NokiMo
Vistonwafi
Vistonwafi

boosty


Report News #1 - UI Rework.

Progress report on Build_1 development.
Build_1 will be a polishing of everything that was presented in Public_Demo. Over the past couple of days, all the screens have been redrawn for a better look.
The inventory has been co-ordinated as part of the QoL. Now players will understand which button is responsible for what.
The transition to using Blender for developing visual content and animations has begun. Haydee's model will be redesigned in order to reduce the hyperbolization of body parts (Big boob is cool, of course, but my game is not really about game overs with the rape of the main character, lol.).
What's next?
Not everyone likes randomization, just like me. I will completely abandon these mechanics that are included in combat and in exploring locations. For combat, I will introduce a reaction check, and for location looting, a noise indicator (along with the loot mechanic, lol).
And of course, the development of new content in Blender goes on as usual. Most likely, by Build_1, the number of enemies will be reduced to 1, I don't have much time to make a bunch of animations for each mob.
I plan to release a new build closer to the middle or end of April as part of the build testing.

Report News #1 - UI Rework. Report News #1 - UI Rework.

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