Devlog #7: How to model a tree
Added 2025-04-01 18:11:04 +0000 UTCBefore I show you how to model a tree, here's the start of the fight club:
~Wow, so cool. Where dem girls at tho?
And here's some buildings added to Highrise:
~Wow, so cool. But seriously, where dem girls at?
You're probably thinking, "How did CupCupMug do that so quickly?" The answer is, "Huh?"
Here's a quick guide on how to model an indoor tree:
I use Blockbench, a program mainly used for Minecraft, but I use it for Glore. (If people keep leaving Patreon, I'll be using it for Minecraft too.)
Anyways, I start with a basic shape. For this model it's a cylinder. Then I do some things like extruding and insetting faces and vertices until I am happy.
I generate a UV map for the texture, and edit it until I am happy again. After that, I add color.
See how pretty it looks with color? Admit it, it looks pretty!
Once I'm done coloring it, I bake it at 350° for 60 minutes. I gently remove it with oven gloves, and place it into the game.
And that was CupCupMug's tutorial on how to model an indoor tree. Thank you for watching.
~Btw, Sissy will see at least one new NPC in V0.4, and at least 2 new Intimate scenes.