TSF Dungeon - 0.2.7 Patreon Release
Added 2026-01-31 04:30:06 +0000 UTCHello everyone!
The second update of this year is finally out! And with this update, the project has officially reached its one-year development milestone. Thank you all so much for sticking around and supporting the game throughout this journey, it truly means a lot to me.
This update introduces a new area along with new TF content. And the special highlight is… a brand-new combat mechanic and a new form! While this new category of form isn’t as useful as the previous ones just yet, it’s meant to serve as a foundation for upcoming releases.
I’m also happy to share that the Area 2 dungeon has now reached around 50% of its planned main content (excluding side content). With that in mind, I’ll keep pushing to improve things as development continues. As always, I’m open to any critiques, opinions, or suggestions.
I’ve also included save files in case you want to jump straight into the new content, since unfortunately save files from the previous version won’t work with this update. Simply talk to Alistair, and he’ll give you instructions on what to do next.
Once again, thank you for your continuous support!
Changelog – V0.2.7
✨ New Content
New Area – Capital City
The Capital Area is now accessible after collecting all five orbs. While the area is still quite bare for now, it is already open. This location will lead to upcoming story content and multiple new dungeons.New Dungeon, TF, and Combat Mechanics
A brand-new dungeon has been added and is fully playable, featuring new transformation content and unique combat mechanics tied to it.New Ending
Added one new ending related to the newly introduced transformation.Consumable Item Cooldowns
Instant-cast consumable items now have cooldowns. These are divided into two categories: Restorative Items and Support Items. You can now only use one item from the same category per turn.More Consumable Items
Added additional consumable items to the game.
🔧 Adjustments
Skill Adjustments
Unholy Mend: Now has a cooldown, similar to other restorative skills.
Lick Wounds: Now has a cooldown, similar to other restorative skills.
Wind Slash: Adjusted so it no longer hits unhittable targets, while still maintaining high accuracy.
Aerial Strike: Damage increased to better match its high cost.
Galey Volley: Now hits all targets twice instead of hitting three random targets.
Adjusted the cost of some passive skills.
Adjusted the teleport window to display descriptions, including requirements for the selected destination.
Adjusted some story events to be more noticeable by adding visual cues such as sparkle effects.
Minor balance adjustments.
🐞 Bug Fixes
Fixed the surrender button during the Lilith boss fight so it now works properly.
Fixed a bug that occurred when using Ecstasy Drain on Lilith.
Fixed an issue where Savage Rend did not deal damage correctly.
Fixed a bug where the player could gain or lose weapons incorrectly when transforming between forms.
Fixed an issue where the elf fear meter could drop below zero.
Fixed various typos, grammatical errors, and other minor bugs.
Download Links
Comments
Yeah, as I note it on the post, the old save files isn't compatible anymore. This is why I include a version 0.2.7 save file in the game files.
Capek Banget Rek
2026-02-03 04:28:56 +0000 UTCHello, i run through the new content, when transformation occurs(at least in the count boss fight) as well as viewing the mirror in original form, this crash occurs:Game has encountered a bug. Please report it. TypeError: Cannot read property 'undefined' of undefined at Game_Party.getInventory (HIME_MultipleInventories.js:145:38) at Game_Party.saveTolnventory (HIME_MultipleInventories.js:163:26) at Game_Party.switchInventory (HIME_MultipleInventories.js:134:12) at Game_Interpreter.pluginCommand (HIME_MultipleInventories.js:249:18) at Game_Interpreter.pluginCommand (YEP_GabWindow.js:289:47) at Game_Interpreter.command356 (rpg_objects.js:10508:10) at Game_Interpreter.executeCommand (rpg_objects.js:8930:34) at Game_Interpreter.executeCommand (EventSkipper.js:125:49) at Game_Interpreter.update (rpg_objects.js:8838:19) at Game_Interpreter.updateChild (rpg_objects.js:8849:32), and i found that only happens with old save files from 0.2.6, i wonder if that makes all old saves vulnerable
Dimitri Shen
2026-02-03 03:45:39 +0000 UTCPerhaps we can combine different transformation forms with decryption in the future? Or at least make it a shortcut.
文奇 曹
2026-02-02 15:17:38 +0000 UTCthe new system is making it annoyingly difficult to run from fights i don't want and its just helpful to have some way to increase base stats and the best part if its just stat point system you could make it work in junction with the merit set up maybe a 100 -1 exchange 100 merit for a point that adds 5 to any chosen stat
bobby gibbs
2026-02-01 22:07:35 +0000 UTCadd a stat point system
bobby gibbs
2026-02-01 22:04:18 +0000 UTCThat's the end of the current contents. More will be developed in the future!
Capek Banget Rek
2026-02-01 12:03:34 +0000 UTCFinally managed to win the final boss for the maid quest. And what am I supposed to do now? Clearly I can't go to the castle as the guards don't let me in.
MrTorSpore
2026-02-01 11:09:01 +0000 UTCAlso just finished the whole maid quest, and I have to say, it's really good, way better than the previous TFs. I also liked the rhythm game combat style but I play games like Taiko and osu!mania so for me it's was really easy
Kyouma
2026-02-01 05:31:47 +0000 UTCI'll try to do something about it!
Capek Banget Rek
2026-02-01 04:31:50 +0000 UTCCan you maybe give me the screenshot of the bug? It'll help a lot!
Capek Banget Rek
2026-02-01 04:31:39 +0000 UTCHey I found an issue when trying to transform back from a fairy to human, it tells me that the game has encountered a bug, and that i must restart the game.
Kyouma
2026-02-01 04:22:58 +0000 UTCI have a problem with your rhythm battle system. One it's already hard for some people like me to bash buttons too fast. Especially if there are more than 4. Not to mention most of the time it hardly registers the right buttons. Believe me, it even happens when I pressed it when the rhythm was SLOW and instead it registered as MISS.
MrTorSpore
2026-01-31 19:08:50 +0000 UTC