Eye and Breath Update
Got a couple of neat little life like touches in this one.
Eye Aim
The eyes finally have their own brain now. They look around, notice things, and decide what’s worth focusing on. The system checks out points of interest, scores them, then picks the best one to stare at. So if you wave your hand in front of a character, you might actually get a quick glance before they lose interest. It’s simple right now, but it’s going to get a lot smarter as I keep working on it.
Head Aim Delayed
Head aiming is related, but I’m holding off. I’ve got a version that technically works, but it looks rough… especially on dragons with long necks. Since I’ll need solid head control for oral interactions later, I’d rather wait until I’m doing that update before I spend real time on it. The head aim will use the same scoring idea as the eyes, but it won’t trigger on every little thing. Most of the time we just move our eyes, not our whole head.
Eye Level Control
Characters blink now, and sometimes you’ll see a quick double blink
You can adjust eyelid openness to make them look more sleepy or more sultry. They’ll keep blinking naturally at whatever level you set
There’s also a full closed-eye control so you can open or shut the eyes completely, separate from the openness setting
Breathing
Characters now breathe. No sound yet, that’ll come later.
You can tweak breathing speed and depth if you really want to
There’s a smart breathing toggle that handles everything automatically. Switch it off and you can set the breathing yourself. Smart breathing will eventually sync up with certain moments, like climax
It’s all small stuff on its own, but together it makes the characters feel less like statues and more like they’re actually in the room with you.
Now, the most recent poll voting on what order the upcoming updates will be on… tied on what the second and third update might be. So I am making the executive decision that the next update will be Basic Player Update : (Ability to position dildos or orifices on your "body" . I MAY experiment with swapping perspective with a character.)