Its finally time, because I'm finally ready.
I've learned Unreal, and I've learned how to make sprites, menus, music, how to source and assign objects and assets. I've learned how to program dialogue, cutscenes, make models in Blender, and I have spent an UNGODLY amount of time coming up with a fully fleshed out story that will work with both the 2.5D adventure game I'm going to make, the TTRPG system I really love, and all manner of original side stories and bits and bobs to the world the game will establish. Something that is-
just kinky enough
but also about things that matter to me like mental illness, real world struggles, pain of loss, big BIG meaning of life questions wrapped around big ideas and concepts
sci-fi fantasy galore. Hellish monsters, psychic symbiotes, DEEP LORE, eldritch horror concepts, really messed up body horror, and head scratching weird characters and settings
time travel
bonus kink themed content
and fits my personal brand of humor writing that I rarely get to go wild with
This new version, Version 4- with its primary cast of FOUR characters- starting with the updated Stray and her story with the updated Princess, then introducing the spider Edgling Caliburn, and then finally the revamped Edgling, Escher.
They'll explore my soon to be revealed world called 'Eld', where Edglings first came into existence. Starting in the magical giant Screw City of 'Thirteen Crowns', and making their way to the deep lore to find the lost City of Edgt. And discovering just how and what Edglings really are, and what caused the fracture that brought not only all four of them to this world, but caused the world to be brought into existence in the first place. I'm projecting to have the first demo done by mid to late September.
Still to come!
The first demo, of course! Which at my current rate of progress with the first 4 areas will be about mid to late September. You'll be seeing the four areas, sprites, game art, and character models as I work on them building up to that though!
Updating Patreon rewards! Everyone who's at last a 2$ dollar USD tier, you guys are going to get of COURSE the game demos. AND of course, you'll all also get credited for the game demos for supporting. Higher tiers like 5$ and 10$ will get sketch art, sketch sheets of prototypes, big lore dumpy bits before they go in the game, or even some things that don't. Scripts of scenes and chapters, and whole original sidestories I write of the characters when they're not in the game. Random ideas and samples of music. Basically, just like before, everything I make for it, you get. Even stuff that doesn't make it in. You'll also get some stuff that just is never intended for the game in the first place, like random sketches or doodles or assets I just make. I have a backlog I'll begin actually dropping here in mid-August. Higher still will still get their characters thrown in as background, but INSTEAD of being characters, you'll be getting your character art thrown in as background assets in ads and decorations or as NPC characters to fill out the world's lore (with your permission). Ever play Cyberpunk? With the countless ads in billboards and magazines and such? It'll be almost exactly like that.
A bestiary for the fan discord. ALL the sci-fi fantasy races I created for the Wild Yonder TTRPG system (something around 40+) are going to be in the background of this story, and I have in addition a litany of factions, monsters, creatures, locations, how the magic works, how the science works, and artifacts to fill in to the bestiary as I get things underway. Eventually the bestiary will be put into a whole big codex type thing, but to start with I'll be posting on the discord on the regular.
So, with that all posted up!
Its finally time.
I... have apologized for the delays, but I'm going to apologize again, and inform you of what's coming next.
I own that I got burnt out, slowed down, disillusioned, and lost my inspiration. I worked on the original Cat/Suit prototype until it became a tangled mess of hundreds of original assets and messy coding. I put more time into putting other people's characters into my story than working on my story. And I sometimes stayed up for up to 70+ hour stints working on it while simultaneously burning out on it. I wanted to create a world, and I did! I jumped in with energy and excitement to create and became cripplingly fatigued because eventually what I had made was no longer what I set out to make. It was something I was just eventually making to match what I thought other people wanted out of it.
I switched to development in Unity, and that was definitely a mistake. I got far, built up something with a lot of new assets at higher quality, but also ran into so many stumbling blocks it practically crippled all my progress.
I switched to Unreal development and that ended up being the right move. But by that point I was scared people wouldn't want to enjoy my ideas unless it was their ideas. And every mini-game, exploration game, or prototype I got so self-conscious about that it made me sick if they weren't perfect. So in the end, you guys only ever saw one prototype of a game demo in the Vac Rooms.
I became obsessed with the idea that the Cat/Suit world wasn't fleshed out enough, and needed more lore, more firmament, a fully fleshed out plot from point A. to B. to C. and so forth before I even got into programming gameplay, and that's where the Wild Yonder TTRPG system came from.
And I struggled with finding my voice so so much. Because I couldn't figure out anymore if what I wanted was what other people wanted out of me. And instead of just showing you ANYTHING- I froze up. Because... well, I'm an artist with huge social anxiety issues and thought nobody liked my actual ideas unless they involved their characters. And that would bring me about to the thought that my story and my ideas was no longer my story or my ideas after that.
Thank you all for keeping with and importantly giving me the time I needed to find myself and my story again.
Default Idiot
2025-07-29 15:29:36 +0000 UTC