of these are remotely applicable to the MC's situation - every district boss encountered so far chose to work with the Organization so that they could maintain control of their district, did not consider the option of switching sides without a fight when it became clear that the Organization is no longer the only game in town, and/or immediately attacked the MC for simply daring to turn up without hearing them out - no setup for a clash of ideology on how to save the world, a clash on which side would treat them better/whether fighting and violence are necessary in the first place or a way for the MC to beat them without getting all 'welp, you made your decision, now deal with the consequences of trying to kill me and *not* even bothering to hear me out' (maybe 'kind' MC would be less inclined to be *quite* so harsh to their opponents, but 'kind' MC has also gotten quite fucked up by all that's happened, is clearly running on hatred, sneering contempt for anyone who would act on the factions' behalf and instinct instead of the kind of 'I want to save everybody, even the bad guys' idealism necessary to make after-fight diplomacy even remotely feasible - for this 'MC', mid-break sex practically *is* the 'kind' option instead of permanent exile or execution)

Luccassor

Yes, I'm sure that will produce *willing* allegiance instead of 'I'm going to bide my time to try to stab you in back when you least expect it' or I'm going to very reluctantly 'fight' against your enemies which would put them in the same position I'm currently in, and hope to leave you in the lurch against a stronger opponent when you've chosen me as your support instead of someone who genuinely supports you, so that they can kill you and me leave properly free' or 'Fuck you, I'd rather stay in prison and hope you get killed by someone else' or 'I'll pretend to work for you until my earliest escape opportunity after which I will genuinely keep my head down to stay with my friends and family - or rejoin the Organization in another district since I *really* hate you now' Like I said, unrealistic - and most certainly not *diplomacy*; sorry, but making them dick-addicts honestly seems far more realistic as a conversion option than 'Prison or Fight for your Life alongside me against others who hate me as much as you do now'; here's a hint: not *willing*, not a freely made choice and definitely not anymore of a 'good guy'/non-coercive option than 'Shatter' is - but thanks for demonstrating that your claims that I'm not 'imaginative' were nothing but hot air (and, yes, I feel perfectly confident in saying that even coercive mind-breaking, even if that happens through humiliating rape - and not 'brutal' as you initially stated, which is a different thing altogether - is better for the district bosses than what you just suggested because at least then, what's left of their minds genuinely wants to support the MC instead of only doing so reluctantly) But most importantly: that *this* would somehow resolve your apparent moral issues with coercive/mind-break sex as a method of recruitment implies to me that you've been viewing the matter of 'consent' from the wrong angle from the beginning (hint: this is also as much as a war crime as raping PoWs is, so get over yourself already, especially when you've already used the idea of refusing to allow PoWs to be released after the end of war being a war crime as a criticism of the original comment that started this argument - you've shot yourself in the foot here and now you don't have a argument to recover) I stand by my earlier statement: if diplomacy can happen *before* getting into a fight, it's feasible for the MC to go 'hey, you sided with the Organization because at the time it seemed like the best way to look after your district/maintain your control, but now that I'm here that's no longer the case and I'm better to work with compared to them - and will actually care about you and your people - but if you refuse, then I demand that you stop supporting them and at least stand aside or I will beat you into the ground and punish you for choosing them over me; also, if you need me to prove that I want to work with you instead of simply dominating you, just ask for something and I'll try to prove my goodwill' as a course of action that can occur before fighting but isn't really possible after they've started fighting each other because the course is set now

Luccassor

"Hey, would you prefer to join me fighting against the Organisation and see all your friends and family again, or would you prefer to stay locked in this prison cell for the foreseeable future?"

Wild Bill

I've explicitly created an exception for the 'just a misunderstanding' case, which applies to none of the district bosses - I simply don't see under what other circumstances someone would willingly choose to switch sides, instead of just fleeing or completely bowing out of the fight; even if 'Awaken' remains part of the MC's skill-set, it still requires knowing what the target's desires are You are of course free to provide an example of how this would supposedly happen - and if it isn't realistic, then hopefully I won't be the only one to point it out

Luccassor

Keep on insisting that the only way for diplomacy to work is before fighting. Maybe it will make it true if you say it often enough.

Wild Bill

Essentially, the point here is that there are no *entirely* good options for bringing everybody on side - without pre-fight diplomacy options, there are simply no ways to take over districts without fighting them, let alone non-coercive ways of recruiting the district bosses (although, the lack of *entirely* 'good' way of recruiting opponents into allies also applies to every situation in the first two Acts where the MC has to use 'Control' or 'Awaken' to avoid getting into a mess too) That said... at present, we also aren't forced into fighting every boss/taking over every district and it could well be possible to reach the really necessary districts without taking over the districts whose bosses assert that they just want to protect their district without fighting an MC with a grudge against the factions and their allies (one which, to his way of thinking at least, seems to justify the humiliation of every opponent who stands in his way, regardless of why - which doesn't quite sit right for a 'kind'/'good' MC who, willing to dominate active threats and casually take short-term advantage of others if it didn't *seem* to cause them long-term harm though he may be, went out of his way to assist those who were weak and needed help during Act 2; at the very least, it should be made a lot clearer that *all* the district bosses are *willingly* working for his adversaries - or at least made an active continuing decision to be on their side - to justify both why he needs to invade their districts and his demeaning behavior to them in the dungeon after capturing them) Of course, now that there exist Goon fights to level up the MC outside of boss fights, it isn't strictly necessary to have recruited the district bosses to make other boss fights winnable, but it also feels unnecessarily punishing to only have new skills available from recruited bosses (which is why I suggest that a mercenary system could alleviate this, unless Arc *really* wants them to be rewards for coercively 'recruiting' the district bosses) - hopefully the next set of updates will address this because I really don't want the 'choose whether to be kind or cruel at important moments' game-play which heavily defined the first two Acts to be made more-or-less meaningless for Act 3

Luccassor

Oh, yes, 'Awaken' has its limitations, but keep in mind that Zero stated that 'Awaken' and 'Shatter' are both separate pieces of an original whole - the first time that 'Awaken' is used on Gwen, it didn't have the limitation of needing to first know/intuit the target's desires to make them more amenable to following the MC or needing to twist cooperation with the MC to be in accordance with those desires, so it's strongly implied that the 'full' version wouldn't have these limitations either And I brought Zero up only on the grounds that he stated having the same power himself and implied that he used it pretty much without restraint in 'his youth' - meaning that Zero was perfectly fine with manipulating women to have sex with him as well, which is a morally grey-leaning-on-black thing to do and leaving him the 'good guy' by way of comparison to the factions very clearly doing much worse things FWIW, it's made pretty clear into Act 2 that even 'good'/'kind' Robin considers the personality-alteration brought on by 'Awaken' to be perfectly valid to use on women who are a threat to him or his investigation, though it does remain up to the player whether they take advantage of that to have sex with them afterwards - although given that their minds and wills have already been altered, it's not like there's an original personality left to withhold consent by that point, so... (Chloe being subjected to 'Shatter' still has that original personality in there, though given what that original personality was fine with happening to probably innocent fey and the fact that the MC already had sex with her anyway by the point where the player gets to choose what to do with Chloe, well, YMMV on whether that still matters at that point)

Luccassor

That's what the "quotes" are for, genius. 🤦

Wild Bill

Awaken isn't a "good" option. Either way you're controlling their mind to have sex with them. Shatter is "overtly evil" and awaken is "still evil, but she acts cuter."

I didn't "forget" about Shatter. Only an idiot would suggest it as a "good" option, when from day one it has been the "evil" power and Awaken has been the "good" one.

Wild Bill

I see what you mean, but one thing with awaken it looks like the MC can’t make someone do something they are completely against so there is limitations with what you can command unlike with shatter which we see with Chloe with her inner thoughts. And with gramps who knows guess we have to wait for more clues about him, the world, and the artifact it seems all connected in some way

Redpyramid

So regarding 'Shatter', my read of it is that it is less that it gets rid of a person's 'mind', so much as it completely overrides their free will - their original mind remains, but the MC's commands compel them to act in the way the MC wants; that's why when the MC says 'go back to your old self', the original Chloe who hates the MC regains control and starts threatening them, but when the MC sets them into 'Slave' mode, the command overrides their own free will to follow the MC's commands again As for 'Awaken', it seems that it twists a person's understanding of their desires so that they reinterpret them in a way positive to the MC - Madison and Veronica remain power addicted, but rather than try to control the MC, they desire to earn his favor and receive a sort of delegated power from him? Molly still wants to protect humans, but sees the MC as a fellow protector rather than a traitor; Luna still wants to maintain her people but accepts the MC plan for and control of them, rather than keeping power to herself; and in Gwen's case, she does seem to have always wanted to have found a man who could guide her, even if that means by controlling her, and seems to have wanted that from her original boyfriend, but now that she's been imprinted to the MC, her original boyfriend no longer holds that position for her So 'Awaken' is still a form of mind control, but it alters people's perceptions of their desires and how the MC fits into them in such a way as to produce an almost compulsive affection for the MC - depending on your perspective this could even be more coercive than 'Shatter' which still leaves the original mind intact somewhat These powers aren't 'good' powers, though not inherently 'evil' either, and both of them change and alter a person from what they originally were, even if that's just simply altering their perception of the MC in a kind of 'Charm Person' sense; it's just that they are one part desperation powers that the MC has to use to save their lives/avoid getting into a mess, one part pseudo-diplomacy to force a realignment of the person's negative disposition towards the MC based on the MC's understanding of their true desires, and one part tool of domination to allow the MC to make those under his power follow his commands - which of these they are more is dependent on the context How the MC relates to them depends on his predisposition: a 'kind' MC sees them as a necessary alternative to violence and the only way to get problematic people to actually work with him - something he does reluctantly as the only way to avoid worsening his situation while also hoping that it turns them into better people and only if regular diplomacy already fails; a 'cruel' MC sees them as a easy way to manipulate people into doing his bidding and to slake his sexual desires, even if their use is risky Remembering that these are split parts of an original 'whole', one can only assume that the 'whole' version is not only more powerful but has less restrictions on when it can be used - and probably does both things at once, to an extent at least; point being that it's not meant to be used by a good person on other good people, but a 'neutral' person would be quite fine taking advantage of it - it's not entirely clear where 'Gramps'/Zero fits there

Luccassor

I have been thinking more and more how these powers work this is my primary conclusion until I completely replay the game and get a close look shattering seems to completely suppress or get rid of a person mind leaving to be completely changed how the MC wants. Though it looks like the mind can be returned by the MC like with Chloe. Awaking seems a little less straight forward to me it seems to add suggestions to a persons mind. The only person that we seen get an undulated blast from it is Gwen and we don’t know enough of how she was before to see how it effected her. Also she seemed either conflicted about the situation enough to be wide open or didn’t have enough will to resist awakening. With other people it seems to let the MC add suggestions and what not but only if they are close enough to what the person should thick or act. It seems the stronger the will the harder it is for the MC to add suggestions like with Veronica, Madison, and even Jessica was hard for the MC, but was also the power split like it did. In those cases their personality didn’t change they just started likening the MC more and we more open to suggestions. If someone has a different read on it or If I missed something please respond. I really trying to figure out exactly how the powers work.

Redpyramid

That is actually a fair point - narratively, it does the mind-break thing, just without the coerced sex (it is rather difficult to set up though, which is probably why it got forgotten about, but that's a moot point to the main argument), so there is a way to force compliance/allegiance (though I would hope no-one would consider it an act of 'diplomacy'...) without necessitating the forced sex That said, if that genuinely resolves anyone's issues, I think they should reconsider their understanding of 'consent' and whether they really consider it important to this fantasy context

Luccassor

Does no one read their skills? Go check out what the shatter skill does....

Cturtle

It's true that most of the more recent district bosses appear to be locals protecting their districts from external threats (which in the dialogue's *current* form *could* imply the Organization as much as the MC), as opposed to clearly being Organization installs who owe their current control of the district to the Organization in the same way as stated for the first two implemented district bosses - but at most that would suggest being able to convince them that simply cutting cutting ties to the Organization, deciding on neutrality and allowing the MC's forces to pass through without a fight, is better for the district as refusing would bring fighting to the district it wouldn't have otherwise, or, on a personal level for those who don't really care about the districts themselves, that they'll lose if they fight the MC, meaning that it wouldn't be worth it to do so and that the MC may as well already have control of the district anyway if the district bosses can't stop the MC, so it's better to cut ties to the Organization while the MC has yet to develop a direct malicious intent towards the district boss themselves *Recruitment* for district bosses however, who *theoretically* just want to keep their heads down, protect their local district or be that district's local tyrant, should reasonably require a bit more persuasion to be convinced to fight on the MC's faction's side against other opponents of the MC's faction in comparison to simply bowing out of fighting against him - there's plenty of space for a deep negotiation/persuasion system that would provide opportunities to showcase 'Awaken' in Act 3, instead of only having 'Shatter' to rely on for manipulating others Of course, this would be something different from the current 'capture' system of the Dungeon room; even if someone could be persuaded beforehand, if they were just beaten up in a fight (especially one that people could *die* in) that wasn't 'just a misunderstanding', which the current scenario simply doesn't allow for with the district bosses, and thrown into a de-facto prison, they'd definitely be turned even more against the MC than before they fought, negating any probability of their being willing to fight on the MC's behalf without being coerced/mind-broken (or some ridiculously strained situation to make them miraculously forget their embarrassment and humiliation at being defeated by the MC to work for them instead - even 'Awaken' won't work if the character is actively resisting and the MC hasn't seen through to their hidden desires); the fact that every district boss has to be fought multiple times before being captured just reinforces their hatred for the MC and reduces the realistic-ness of them being willing to actively switch sides afterwards This is all up to Arc to decide whether or not to implement however; I get the impression that the idea that players might want an *alternative* recruitment method, for characters who have actively stood in the MC's way, to just dominating the minds and bodies of those obstacles through demonstration of sexual dominance and superiority simply wasn't on his mind; the MC is meant to be on a path of vengeance and willing to break moral barriers that they may not have in a less desperate situation - against factions who have demonstrated a total lack of moral restraints themselves - and the MC's anger is exacerbated by how twisted both the MC and the entire situation itself have become, so regardless of how dedicated individual district bosses are to said factions or whether they are 'just protecting themselves/their district', they might not get a 'nice'/'kind' treatment if they choose to stand in his way as impediments to his vengeance, regardless of why they chose to side with the factions This, combined with the fact that every character currently in their faction that initially opposed the MC, instead of simply being neutral or friendly, that is now part of it was mind-controlled into being friendly with them via 'Awaken' or 'Shatter', breaking their original personalities and perspectives and replacing them with one submissive to the MC, even the 'kind' version, doesn't really suggest that the MC would choose self-sacrificial diplomacy over simply dominating everyone who stands against them (If one were just concerned with having additional recruitable characters and not the district bosses in particular, then, well, third party mercenaries who could be hired from the Manor then?)

Luccassor

Would be nice though in regards to the current set up can use the seduction abilities which is more they just surrender then get beat up but agree it would be a nice option for some of them at least if they aren't a hardcore enemy faction character when first encounter them

Kots

Ya she was a tough fight especially if try seduction which I'm hoping to use against most bosses

Kots

When you fight more Temptress characters. But I need to get a certain recipe in the game first - Temptress characters are currently the hardest to fight (witness people struggling so much with Noelle) and I need to give players more tools to deal with them before I start introducing the tougher versions ;)

So are we going to get an option to recruit captured enemies by talking to them instead of raping them? The lack of an appropriate way for good characters to recruit is a major problem.

Wild Bill

Wondering but when will you get more seduction abilities or powers in regards to the combat abilities

Kots


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