The goal of this patch is to fix some issues with the rabbit wizard while trying to make her role as a support more clear.
She should no longer cause crashes after eating a target
Fixed the issue of the stomach GUI opening on right click
Removed the behavior of teleporting back to her guard spot if outside of her guarding radius as it was causing strange teleport loops
Fixed some animation visuals where the gut wasn't properly animating
Now takes 50% less damage from undead mobs.
Her magic will automatically redirect mobs targeting her to nearby iron golems if there are any, or her owner if tamed.
She no longer heals 0.25 health a second while warding allies, instead healing by 8% of the damage they deal.
The rabbit will now ward nearby iron golems and her owner while a raid is occurring, and these bonuses are stronger than her normal warding
Her owner will gain a 25% damage increase and damage taken decrease
Iron Golems will gain a 30% damage increase and damage taken decrease
ATTITUDE VALUE CHANGES
Increased the radius that a rabbit wizard can gain or lose attitude in 20 -> 50
Increased the attitude gain from killing a hostile mob 10 -> 25
This no longer suffers the 80% gain decrease from the rabbit not seeing it
Increased the attitude gain from winning a raid 180 -> 500
I've included an updated Attitude guide in case you want it
Dead Bush seedlings will now gain the extra growth rate of farmland on red sand as well, making it so players are not punished with slower grow times for wanting to grow Badlands Vinemaidens.
Gilded Basaltmites can now vore things properly
Fixed Gilded Basaltmites still being territorial
Mystic Summoner
2025-04-28 03:44:21 +0000 UTClewd handholding
2025-04-28 02:42:10 +0000 UTClewd handholding
2025-04-28 02:33:36 +0000 UTC