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THE INN 0.07.10 (FULL) PUBLIC RELEASE!

This version was released for INNitiate and above patrons on November, 2022!

As the original post says:

What's up people?

So, it's finally here!

Today is the day 0.07 (AKA Joana's update) is release in it's FULL state!

As this is a polishing and tweaking update, there's no new content, but that doesn't mean this update doesn't come with a LOAD of new things!

Most of that was covered in last month's devlog, so go ahead and check it in this link if you haven't yet!

Since then I've worked in a bunch of other features that I wanted to squeeze into this update, they are:

1 - Remade 3 Day 08 animations that were, to be kind, pretty subpar.

The animations are:

They were done a long time ago and when animation tools in HS weren't as advanced as they are today, so I decided to remake them to get it on par with current ones.

2 - Revisited all the early game content and improved it to match newer content.

Things ranging from dialogue, to code to just general cleaning up was done to basically all of the early game content to make it feel more in line with most recent content.

3 - Revised and improved dialogue flow.

Some of the dialogue lines, especially in early game, were either too long or too "wordy", that ended up making the reading experience boring at times.

Now each dialogue line has no more than 3 lines (maybe a bit more in the android version), so reading is faster and more dynamic.

4 - Replaced around 90% of the game's music and sound effects.

Now the music fits better the scenes, characters and mood. It's not perfect, but it's a lot better than it was before.

SFX and Music volume is also more streamlined now, meaning no song is too lower or higher than others.

5 - Implemented a new gameplay mode throughout the entire game.

This is what took most of the second half of september and is kind of the highlight of this update.

While doing all the above, I also took the oportunity to implement a new, optional gameplay style to the game.

The VN Mode.

This is the classic Visual Novel playstyle where events happen in succession one after the other.

Stuff like sandbox navigation, minigames, the phone and wardrobe system aren't present in this mode. It's a pure Visual Novel linear experience.

It requires a new game and can't be deactivated on the playthrough it's activated.

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A full changelog for this update follows:

And without further ado, here are the dowload links:

Have fun!

THE INN 0.07.10 (FULL) PUBLIC RELEASE!

Comments

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/phone/phone-sms-engine.rpy", line 37, in execute File "game/phone/phone-sms-engine.rpy", line 37, in execute File "game/phone/phone-sms-engine.rpy", line 56, in execute File "game/phone/phone-sms-engine.rpy", line 347, in execute File "game/phone/phone-sms-engine.rpy", line 370, in execute File "game/phone/phone-sms-engine.rpy", line 371, in execute File "game/phone/phone-sms-engine.rpy", line 373, in execute File "game/phone/phone-sms-engine.rpy", line 374, in execute File "game/phone/phone-sms-engine.rpy", line 380, in execute File "game/phone/phone-sms-engine.rpy", line 380, in keywords File "game/phone/phone-sms-engine.rpy", line 380, in AttributeError: 'Player' object has no attribute 'lock_sms' -- Full Traceback ------------------------------------------------------------ Full traceback: File "days/girl_days/joana/joana_day.rpyc", line 7926, in script File "H:\Renpy\renpy\ast.py", line 1658, in execute File "H:\Renpy\renpy\exports.py", line 1657, in with_statement File "H:\Renpy\renpy\display\core.py", line 2798, in do_with File "H:\Renpy\renpy\display\core.py", line 3377, in interact File "H:\Renpy\renpy\display\core.py", line 3810, in interact_core File "H:\Renpy\renpy\display\core.py", line 582, in visit_all File "H:\Renpy\renpy\display\core.py", line 582, in visit_all File "H:\Renpy\renpy\display\core.py", line 582, in visit_all [Previous line repeated 1 more time] File "H:\Renpy\renpy\display\screen.py", line 451, in visit_all File "H:\Renpy\renpy\display\core.py", line 3810, in File "H:\Renpy\renpy\display\screen.py", line 462, in per_interact File "H:\Renpy\renpy\display\screen.py", line 653, in update File "game/phone/phone-sms-engine.rpy", line 37, in execute File "game/phone/phone-sms-engine.rpy", line 37, in execute File "game/phone/phone-sms-engine.rpy", line 56, in execute File "game/phone/phone-sms-engine.rpy", line 347, in execute File "game/phone/phone-sms-engine.rpy", line 370, in execute File "game/phone/phone-sms-engine.rpy", line 371, in execute File "game/phone/phone-sms-engine.rpy", line 373, in execute File "game/phone/phone-sms-engine.rpy", line 374, in execute File "game/phone/phone-sms-engine.rpy", line 380, in execute File "game/phone/phone-sms-engine.rpy", line 380, in keywords File "game/phone/phone-sms-engine.rpy", line 380, in AttributeError: 'Player' object has no attribute 'lock_sms' ```

the pc mega for emails is the apk file not pc zip

Colt50


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