NokiMo
DIDgames
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Bonds writing poll (edited)

We now have the majority of the main dialogue script for Bonds done, but we are wondering what our players would prefer in terms of how in-depth narration should go in the narration parts of the tie-up scenes.

An example of more in-depth could be:
"Alicia took the rope from me and started wrapping some of it around my hands in front of me. My entire body felt like it was buzzing the moment the rope touched my skin as Alicia wrapped it around a few times and then tied a knot. It didn’t feel very tight, and I knew it would be pretty easy to wriggle out, but then she took another length looped it around my body. She knotted it off pretty tightly, and I felt the rope start to press uncomfortably across my breasts."

An example of less in-depth narration could be:
"She got up and went behind me, and before I could turn around to see what she was doing I felt something thick and made of wool get pulled around my mouth.  Since the ropes around my wrists weren’t all that tight, all I had to do to get free was wriggle a little bit, and then pull the gag down from around my mouth. I was a little disappointed; I had really thought Alicia could do better than that…"

We're on the fence about which of these narration styles we should go for, since one might appeal more to some of our players than the other. At the same time, having less in-depth narration could make potential voice acting less awkward down the line if we decide to go for that.

It's more important for the game than it sounds, since it will be part of what sets the tone of the game in general. This could also affect things like what kind of gags and stuffing we use, since more in-depth narrative would possibly fit more intimate things like panty stuffing and whatnot.

So that is where you come in. Let us know what your opinion on the matter is!

Poll: www.strawpoll.me/13945328

Edit: We found that only people with a Patreon account could vote in the other poll, so we made it a public strawpoll instead. 


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