Which feature should be implemented first?
Added 2022-01-23 16:50:29 +0000 UTCI am going to make all of them so no worry. This poll is only to decide in which order I am going to make them.
Comments
next could you do wind physics and make an API. I Would Love To Make A Mod For Aerokinesis
Alex Frost
2022-04-04 22:07:50 +0000 UTChes are ar ready added physcis water
Rokas Zienka
2022-03-06 16:31:09 +0000 UTCThanks I did see in an older version. Perhaps we aren't doing something right, but having trouble with the latest one.
Maxim Gubin
2022-02-16 15:42:56 +0000 UTChe already did a while ago
Urika Tractor
2022-02-16 05:09:20 +0000 UTCadd the water physics pls
Maxim Gubin
2022-02-15 02:45:41 +0000 UTCthats what he means by snow physics
2022-02-13 21:22:13 +0000 UTCich kriege eine folder und keine java datei
2022-02-13 00:45:05 +0000 UTCmaybe for gravel too
Urika Tractor
2022-02-04 06:20:23 +0000 UTCI have an idea for the snow physics, you can make it so when you walk on it there are foot prints I think that would be cool and same for sand :)
Ender style
2022-02-01 01:20:35 +0000 UTCWie jede andere mod. Was meinst du genau?
David Haubner
2022-01-31 09:40:52 +0000 UTCwie kann ich die mod mit fabric installieren ?
2022-01-30 21:51:48 +0000 UTCah
Ender style
2022-01-27 23:47:04 +0000 UTCSince this mod is client side, that probably won't be possible. I wonder if somebody could create an add-on mod that adds features like this and wind affecting arrows by reading the wind values though. I think that could work, it probably would be pretty easy to code, but I'm not sure if values in the physics mod are detectable by other mods.
Shotcosine
2022-01-27 03:56:40 +0000 UTCThe mod is perspective based so only people with the mod cam see it like custom player model mods
2022-01-26 23:13:45 +0000 UTChow? it is s client side mod
2022-01-25 20:50:03 +0000 UTCI have a suggestion for the wind physics, elytras can be affected by the wind.
Ender style
2022-01-25 00:10:36 +0000 UTCok
Ender style
2022-01-24 22:03:06 +0000 UTCLike in Teardown
David Haubner
2022-01-24 10:34:37 +0000 UTCI vote for wind and snow because I think they are really good and also one question, what would the smoke physics be like?
Ender style
2022-01-24 01:03:32 +0000 UTC+1 (avoid refactors! implementing wind noise for naturally occurring snow/sand flurries later on down the line)
2022-01-23 23:26:44 +0000 UTCAll sounds amazing. Would also love to see footprints for snow/sand when working on snow.
Nomo
2022-01-23 19:48:22 +0000 UTCexciting! thank you for taking my ideas into consideration! since wind physics would affect a lot of features of the mod, it could be best to implement it first to make future feature development easier. super excited for snow and smoke physics too!
Shotcosine
2022-01-23 18:09:57 +0000 UTC