Smoother smoke edges + you can see half a block of distance inside of smoke now. Dithering (smoke dots) is still present and you can reduce it if you turn Render Quality to 2x in the Shader Selection screen in Optifine.
IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
IMPORTANT Liquid Physics information: https://pastebin.com/E9dMD9MZ
Changes:
Cloe Roulland
2023-05-07 09:07:02 +0000 UTCAmanda Griffin
2022-08-29 16:44:03 +0000 UTCJakaya
2022-08-06 12:15:53 +0000 UTCMr.Boomberman
2022-07-23 12:08:02 +0000 UTC