NokiMo
Alex8778
Alex8778

patreon


Update

Another otm gag.

Tape gag.

Tape tied in scene 8 B.

When the heroine rolls on the floor, changes occur in her clothes.

Modified the ropes on legs. So far only in hopping mode.

Fixed some bugs.

Comments

The game automatically sets the resolution as on the desktop. Do you need windowed mode?

Alex8778

I wonder how I can adjust screen width and window mode ?

Grafhou

If the archive will consist of several volumes, will this simplify the download?

Alex8778

The chair has become slightly higher so that the heroine's legs do not touch the floor. It seemed to me that it would be more interesting The ropes have a more beautiful texture and look more interesting. But so far this is only in hopping mode and only on legs. The rest I have not changed yet. I am working on adding the ability to choose a type of bindings. I'll add control tutorial later. But it is the same as in Bondage Nightmare - WASD - torso control, left and right mouse buttons - legs control. You can download a free demo version from the incentive - https://store.steampowered.com/app/1047110/Bondage_Nightmare/ Interesting ideas and thanks to the bugs found.

Alex8778

Can you choose to use sub-volume compression for updates? I have an unstable Internet environment. It takes a few hours to download a file of nearly 3G at a speed of 200-500k/S. If it is interrupted during this period, I must start over. Every time I update, I have to look forward to a lucky time period.

It would be amazing to add some tape binds to other stages. PLEASE.

Insert Name

Nice new update, and especially nice to see another tape gag added! I had been thinking of one like https://imgur.com/a/YxEk66L but I realize that adding in more gags is extra work when you're focused on more pressing gameplay matters.

Cale

Like the new update, could you add a text file or something in the download to show the controls?

MochiShork

A nice update. I like the new gags and tape tie option. Do you have plans to allow us to choose the type of bindings in the future? Speaking of scene 8B, did you change the chair? It used to be her feet touched the ground, now they are off the ground. The old method I used to tip over the chair (holding W and then going between A and D a couple of times) didn't work, though with the legs able to move it does add more variety to how you can tip the chair. Perhaps more chair tie options in the future? For example the legs could be tied apart, which would go into walking mode after getting away from the chair. Or you could be hogtied on the chair which would then go into hogtied mode after. Or tied with ankles crossed to go into on-floor mode. I can't really see the difference in the leg ropes, are you able to clarify what the change was? I like how her shirt opens while she rolls, that's a nice new touch. Speaking of bugs, I encountered my first crash to desktop. I wasn't able to replicate it but I think it's just that my computer is getting outdated and sometimes struggles to run the game. Also, the character cannot be hurt by the bomb in scene 3 if it explodes while you're on the 'cutting the ropes' screen. Also, if you plan to add enemies, having the crouch option be a toggle or 'hold to crouch' instead of pressing it to quickly crouch may be an idea. That way you can hide behind short objects. She may be able to move this way if her legs are free, but obviously not if he legs are tied. An idea for a scenario with enemies. You start with hands in handcuffs and legs in ropes. You need to find the handcuff key to escape. So you can either try and find a knife to free your legs so you can move more easily, or you can just try and go straight for the key, since she would be able to untie her legs after freeing her hands. Could also be other objects could stand in for the knife such as some broken glass. If you intend to have the environment be affected beyond just doors, perhaps you may need to tip over a mirror or knock a vase off a table to get a shard of glass to cut your ropes, for example. Do you have any plans to have situations where the character is untied? Perhaps in the scenario I mention you need to also make your way to an exit door after freeing your hands. Also, if/when you add enemies, do you intend for being caught to be a game over and requiring you to restart the level, or perhaps the character gets tied up again? Perhaps it could be there are limited knives/keys to untie yourself, so each time you get untied you use up that knife/key. So if you get caught and tied up again, you will need to find another knife/key, or perhaps there are none left and you will need to get to the exit door while tied. Though if you need to open the door, this could cause an issue if you are hogtied as then you won't be able to reach the door handle. Perhaps the exit door acts like the doors in Motel Bondage meaning you can just roll through them so being hogtied wouldn't be an issue. Or alternatively there could be one knife that respawns if there are none left so you can always get out of the hogtie. Or as a third option, perhaps there could be an option for try and untie you hogtie without a knife. The best idea I have is a quick time event to simulate trying to untie the knot. Likely not the best idea but I thought I would put it out there. Another idea I had is perhaps having some kind of mittens or tying up her fingers somehow. That way if the goal is to reach the exit rather than to get untied by finding a knife, the mittens/tied up fingers would prevent the use of any knife at all, meaning you will have to get to the exit while tied up.

Henry Hunter


Related Creators