NokiMo
Osamaru Ta
Osamaru Ta

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Reader Poll: New Consumable “Skill” subsystem!

Hey everyone!
I’m working on the next batch of chapters for We Lease the Kraken, and I’ve got a new mechanic idea I’d love your feedback on. As always, your input really helps shape the direction of the story!

The Idea:

In later chapters, Jeremiah will learn that instead of permanently learning a new beast skill, Attunements instead ofter the chance to purchase "consumable" items that allow the holder to use a specific skill. These are consumable items—think magical tags, chips, or tokens—that give a temporary ability or bonus and can be traded or sold to customers.

They’re:

This would give Jeremiah more ways to interact with the world, support side-characters, and add a new layer to shopkeeping story!

Customers will have the chance to buy a "Beast Amulet" alongside the item. Its expensive, but allows them to store the actual skill items. Like a storage ring, but just for these items.

Customers who adopt a Beast from the store will receive a huge discount on both of these items.

That said, I need your input on what these ideas should even BE in the first place.

Here's the options I'm thinking of currently.


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