NokiMo
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Abdominus Dynamic - Video (3 min)

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Behind the scenes:
The model is created outside the game engine and then importet with a lot of adjustable muscle morphs into the game engine.
In the game engine these morphs must be driven, depending on different conditions. For this I wrote over the years  more than 1500 lines of code, also to match different models. This is just the base to drive the muscles. Then there are additional control scripts necessary so the muscle work and behavior looks as natural as possible. This is a never ending story, because everything still can be improved.

Abdominus Dynamic - Video (3 min)

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