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Anon42
Anon42

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Map mockup and limping animation!

Hey there, everybody! In my last post I promised a visual update soon, and even though it's not really SOON, per se, I do have one today! First off, I wanted to share a mockup of the map screen that will be in the final version of Crisis Point. http://i.imgur.com/n6jvTOX.png Most of the information on this map is self-explanatory, so I'll go over the purpose of it a bit more. When you pause Crisis Point, you'll open up this menu here. It has most of the basic information the player might want to know; like ammo count, player status, completion %; and, of course, there's the map. The map is a wonderful tool capable of storing wonderful information. To be precise, the player can highlight any given area of the map and place a note there. These notes can have any information you want written down, whether it's information about a powerup you saw and couldn't get to, or something entertaining you noticed, or whatever. Write to your heart's content! The layout of this map screen is subject to change, but the functionality is not. Notes are a system I will be implementing due to the exploratory nature of Crisis Point, and I feel like it would greatly improve the experience as a whole. Because of this map screen, in v.10 the screen-covering map will no longer be available. However, you'll still be able to access the minimap! Now for the second thing I want to show you: the limping animation! http://i.imgur.com/HCaAKkx.gif I've given some slight details on it before, but I'll go over it again. There are a few different 'status effects' Alicia can be afflicted with in Crisis Point, and most of them restrict or remove her ability to move. For those that only restrict it, Alicia will start limping - as pictured above. She'll be unable to jump and her movement and aiming abilities will be drastically reduced. Naturally, this is a very dangerous state to be in, and enemies will take advantage of it accordingly. One of these enemies will be making their debut in v.10, assuming everything goes according to plan! Before I go, I'd like to apologize for the silence during this month. Luckily I completed the most challenging aspect of this update, the pause system, a while ago, but I am a bit behind on work, so I'll just be buckling down hardcore in this last week. I'm not sure if the tiles for the new area will be ready in time, so that one might have to wait for v.11, but I should be able to get everything else in. Thanks so much for all of your support everybody, and I'll try to post some more info for you in the coming days! -A42

Map mockup and limping animation!

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