Information
If you've followed me for a long enough time you'd recognize that it takes me 300 Years to make a brand new character, this model is the first test to really reduce model creation time, form months to a few days - 1 week (without quality lost, in theory / testing )
That being said some of her textures mighty be Jank as i figure out how to prefect this new workflow, the main goal here is to spend less time making characters and more time animating them.
Model notes
To prevent your PC form catching on fire I've modeled most of her clothes with just a simple cube / plane primitives so when you open the file it'll look blocky,
To fix this just enable or add sub division level 2 to each object during render time.
Hair
When you open the file you'll see the low poly place holder hair.
Her main Strand hair can be found in the top layer that says "Main render hair"
when rigging hair i recommend you make a cage mesh > then use Mesh Deform / cloth Sim ( or something like that ) on the proxy hair, doing that will control the main strand hair and save you form lag.
Stay tuned for more content
The next character should be Elsa ( Since she was the 2nd highest voted for )
The goal here is to spend less time making characters and more time animating them.
Consider joining this patreon to fund this kind of content.