update on this hair or rather the hair project, because this is the first time I'm actually showing the hair model ;) . Two images here, the second one that has the brighter hair color is the latest version. I intended to post the first image with the darker brown hair color this morning but then I worked some more on it today, so did another render to have the most up to date progress in here.
you can probably spot some of the differences between the two, mostly in the added hair around the neck, temple/ear region and the shorter strands at the back top of the head and on the sides.
so I did struggle getting this going, it was a bit difficult to get a good base for this and I had to constantly adjust things. Not 100% happy with it but, it's mostly fine and close to what I wanted it to look versus my original rough ref sculpt.
the only thing that's really bothering me is the tips of the hair on back of the neck. It's harder to spot in my renders there, but it will be visible in FO4. The issue is the fact that the hair tips are pointing upwards straight at the viewer, so the viewer can spot the flat hair plane breaking the illusion of a 3D hair clump. I don't actually know how to "fix" that other than using a shit ton of hair cards to try to mask it, ballooning the polycount and complexity to epic proportions. It's not THAT big of a deal, so I guess I'll live with it, but it is an annoyance/disappointment , since one of the goals of my hairstyles has always been to make it very hard to spot that flat planes are used and here ... well it's not that hard to do.
in any case laid out 2 layers of cards on it and that's basically the dark brown version. The hair is "solved" at this point, it's just a matter of detailing now, which I've already started in the second image. I would like this to have the full 4 layers of detail that I usually do, so there's still a bit more to go, but I'd say this is a good 70% of the way there if not more. Should be done soon.