Patch notes 9-24
Added 2018-09-25 08:46:43 +0000 UTCI'm trying to finalize a lot of stuff before launching Makuyama. So I apologize if the changes are minor since pretty much everyone is gameplay ready. Most changes are cosmetic or minor. I'm working on getting everyone an intro.
General:
• Camera doesn't move for some grabs. This just looks more pleasing.
• Sliding attacks after running is considered for being implimented.
• The Blocking AI was cluttered, its been streamlined to hopefully be more successful
Jumbo:
• Jumbo's high damage feels curbed by his horrid mobility. This is intentional. He feels like he has to work.
• Fixed armor on his S HP, S HK and removed it from his walk.
• Fixed his positioning on Tremendous Butt In, getting hit/interupted wasn't putting him back on the ground plane.
• Intro Added (New Animation)
Jiggly:
• During a run Jiggly's long jump gets an alternate J. HK
• Some attacks will slide if Jiggly runs into them. S.HK will slide if ran before.
Bertha:
• Intro added (New Animation)
• Tweaked AI to hopefully react better to fireballs/projectiles.
Katrina:
• Intro Added (New Animation)
• Katrina's S. HK will have sliding properties if you run into it.
• Rachelle's code has been tweaked. It just visually looks consistent.
Enorma:
• Intro Added (reused assets)
• Run speed is still horrible but her animation is hilarious to me.
• Rocket Launcher damage brought down a bit. 150->120
• Grenade Damage brought down a bit. 100 -> 80
Aroma:
• Intro Added (reused assets)
Lardo:
-no changes-
Zafta:
• S.MK, S.HP, S.HK have sliding properties if you run into them.
• S.MK, S.HK, alt S.HK have been sped up.
• AI has been tweaked to try to dodge projectiles.
Makuyama:
• AI has been tweaked to try to dodge projectiles better.
• KO wob animation has been added, similar to Jiggly and Bertha.