I don't remember if i rigged that or not but if i did their a bone in one of the hidden layers that would control that,
just unhide all the layers and see
Endlessillusion
2018-11-26 07:14:48 +0000 UTC
I noticed the model's tail end has a detailed interior, so I guess it's meant to open up? How do I go about doing that?
2018-11-26 06:56:07 +0000 UTC
There are none i only focus on Game / animation models.
Endlessillusion
2018-10-21 16:18:48 +0000 UTC
Any 3d printable models? This would be amazing...
2018-10-21 16:01:46 +0000 UTC
My support ends when you take the models out of blender, one of theas videos should help you
<a href="https://www.youtube.com/watch?v=E8ny7fMXwaY&t=1s" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=E8ny7fMXwaY&t=1s</a>
that's the rigging system i'm using.
i also have a porter thats knows how to do it well, this will eventually get ported.
Endlessillusion
2018-09-09 17:35:57 +0000 UTC
Exported from Blender to FBX and now trying to get her mmd compatible,
but holy hell how much trillions of bones did you add and
the Human logical Hierarchy is completely not there.
Head in Root, forearms, legs in root and so on.
But it seems at least the body and head geometry is rigged somewhere at the trillions bones.
The last time i tried it with your Maya files , i not even got weight on the geometry.
UPDATE:
Ok, even after i rearranged the bone hierarchy,
is see that quite a few bone weights are messed up on the hands, nails and face.
Again, its a pain to work with you models, even in blender.
That explains maybe that no one is willing to port it to sfm.
Todiso
2018-09-09 11:46:40 +0000 UTC
Thanks. Yeah i did have a SFM porter but no word from them. and it looks like no one else is willing to port even if its good pay lol.
Endlessillusion
2018-07-21 16:39:33 +0000 UTC
Gosh darn finally a good succubus model. Need it for SFM so bad!! She looks great. Great job Endless.