NokiMo
Sauceke
Sauceke

patreon


LoveMachine 3.11

This release focuses on Koikatsu/KKS.

Studio

The Studio plugin has been fine-tuned to make full use of complex animation tracking. While still not perfect, it responds much better than it used to.

(Scene is from here, if anyone knows who the author is, please tell me so I can credit them.)

⚠ Devices won't do anything until you run the whole Timeline animation at least once. (By the way, this is true for any animation in any other game too, only those animations are very short, so you probably didn't notice.)

Main game

The plugin for the main game now accounts for animation blending by keeping track of two blend states (as opposed to previous versions, which simply removed animation blending, as an optional feature). This means you can now enjoy the original animations without sacrificing immersion. It also means LoveMachine will no longer interfere with any of the games supported by it. It is 100% only an observer.

After testing it on a few positions, this new feature seems pretty solid. However, if the motion feels off to you, you can try disabling Track Animation Blending in Plugin Settings (also please tell me so I can look into it).

You may notice your device skipping a stroke around the start of the animation. That is the expected behavior when Track Animation Blending is turned on, and it can't be helped. It will only happen once, at the beginning, so I hope it doesn't detract that much from the experience.

Full Changelog

Download

Installer: https://github.com/Sauceke/LoveMachine/releases/download/v3.11.0/LoveMachineInstaller.exe

Release Page: https://github.com/Sauceke/LoveMachine/releases

How to use: https://sauceke.github.io/LoveMachine

Comments

Thank you for the heads up, I'll notify the rest of the gang.

Sauceke

ILLUSION is dead https://twitter.com/ILLUSION_staff/status/1679660799185555456 people should go buy games before it end the 18/8

MpMan

Yeah, I should have clarified that. Will edit.

Sauceke

I think I figured it out. At first it doesn't react but after running the timeline a few times it starts. So I guess it is learning the timeline?

TrashTaste

What does it do when it isn't working? Does the device not react at all?

Sauceke

I'm testing it out on the scene you linked. Some times it works and some times it doesn't. Am I missing something?

TrashTaste


Related Creators