Zombies now have a male variant as well as completely refreshed animations
Note: Zombies are missing their struggle anims because of this, sorry!
Zombies now have 3 main variants and 5 sub-variants
Zombies have a special Halloween variant as well that has a 15% chance to spawn during October
Zombies will now begin to sprint while below 50% health or if their target is below 50% health
Red eyed zombie sub-variants now have a 15% chance to spawn below y=0
Red eyed zombies will always sprint
These sub-variants can spawn with a 5% chance on the surface during the month of October
Added a new Pumpkin Vinemaiden variant that spawns with a 5% chance only in October
Fixed a bug where only poppy vinemaidens would spawn during October
Wither Rose Vinemaidens no longer spawn naturally in October
Gilded Basaltmites now have a 35% chance to spawn as a special Blood Gold variant during October
Will now accept Rabbit Wizards for prey bartering
Metabolism Booster
Burns off all weight gain from the target and generates xp for the player depending on the number of preys the predator had digested
Obtained by brewing magma cream into a honey bottle
Potent Glowberry Bottle
Goes in the curios belt slot, breaking at 50% digestion in a pred to inflict it with Glowberry High for 2 min
Crafted with a Fermented Glowberry Juice, Sugar, Red/Brown mushroom, and a Sugar Glass Bottle
Shields can now block successful swallows, but any swallow rolls made against a shield ignore swallow threshold
If a swallow attempt is blocked by a shield, all shield type items in the player's inventory will be disabled for 10 seconds and the player will be inflicted with Vulnerable for 10 seconds.
Vulnerable: +10% Swallow Chance against you, preds ignore Swallow Threshold when rolling for swallow attempts.
New 'Compatability' section of the General Config
preyBlacklist - option to blacklist certain mobs from being edible
May expand to specific configs in the future
petsDie - makes it so tamed mobs die rather be despawned (for mods that allow respawning after death and such)
deathWhitelist - an extra list for non-tameable entities that should be killed instead of despawning
Removed flat damage reduction from WG and Piglin Armor and replaced it with a new calculation
If the damage is less than 2, it will be reduced by a further 65% after all other damage reductions
If the damage is at least 2, it is reduced by: (total amount)^(3/7) (multiplier)
Multiplier base is 0.4
Multiplier increases by 0.2 per WG stage
Multiplier increases by 0.1 per piglin armor tier
This is applied before % damage increases and decreases
Digestion damage now has the following properties to prevent issues
Ignores potion effects and enchantments
Bypasses invulnerabilities (creative and such)
Ignores invincibility frames
Pred Guidebooks can now be placed in Chiseled Bookshelves
Full JEI support for potions and some other item elements
Peculiar Elixir
Now cycles through a pred's subvariants if they have any (zombie only for now)
Fixed an issue where the swallowing sound effect would play at max volume regardless of distance
Team SpookedFB
2026-01-08 22:29:47 +0000 UTCDerek Castro
2026-01-03 15:40:51 +0000 UTC