The lost awaited third playtest is finally here! I'm gonna keep my rambling here short as its 5 am for me and I just wanna get this released to you guys, lol. Let me know if I forgot anything or if there's any issues and I'll fix them after I finally get some sleep~
I updated how Piglin Royal Knights handle their textures with this playtest, meaning playing on a save from a previous playtest with some loaded will have them missing textures!
New tameable pred!
Spawns in villages
Is not guaranteed, but is highly likely in larger villages
Neutral mob that helps protect the village and buffs iron golems and her owner while full as she takes a break from combat (grants Warded)
Warded: 20% increased damage dealt and 20% decreased damage taken
Utilizes an attitude system to determine behavior towards the player and when she's tameable
I have included a text file as a second attachment to this post, which explains the mechanic! Please download and read it if you want to learn how the system works and how she can be tamed.
Special Basaltmite variant that spawns in ruined castle remnants with Piglin Royals
30% larger than normal Basaltmites!
Only attacks the player if its defending itself, otherwise is not territorial like normal Basaltmites
Can be tamed with an enchanted golden apple
Doesn't follow the player and cannot be commanded to attack, but can be ridden by right clicking with an empty hand
No fullness cap and can be fed normal overworld ores
Grows special gilded plates that function like normal Basaltmite plates, but leave a gold ingot when used in crafting recipes; (can be used in any recipe the normal plate can)
Special desert Vinemaidens spawn in Deserts and Badlands
Both disguise as dead bushes, which also means they share the same seedling type. If you want to grow a badlands vinemaiden from a dead bush seedling, make sure it grows up while on top of red sand! (Otherwise it will default to the regular desert variant).
Torchflower Vinemaiden
A lost variant of the species; can only be obtained by grafting a torch flower onto a Vinemaiden seedling.
Eyepatch Piglin Royal Knight
Has a 15% chance to spawn
Sugar Glass Bottle
Obtained by smelting sugar
Sugar Neutralizing Water
Goes in the Curios belt slot, breaks if digestion inside a pred reaches 50%, pausing digestion for 6 seconds.
Obtained by brewing a Neutralizing Water into Sugar Glass
Gilded Shield
Goes in the Curios back slot
Makes normal Basaltmites less defensive, removing their outer aggro range (but leaving their inner one) and making it so you can feed them ores without needing to sneak.
Grants 50% damage reduction while above 90% health.
Crafted with 3 Gilded Basaltmite Plates, 2 either gilded or normal Basaltmite plates, and 2 leather.
Recipe is unlocked in the recipe book upon obtaining a Gilded Basaltmite Plate for the first time
(CURRENTLY UNFINISHED) Rabbit Staff
Hitting a Villager, Iron Golem, or tamed mob with its projectile grants speed, a small heal, and then some additional healing over time.
Creative only for now
Gender Exclusive Pred Settings
New section to the main config, can currently disable the Rabbit from spawning or just disable it from being able to eat prey, as it is a female-only pred.
SECOND CONFIG FILE: PCraft Vore Stats
Allows the player to edit the goal value of digestion to speed it up or slow it down globally
Will also have the option to customize the specific vore stats of pred in the future. The zombie is currently listed as having those options, but they have not been set up!
Mystic Summoner
2025-04-27 21:27:52 +0000 UTCMystic Summoner
2025-04-27 21:27:39 +0000 UTCKuni
2025-04-27 21:20:35 +0000 UTCnopeman777
2025-04-27 20:45:23 +0000 UTC