Katrina 5/25/2017 Build
Added 2017-05-25 18:47:08 +0000 UTCThis bundle is my current up to date versions of my characters. Mainly focusing on Katrina.
Katrina now has a super which is: charge back, forward, back, forward + punch. Or you can just press C+Z at the same time.
She can now summon Rachelle with H. punch + H. kick
And her Bite grabs will no longer infinite. If you don't wanna download the massive bundle. I'll link a copy of all my characters just by themselves as well.
Katrina:
https://www.dropbox.com/s/01ez7tp0d2o08ic/Katrina.zip?dl=0
Jiggly:
https://www.dropbox.com/s/usb7gbfmi1ka7bm/Jiggly.zip?dl=0
Jumbo:
https://www.dropbox.com/s/2bwvaekaxorwl64/Jumbo.zip?dl=0
Comments
I want her to be weak to zoning actually but she does have options to get past it. 1. You can just use Rachelle as a meat shield, to help you get in. 2. The moonsault is projectile immune for its entire duration, and 3. Her super runs right through projectiles.
Kazecat
2017-05-26 02:03:08 +0000 UTCSomething I've noticed is that Katrina might have a tough time closing the gap against heavy zoners, especially fighters with multiple projectile types like Urien who can shoot at different angles. This makes jumping in/doing damage must harder, and her gap closer aka bust rush will only run into projectiles and be stopped. I suggest considering in the future either giving her bust rush/lariat a single hit of armor or perhaps giving it a longer startup with short frames of projectile immunity, like Balrog's turn punch. Everything is coming together nicely.
itzg0dzy
2017-05-26 01:31:29 +0000 UTC