VIDEO // business Q&A - part 2
Added 2020-07-27 18:06:53 +0000 UTC
Here’s part 2 of the Q&A videos about the business side of being an artist! My office is situated right next to the building’s communal kitchen, so my apologies for the weird silhouettes passing by on the left side! I didn’t realize it was in the frame haha.
In this video I talk about:
• Pricing: what factors determine pricing, and managing payment.
• Contracts: whether I use them, negotiating the terms, dealing with unexpected twists in the project.
• Screening potential clients for trustworthiness.
• Networking: getting your work noticed and how to interact with people in the industry. I talk a little bit about people who have had negative experiences in the industry here.
• Filtering clients based on how well they fit with you.
• Social media.
Part 3 is coming right up!
so sorry to hear about those experiences. i haven't had many negative experiences but have definitely noticed a huge difference between gaming studios and other studios, like animation and toys. there's definitely more of a pull towards 'edginess' in the game studios which can be very toxic. i've heard the stories about ubisoft.. they really need to work on their company culture. i hope things are better at disney for you! you deserve to feel safe at your workplace.
Loish
2020-08-14 07:11:47 +0000 UTC
I've been working at ubisoft for 8 years... I don't know if you've heard of the sexism problems and the bad buzz they did some weeks ago... But I'm happy it happens. At last women are talking, guys too. And at last the human ressources have been publically notified that it's not OK to validate such a behaviour... The problem of the video game industry must take place everywhere, in every studio... Today, at Disney, I CAN'T imagine telling a single sexist/homophobic/whatever joke I've heard at Ubi. If you had the misfortune to say that it was not funny, you were systematically put aside... I've had great times and experiences there. But as a woman, I've also lived the worst experience ever for a creative person. I wanted to quit and restart a career because of a sexist manager. Today, I still have a lot of doubts because of him. Even if Disney has hired me, I often feel like I'm an imposter. Well... The gaming industry still has a lot of work to do with equality at work. T_T Take care every one, and don't forget that living from your passion is a chance. Don't let anyone ever disgust you... -_-
Katikut
2020-08-13 12:48:59 +0000 UTC
that sounds like a good situation and that is definitely the stuff companies should be checking for! it should be a positive process of adding people to the team, not gatekeeping. i'm glad you had a positive experience!
Loish
2020-08-07 08:26:27 +0000 UTC
Super interesting to listen to your experiences! Thanks for doing these videos :) I just wanted to weigh in on the topic of culture fits within companies. In my experience it hasn't been a negative thing that companies I applied to wanted to check for a cultural fit, it wasn't about whether I played their games or not (most of my colleagues don't play the game we're working on), but rather about how I had previously handled challenges, negative feedback, working in a team. That sort of thing. For the company I currently work at they are very keen to keep a positive and healthy working environment and screen for that in their interviews, and it works really well, because most of the people I work with are, frankly, amazing! I just wanted to say that so that people listening wont think that because a company talks about whether or not you'd be a good fit culturally, it'd be a toxic place to work in. That hasn't been my experience at least :)
Mikaela Stulen
2020-08-06 10:40:04 +0000 UTC
U don't really know how much I'm enjoying this!!! <3
Bastian Esteban Cruzat Cortes
2020-07-28 21:11:04 +0000 UTC
Love this part too! It is nice to hear your stories and thank you for highlighting the personal side of this all. 🙏😊
Zita Varga
2020-07-28 19:47:51 +0000 UTC