Update v.29 release!
Added 2018-02-12 04:17:43 +0000 UTCWe did it bois, v.29 is complete! Told you it'd be a week at most ;D To all ye naysayers that may or may not exist, I smite thee!
UPDATE v.29 GOALS
-Continue The Great Rework™
-Implement save system
-Rework and improve the 2nd boss battle
-Implement Charge Shot secondary chip (can be obtained by defeating Boss 3)
-Implement the new UI designs for the Main Menu, in-game HUD, AND Map screen
-Implement several reworked animations for Alicia (two different Jumping animations (one while standing, one while running), crouching animation, ledge grab animation)
-Fix more minor issues
As you can probably see, this update didn't have a ton of new things going into it - but every single one of them was *super important*. WE HAVE A REAL SAVE SYSTEM NOW HOLY SHIT. AND THE MENU LOOKS SO GOOD AAAHHH there's currently no way to manually save, but running over a checkpoint pad will auto-save the game for you. In the interest of getting this update out fast I didn't test this new save system thoroughly, so please let me know ASAP if you ever run into issues with it - I'll be supporting this update with hotfixes as always. As for plans on our next major update..
UPDATE v.30 GOALS
-Continue The Great Rework™
-Finish reworking all of Alicia's basic animations
-Finish the new UI, including Options and Status menu
-Finish the 2nd boss fight rework
-Finish retiling and redesigning Summit area
-Implement H-mechanic changes
-Prepare for new public demo release
-Fix more minor issues
As you can see, the 2nd boss fight is mentioned again. While I did get the 2nd boss working well, and the fight is SO much better than it was before, there was still some more I wanted to do with him - adding these things would take another few days of programming and testing and balancing though, so in the interest of releasing now after you've all waited so long, I decided to hold off on it. Aside from that, I also delayed retiling the Summit area into v.30, and I'm glad I did - I decided last minute I want to move the Dash ability to BEFORE the second boss fight rather than after, which will inform how I redesign the levels as well, since the Dash is a rather potent movement ability.
v.30 will also include the H-mechanic changes I've outlined in our Discord, the completed UI overhaul (which will include things like graphics and sound options, better keyboard and gamepad customization, and a finalized system for changing blaster chips), and the last few reworks of Alicia's main animation set. After this update, we'll be getting pretty close to a new public update. Exciting times these are!
Alright, that's enough outta me for now everybody. As always, the download link will be in a post for $10 patrons after this post, and I'll also be sending it out to anyone who pledged $10 since December. Let me know if there's anything wrong with this update and I'll get a fix out as soon as I can - until then, ciao!
-A42
UPDATE v.29 MINOR FIXES
-Return to Main Menu option is now finally working properly, and has been enabled
-Fixed issue where collecting a B chip blaster upgrade always switched you to the Rapid Shot, instead of the chip you just collected
-Flying Aliens should no longer continue creating their "flying effect" when in an H-scene
-Tar Rain added to the Summit areas before you defeat the boss there
-Player can now do a dash in either direction if attempting to dash immediately after a slide, rather than being forced in the same direction as the slide
-Horizontal arm while using Wire Shot was clothed even when Alicia is unclothed; now fixed
-The Map menu has been completely reworked with new UI and a more robust text editor with pasting and Ctrl+Backspace functionality. In addition, notes that are just spaces will now be auto-deleted, rather than leaving behind an empty note
-Fixed choppy movement with continuous scrolling on the map screen
-Camera shifting downwards is now based on the player holding Down, rather than being in a crouched state, allowing the player to look downward at any time
Comments
Glad you enjoyed the update! As for the hounds, they were removed a while ago to comply with Patreon's adult game guidelines, which were changed recently and now explicitly forbid bestiality. I'm afraid they're gone for good, sorry. They'll be replaced soon with a new enemy that's functionally the same but with a completely different design
Anon42
2018-02-13 16:33:05 +0000 UTCGreat update, really like seeing all of the new changes from The Great Rework! Just a quick thing: I noticed that there are no hellhounds spawning anywhere in the catacombs. Is this a bug, or did you remove the hellhounds from the game?
Troy Koeppen
2018-02-13 08:15:34 +0000 UTCFixed in the hotfix I just released, thank you for the report!
Anon42
2018-02-13 00:06:47 +0000 UTCStill a long ways to go, sorry. I'd say we're roughly halfway done at this point, maybe a bit more, though because of the funding we have now and the size of our team I don't expect the second half of development to take nearly as long as the first half.
Anon42
2018-02-13 00:06:19 +0000 UTCHow far would you say you are in having the total game done? just curious as somebody that pledged a while ago for a full copy on release
blep
2018-02-12 23:41:23 +0000 UTCGunned Man grasp don't work anymore
Kanonno
2018-02-12 20:55:01 +0000 UTCYou know, the worst part is I think I found that glitch before, but was unable to replicate it so I assumed something I did fixed it - I'll look into it ASAP, thanks for the report and sorry for the inconvenience!
Anon42
2018-02-12 04:53:02 +0000 UTC