Weekly Update - 4-26-2020 (Almost done)
Added 2020-04-26 16:40:29 +0000 UTCHey everybody. First off, thank you all so much for your kind words and support in the comments of last week's update. As always, it seems I am my own biggest critic, but it really means a lot to see how supportive you all are of us. I took things easy this week, to try and give myself a chance to rest; between that and the reduction in v0.39's scope, there's not too much to talk about this week, so here's a rundown of all the major things we have left to do before the update can come out.
-Finalize and implement voice acting for the 2 new cutscenes that were added (one in the Catacombs, shortly after getting rid of the curse; one in the new area, soon after entering it) (BOTH of these cutscenes have some WIP and/or missing animations, and so some spots look odd, sorry about that)
-Polish some room designs more
-Add in unique Poison Alraune voice clips, rather than having them reuse the normal Alraune clips
-Fix some behavioral issues in the new enemy's AI
-Test the game thoroughly, both just in general and specifically with the new accessibility features on, to ensure the entire game can be beaten with them (the auto-aim in particular has issues to work out)
I think there might be some other small things as well that I'm not thinking of, but as you can probably tell the major to-dos are dwindling. I definitely expect the update to still be out this month, though it might not be until the 30th.
Anyways, that's it for me today. Sorry for so many text-only updates in a row, but we'll be done with v0.39 very soon, and then after a short break we should be back to adding more interesting/exciting stuff again. Thank you all so much for supporting, and I hope you're looking forward to v0.39! Despite all my personal issues I still think it's a pretty great update, and I'm excited for you all to see the new area in its entirety.