NokiMo
Alex8778
Alex8778

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Link to hidden page on itch.io - https://alex8778.itch.io/prototypes

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Comments

I will try to add an option in underwear, but there will be no option without clothes

Alex8778

nude soon hopefully?

Tony Gonzalez

I will try to add a transparency setting for the tape gag, because you are not the only one who wrote about it

Alex8778

Add a strip of tape blindfold or a transparent tape gag:)

Tony stark

Is there any plans for the prototype full for the custom match in office bondage that you can add the ability to have the kidnapper patrol the room?

lmxx99

The things is I think he left the chest untied with the ropes so the blouse could unbutton. Not saying I don't agree I would prefer more ropes, and be able to toggle the blouse to be unbuttoned already, but it's the best I can guess.

BondageStorm

Hello there. I have bought both your Motel Bondage and Escape: Forced Overtime games. Really worth the money spent. Everything else is fine, just challenging and all that. My only suggestion is this though. It is the amount of ropes used in Escape: Forced Overtime. Just the legs and wrists feel kind of little compared to the Duct Tape used. Just a suggestion to add more ropes to her upper body similar to Motel Bondage’s Motel protagonist. Hopefully you can consider that. That’s about it from me. Will be downloading the prototype to have another quick but challenging fun. Edit: Forgot to check the last date of this post. Oh well. If you are interested in the suggestion at this point. Via an update patch or something.

maidenseeker

on which picture?

Alex8778

Why i can't strip like picture in deviant?

Paiyman Freetime

When I try to download prototype files, I keep receiving invalid game errors. Is there any fix for this?

have you thought about the "general struggling game" yet?

viscerat

Welcome !

An interesting idea to use the wall to stand up, especially since such an idea has already been. And about stamina is also interesting. Thank!

Alex8778

Since DeviantArt private messages don't seem to work well (or at least it doesn't tell me if a message is indeed sent), I'll post a couple suggestions here : Right now being tied on the floor with the legs parallel is not very challenging since you can always stand up wherever you are (unless you're under a table) and it's quite easy to do so. How about increasing the requirement for the upper body angle so that you can't stand up anymore unless you use a wall or a furniture to help you move your upper body upright enough ? That would make things more challenging and that bondage more interesting because you couldn't stand up right away after falling, you'd have to roll to the nearest wall and use it as a support. You can't really stand up that easily in real life in that kind of bondage anyway, not without support. The stamina and dizziness features could be merged together in fact. If you hit your head too hard (or another part of your body maybe), you could make the screen shake, but more importantly consume all the stamina for a while. For example make it negative so the girl takes even more time to recover than if she were merely tired, and maybe make her roll her eyes or shake her head or something. And complain through her gag. It's always fun when she complains. Speaking of stamina, I really like the breathing effect and I think you could use it as an indicator of how winded the girl is. No need for any visible gauge, the game is much prettier with nothing on the screen to distract you from the scene (even the bomb gauge is a bit out of place, let the player guess if they're far enough to be safe from the bomb). This makes the game organic and forces the player to focus on the girl's body. Which is very pretty.

Thank you ! And sorry for the wall of text. If you need clarifications for some of the suggestions or bug reports, I'm watching this page and will answer asap. Speaking of which, I have a new bug to report, sorry about that. It seems that in Scene 1 (in the Levels screen), choosing Hogtied 2 makes the first knife fall through the floor, making this level impossible to finish. I tried only blindfolded so I don't know if it does that also when not blindfolded, but it did that every single time so it should be fairly easy to reproduce.

Thanks for the interesting ideas! I especially liked the idea with the addition of stamina. I will try to add key reassignments, and in the future and the support of the gamepad.

Alex8778

Hi, I'm back with more suggestions... Please note that these are only suggestions, it would take a while to implement them all and they might not please everybody. They're just ideas that I think could make the game even better, so do with them as you will :) And notice that they are ideas that actually hook to things that are already in this game or in other games of yours so it's not completely new and complex concepts for you. They're not here to complicate things, only to bring more levels of gameplay that can be mixed together (for example, filling the building with smoke after a bomb explodes, slowly suffocating the girl if she does not go to another room in time). Mixing allows to turn a linear gameplay into an exponential gameplay, where adding a single option changes the game completely (this game already does that and this is part of what makes it great), like in Hitman for example. You do the same maps over and over but each time with a subtle difference that completely changes the way you have to accomplish your mission. It is the same thing here. 17. It would be nice to have the option to add a crotchrope. With it on, it would be even nicer to have some simple pleasure management which makes the pleasure increase every time we do some specific movements (rocking the hips, hopping, bending forward or backwards). It would work like this : when the pleasure is low, it decreases fast so the girl has to really rock her hips in order to pleasure herself. But the higher the pleasure, the slower it goes down. At some point, rocking the hips or hopping could bring the girl to orgasm without even wanting that (and if she's standing, she falls). Of course, once again, if she cums she makes noise and twitches as if she had a vibrator, gets tired and attracts enemies. 18. Some rooms could be filled with smoke (maybe even add a fire hazard somewhere, get too close and you lose ?) that progressively renders the girl practically blind before suffocating her. If the girl is tied up in the middle of a burning building, maybe add a per-room timer to force her to leave the room before it is filled with smoke or even with flames. Or it could simply be a radius around the fire that increases progressively and within which the smoke builds up slowly (the closer to the fire the thicker the smoke, and the longer you wait the wider the radius until it fills the whole map). 19. We currently have rope, tape and belts, maybe you could add cuffs and chains too (but in that case, the knives must become keys). 20. I like how you made mummification inescapable and how it restricts the movements even more. Maybe we could have mummification that restricts that much but that can still be escaped, in order to enjoy it during the game and not just as a punishment ? 21. Other restraints could be added to restrict the movements more finely and move the natural center of gravity along the body. For example a posture collar to keep her head in place, compromising the girl's balance, or different bondages for the arms (the arms tied in a "box" shape behind the back for example to move the CoG higher up). The effect would be subtle and most of the time consequenceless, but in some situations like when you're stuck in a tight space or when you have to quickly stand up, it could make all the difference. 22. The bomb is a great idea. But maybe some bombs could be defused, what if the girl was able to defuse some of them (she knows the code, I don't know) and instead of having to run away from it, she has to go to it as quickly as she can. Or maybe she has a choice : go to a safe place before the bomb goes off (with the risk of making the building catch fire, progressively filling it with smoke, see suggestion 18), or go to the bomb and try to defuse it, but in that case either it takes some time (say, 20 seconds) or it could be a mini-game (during which the clock keeps ticking) until the bomb is defused. High risk, high reward. And then go for the knife which could be wherever. 23. Chasing knives is all good and well, but the place might not have any knife at all. How about giving the player the ability to win simply by reaching a certain spot ? Like in BN or like in level 26 ? After all she could be mummified and unable to operate anything anyway. 23. What if the girl's hands were taped ? At least her fingers so she cannot use some of the props, cannot open some doors except with her feet and cannot defuse a bomb ? A bit like when she's mummified in fact. All she could do would be reach a certain place in order to escape. Pushing a button should still be available even with the hands taped. 24. Speaking of doors, how about making it that some doors can only open one way ? Right now, if I'm not mistaken, every door can be pushed but in real life most doors can only be pushed one way and pulled the other way. Pushing is kind of easy for a bound girl, but pulling might require a key press to grab the door, then move back then release the door (all this done while hopping, forget about doing this with the feet). But if her hands are taped, maybe she can't even grab the handle so she can only open doors that can be pushed from her side, further restricting her choices of which path to take, for maps that have several paths from point A to point B like the office. Worse, the enemies could automatically close doors behind them (I think they already do that) so the player has to be careful not to be locked in a room. 25. Some of these suggestions would be very useful in the customization screen so the player can tailor their own personal challenge. The more options the better ! 26. Speaking of challenges, I would love it if I could challenge a friend to escape map X with bondage Y and complications Z... So at the end of the map, in the menu that asks you if you want to go to the next level or restart etc, maybe recap all the options of the level that the player just finished : what initial bondage, what complications etc. Maybe also the time it took. Taking a screenshot of this screen would be enough to prove that the challenge was taken and finished. Some players won't want to reveal their names though so be careful not to disclose any personal information on that screen. However, there needs to be a way to make sure this screen is really the challenge that was issued, and not another screenshot that the player got from someplace else. To curb that, it would be good to enter some kind of name, or a word, in the end name of the map to prove that this challenge was really completed by who it says. For example, if I challenge you to escape the office while in a hogtie, I'll tell you to write the word "Alex" in the end screen so when you take the screenshot and send it to me, I'll know that it's yours and not someone else's. 27. Right now the office is clean and shiny but how about adding a variation of it that takes place after a party or a break-in ? There would be spilled drinks everywhere (and broken glass over which you don't want to roll ?) making the floor slippery. More generally speaking, since other maps already have puddles (like the one in Russia), at some point the player might expect the ground to be slippery in some places, complicating their progress. More slippery means more struggling which means more stamina consumed (if you implement a stamina system) which means less resistance to a crotchrope or a vibrator (if you implement either) which means the girl will cum and attract enemies (if you implement that too). This is an example of mixing things :) 28. The zero-gravity level is great ! How about adding some vents to some walls that either blow or suck air, slowly making you drift ? The player could use it to progress and reach some places faster. There could also be some clutter floating with you that you have to fly past. Also zero-gravity means you could be either in a spaceship in orbit or in an aircraft in freefall. You'd have a limited time to get free and reach the controls to avoid a crash, while outside you see the reentry flames all around your capsule. It would be quite spectacular ! Or you could be in a spaceship that slowly leaks its air into space and you have to get free before suffocating. Of course you could also be in a spaceship with no imminent danger and be able to enjoy the relaxing scenery :) Coming up with a story that justifies being bound tightly and alone in a spaceship is going to be harder, though. 29. Zero-gravity could be a temporary thing, too. There could be a button to stop the engines of the spacecraft, which would immediately go from 1G to 0G, making you float. And then you'd have to reach another spot by floating to it, where you can re-engage the engines and crawl to the place where you must go to get free. The level design there would be crazy but very interesting. Turning the gravity off could also let you kick things that are too heavy when there is gravity, like crates, to clear the way. 30. I mentioned Hitman above. They had the idea of selling their levels one by one over time. I don't know if it was a good idea (they stopped doing that after a while but then again, each level was extremely detailed and was costly) but you could make it so your game can feature additional maps that the player can buy even long after having bought the base game. This would ensure an additional income for you and regular additional content for the players. Players love their game updates :) Thank you again for reading this far, I hope these suggestions will help !

Hi Alex ! This game is amazing, it is a lot of fun even in its prototype state, you're on to something big here. I love almost everything about the game : the soft body, the weight of the girl's limbs, the breathing, the sweat that appears after a little struggling, the movements of the eyes, the moans... Allow me to add my grain of salt by giving a few suggestions (and a few bug reports) if you don't mind. Numbered so they're easier to identify. 1. Please add the ability to redefine the keys. I play with an AZERTY keyboard (that's a French keyboard) and WASD is really not optimal for this, I have to switch to US keyboard mode in Windows just to play the game. 2. Please add controller support like in Bondage Nightmare. But not with the camera inverted like in BN ! 3. Please add the ability to move the camera further away or closer to the body. 4. A really big wish of mine would be to have a stamina management (wihtout necessarily any gauge on-screen) : after struggling too much, the girl would become tired, the physics would be less efficient until she recovers, which should not take more than a few seconds but enough to have to rest a little. It would decrease when moving, hopping (not walking), writhing, struggling, even when hitting a wall or falling, and after an orgasm if you decide to add a vibrator (bonus points if resisting the vibrator is less efficient if the girl is tired). It doesn't need to be complicated or intricate, just make the girl tired if she moves too much. That's the point of bondage after all ! 5. Another big wish of mine would be to have some sorty of dizziness management (once again no gauge needed) : if you hit something too hard with your head or if you roll too much, make it so the camera waves or the screen darkens or becomes blurry or something, a hint that the girl is dizzy for a little bit. 6. Moaning to find the phone in BN was a nice idea, it would be great if you could add the same feature here for knives and other props. But it would attract enemies and have a limited range (depending on the gag perhaps, or the range would be shorter when blindfolded ?). 7. It would be fun to have decoy knives... Knives that don't cut anything at all and that break right away. Or that break after cutting only one restraint, like a few knives that are in the game already. 8. Having no beacon for the knives at all (regardless of how many there are in the level) would add quite the difficulty. Not sure how it would look when blindfolded though. 9. Like it has already been suggested several times before, please add a vibrator and a plastic bag. And if the girl cums, she attracts enemies on top of squirming uncontrollably and getting tired (if you implement some sort of stamina management). 10. Please add the ability to push ourselves with our legs when against a wall or a furniture (unless it's a weak one like a chair, in that case please let us topple them over). 11. Please let us strip the girl entirely like in BN. I know you said Patreon might not agree with this, but there must be a way, some sort of simple file you'd distribute elsewhere (dropbox, mediaafire...) to add into the folder of the game to unlock the ability to strip her. 12. Please add more punishments for getting caught, including getting stripped and blindfolded. 13. It would be great if you could add an "arms tightly bound together" (armbinder style) like in BN, as right now we only have the crossed wrists and the mummy. 14. Crouch toggle ? Please ? Also the ability to walk crouched if the legs are not tied ? Of course this would have to make sense in the game, crouching to hide from the enemies for instance. 15. Please let us look at the girl from the front while walking and hopping, like you did in Bondage Motel. 16. Please consider making the price of this game, once finished, higher than your other games. It is a whole new level and is going to become the best bondage game on the internet, by far ! Right now, even at this prototype stage, it is already worth more than the usual $5 you ask for your other games. There are also a few bugs I noticed and would like to report. Bug 1 : You can sometimes get out of a hogtie by standing up with "F" but then you can't stand up anymore until you press "R" to respawn. And this defeats the need to find a knife to get out of the hogtie. Bug 2 : Sometimes when standing up after falling (legs not tied), the girl stands straight and is no longer animated (and won't fall down nor crouch so we can't finish the level). Bug 3 : When crouching, the feet look weird (they're too folded up), especially in high heels. That's all for now, thank you if you've read this far, and thank you for this amazing game. Can't wait to see what you'll add to it !

I suggest, or ask for a barefoot option :)

The Game is more then amazing, really love it :D is mummification possible? :D and if its possible, can you let the enemy wrap the character up in duct tape or cling film? :D

Critical

Suggest to increase:Japanese shibari“giggle”

yi huang

very like the game,can add pantyhose and wrap tape? hope it can continue and make a series

yi huang

I think there should be 3 knives on the backstreet bomb level. 1st knife for the Hogtie rope. 2nd knife for the leg belts. 3rd knife for the arms. But I still have trouble rolling over to the first knife. I get caught on literally everything, and just when I have the roll direction facing the right way, she randomly rolls off-course so I have to spend another 5 minutes that the timer doesn't have getting her to face the right way again. By the time I've cut the Hogtie rope, I don't have enough time to get my character in the "press E to stand up" position and steadily hop my way out of the blast radius before the bomb explodes. Still a great game though. Just a little frustrating for a person that likes to freeroam through the maps as a bound secretary/secret agent at a leisurely pace. I think that maybe just being able to press "E" for her to stand up, without having to get her into that specific position would be good enough, because I can't get out of the blast radius when she keeps bumping into everything and falling over like every hot chick in every horror movie ever made.

LazyLexy 212

Hello! the prototype looks very good and for sure have a lot of possibilities, In personal I would to love have a barefoot option if is possible. Hope see much more in the future!!

I like the new different clothes she now wears. I hope we'll eventually get to choose ourselves which one we want to wear. Maybe it would be fun to have a different tool to undo the belts (instead of the knife). Belts are tougher after all. This would also add to the gameplay, where players have to hop, roll or walk different routes, depending on which restraint they want to remove first. :)

Mr. Much

I hope that gradually I will add a lot of things.

Alex8778

and for gags otm cloth and layered tape gag would be nice

Wolfman

Bob hairstyles preferable wavy bob

Wolfman

What hairstyles and gags would you like to see?

Alex8778

i hope you add customization like hair styles and gags cause i am not really a fan of her look also how do i control her..

Wolfman

Okay! Thanks! It's working! :D

Sorry. I added a password and now the link should work. Please check again. Password: 111

Alex8778

Hi! I've recently pledged your Patreon. But, the link you've sent cannot be accessed. Anyway you can fix this? I do like to support your work.


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