These bugs were reported on the Discord and a few of them were big enough to warrant another patch. I am hoping that this will be the last one, but there is a chance it won't if anything else big is found that needs a little more testing.
Updated the CuriosAPI Feet and Talisman slots to be lighter, matching other slots
The scarecrow now does 0.1 damage to itself upon activating
This is the only fix that seems to make it actually begin hunting at night
I am not joking
When harvesting the plate out of a Gilded Basaltmite, untamed Piglin Royal Knights within 16 blocks will aggro onto the player if they could see
When harvesting the plate out of a Gilded Basaltmite that isn't tamed, Piglins within 16 blocks will aggro onto the player if they could see
Players no longer need to sneak while feeding Gilded Basaltmites in survival
Mobs can now always damage either type of Basaltmite if using a pickaxe
Increased follow range to match regular Zombies 16 -> 35
Fixed an issue where Scarecrows wouldn't get hungrier after not eating for a night
Fixed an issue where the Piglin Royal would not longer barter for meals with the player
Fixed an issue where Piglin Royal Knight armor would result in missing textures and would not function
Fixed an issue where the player could be eaten by their own tamed Rabbit Wizard (again)
Fixed an issue where the updated rules for damaging Basaltmites weren't properly applied
Made it so that preds will not swallow targets that are at or below 0.5 health, which should hopefully fix strange voreception occurances
Fixed an issue where the agressor of the Basalmite would emit the Basaltmite's aggro sounds instead of the Basaltmite
Gave the Basaltmite's aggro sound a 5 second cooldown to fix sound spam
DiceBagSys
2025-06-04 16:58:59 +0000 UTCDiceBagSys
2025-06-04 16:47:02 +0000 UTCSneakyStranger
2025-06-04 09:38:16 +0000 UTC