NokiMo
Sauceke
Sauceke

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LoveMachine 4.2

NNN is soon over, so here's a crapload of content for you.

New installer

The 4.2 installer has a new, one-page UI.

It's a lot easier to use than the old one. You just select a game folder, and it will auto-recognize which game it is. (Most of the time, anyway; otherwise you can select the game title from the dropdown, or just start typing it.) Then you click Add to add it to the list. The backend is still pretty much the same, so your old games will already be on the list. The new UI also has more sanity checks and hopefully won't let you do anything dumb.

The installer now also includes Prototyper plugins. Which is a great thing, because:

8 new games

I've put my DLsite points to good use and modded the following games with the Prototyper, now available in the installer:

(And it barely made a dent in my points. Recommend me games from DLsite, people!)


Adding a game to LoveMachine doesn't mean endorsement, but if there's one game in this bunch I wholeheartedly approve of, it's Together With VRoid, because of its VRM import feature and its hilarious ragdoll physics. I almost gave up on modding it because of the fucking mess it is, but I'm glad to have seen it through. It's glorious. I spent weeks learning Blender because of this game. And it even has its own SexFaces menu! Kind of.

My only lament is (was) that the game prevents blinking when using facial expressions; this was done intentionally by the developer to prevent occasional weirdness with mixing blendshapes. I think that trade-off isn't worth it though, so I made my own patch to bring blinking back. Download it here and see if you prefer playing with or without: https://codeberg.org/Sauceke/snippets/raw/branch/main/VrmBlinkFix.dll

Most of the games I've added this time are IL2CPP, since now we have:

Prototyper for IL2CPP

The Prototyping Tool now supports games made with IL2CPP, which is unfortunately almost every new H-game these days.

(Honestly this was no effort at all, it uses almost the same code as the Mono variant.)

The main difference between adding IL2CPP games and the process shown in the tutorial for Fuck or Fight is that you'll probably have to switch Runtime Unity Editor for UnityExplorer, which is more cumbersome to use but more likely to work out of the box. It has a similar object browser window, but no gizmos, and searching for Animators only works by typing in the fully qualified name (UnityEngine.Animator) as a class filter in Object Search.

Should you be so inclined, the tools you need are this, this, and this. I only recommend it if you already have some RUE know-how under your belt, otherwise you're likely to burn yourself.

Dev log

It's Day 10 of having no Github. They're still not answering. But I've mentioned this to qDot, and he's been very helpful. Seems like there might be something we can do about the situation, though I wouldn't get my hopes up yet.

I've ported the release workflow to Codeberg's CI system, and it works... great, actually? They have no Windows servers, so the entirety of LoveMachine is now built on Linux. The pipeline runs twice as fast as it did on Github despite having to use Wine. Even the Robot tests with Secrossphere and the simulated toys run flawlessly (it was hella lot of work to rewrite though).

So at least I'm no longer dependent on Microsoft's bloatware (who incidentally own Github). That's something, I guess.

Comments

All my stuff is open source, you don't need my permission to make mirrors of it :) And of course I greatly appreciate that; the more places it's replicated the better. I'll have to decline on pointing download links at mirrors though, for security reasons. Not everyone knows how to check an SHA2. Besides, if Itch starts banning adult game mods, then something is seriously wrong with the world.

Sauceke

Lemme know if you need extra mirrors. Happy to mirror releases to allow alternative download links :D. (Seriously I have 10TB of transfer on Mega a month, and I barely use it xD)

The Darkness


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