Today I started laying the groundwork for my next set of morphs focused on the head and neck of the G8F character. There was also some time spent on test renders for the sake of fine-tuning and optimizing render times. Here are some of the results.
Comments
My first tests of the new morphs has me going back to square 1. Thanks to the head and neck joints, this area poses almost as much difficulty as upper arms.
2022-10-09 19:02:21 +0000 UTC
Also, very excited about the new face and neck morph pack!
2022-10-09 16:03:06 +0000 UTC
I'm DAZed and confused by this bevy of bouncy beauties!