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Brainstorming #2 feat. Jennifer Rose

Hi friends,

I'm still upset that I've lost the first giantess conversations I had with Jennifer Rose, because it would have been nice to reflect on my very first shoot! Regardless, here are some back and forths between us during the buildup to our second shoot together. 

JR: I want to do something different than last time. I sort of like the idea of being more cruel. I think a darker tone or even undertone, doesn’t have to be overt, would be fun to work with. Even a simple idea could be made interesting. 

JR: Maybe we could do two true cruel ones, with one being more active and another being more passive. Maybe we do revenge for the active one, since it is premeditated and highly emotional, and for the passive one, more like accidental torture?

The Wrath of Jennifer Rose

GQ: Similar to the previous video we did last time where you had your necklace stolen, we could do one where you realize something expensive/valuable/sentimental is gone, only this time, upon searching your usual spots, the people and the item are nowhere to be found. (What is the item?)

JR: I think a ring might be nice, and maybe I take it off before I go to sleep or maybe...somehow, they actually steal it off of me? I want the item to not be huge, it should be believable that they could haul it back. Maybe they use the ring somehow in their hideout? Like when I find it, it's not just they were stealing, but needed it for a specific reason? To build something?

GQ: If you set traps, what types of traps should we use? What will you bait them with? And how do we want you to discover the traps have went off? Later in the day, or immediately as they are trapped?

JR: I imagine bait them with food or with another accessory item, like another ring or necklace. The traps, I’m not sure. Maybe glue, like those "humane mouse traps." I could put glue around the item. Maybe I hear them later in the day, or I don't know that they've gone off but I check on them later and I'm excited.

GQ: Upon finding the traps have went off (all of them? just one of them?) there are a few different directions for the interrogation here: 1) they could deny it, honestly or dishonestly; 2) they could ask you to be let go/or promise to bring it back to you; 3) they could reveal its location if you threaten them; 4) the item is gone forever or without a trace. This will determine where the story goes, as well as how you want to interrogate them in the first place.

JR: I guess I'm hung up on how we communicate. Can I hear them and vice versa? 1. If they deny it, I should search for and destroy their hideout later on. 2. If they ask to be let go I could agree but follow them and maybe I'm amazed at what they built with it. Maybe I soften and take the ring back but give them something else to use in place. 3. If they reveal its location after I threaten them, I will take the ring back and let them go free, but if they ever take anything again then there will be consequences. 4. If it's gone forever maybe I kill them? If I can't have it no one will type thing.

GQ: Depending on how merciful you are, if you cut them a deal, to save them if they give up the location of the item, a nice twist could be that you go to get the item from where they say it is, and then destroy their hideout, and afterwards return to them and thank them for not lying, and then bring them back to their destroyed hideout (and then maybe destroy them with it)? Or just leave them there? Or you could bring them with you. Or we could do something entirely different haha. The only caveat with this ending, is that we'd need to find a believable hiding spot where you wouldn't ever come across them in your daily life.

JR: Yeah, I think if we decide they lie, then me destroying it and returning them to it is good. Or if I cut them a deal and they go behind my back? Maybe there's a specific agreement to bring it back at a time and place and they don't so I go find them and destroy their home.

GQ: In some ways, this idea is a sort of sequel to the last one we did where you crushed the thieves who were stealing your necklace, and ate the other group that was by your food, so in that sense, I'm imagining your patience has been worn thin. I like the ring idea, especially because in that last video, the first thing you did was reach for and put on your ring, so it makes a little bit of extra sense haha. Perhaps we can begin with showing the tiny people in the process of stealing the ring, like you suggested, only I was thinking it might be cool to have an alarm go off, but that you turn it off and go back to sleep without noticing them? Then I'll briefly show or imply them knocking it off the table and taking it away, then move back to you waking up.

JR: Yeah! That's great, might be funny if the alarm that goes off is just a phone alarm waking me up, but timing wise if I hadn't snoozed it, I would have noticed that they were there.

GQ: Upon waking up, similar to last time, you can reach for the ring and notice that it is gone, looking around for it. However, since you won't find it this time, we can spend a bit more time with you checking different places for the ring, and even trying to look for openings where the people are coming in from. (For a moment I thought it might be funny if there was a blackmail note left for you, but I couldn't figure out how any of that would work itself out later on haha). I wasn't sure if we wanted to imply that you leave and come back with traps, or if you already have them at your disposal? 

JR: Hmm, I feel like I have the traps. Also are they like mouse traps or something? If they're more complicated maybe I leave to go get them. I think the searching for the people makes sense.

GQ: Maybe you can bait them with traps at different locations where you think they are coming in or stealing stuff, and you could place money, food, or jewelry accordingly in these places. Not sure if we should do a time lapse where you leave and come back, or if we do something to imply that it is later on in the day (montage with 80's song in the background no doubt lol). 

JR: Hahaha and a fade to me waking up again lol. But yeah, I think a little montage would get the job done. Baiting them with different things, setting the traps etc.

GQ: However you wind up going back to check for them, I was thinking it might be cool to have the first few turn up blank, but then upon checking the last one it has a group of people? Or would you like to spread them out in some way? Or have some people not stuck in the traps trying to get them out of the trap? 

JR: I think the first few are empty, as if the people really weren't coming out in that area. Most got stuck but maybe two or three are outside of the trap and they are the ones I talk to.

GQ: You mentioned being excited to see that you have caught them, but depending on where the trap is, do you want to interrogate them there? Or bring them to your room or some other location? Up to you how you want to handle that initial reaction. In terms of communication for this one, I think we could have it be that you can only really understand them if they are close to you, whether that's you bringing your ear close to them, or you holding them up to your ear individually. I'm not sure what you want to ask them, or how you want to go about it, but I think the most compelling option is for them to deny that it was them. Maybe they say that they were just looking for food, and you're not buying it, so you make your threat a reality? As in, maybe you make an example of the first one or two, by killing them somehow. Maybe you promise to let them go if they tell you where it is, but threaten to kill them if they don't? Not sure how you want to make an example of em!

JR: Yeah exactly. I think I grab the ones outside the trap, and ask them. Then I kill one, just smushing them right then and there seems brutal and scary haha. And the others comply after I would assume.

GQ: Maybe one of the last ones blurts out that it was another group who forced them to do it, and discloses their location. Then you take them with you to go find the hideout. Here is where I'm not exactly sure how to end it. Depending on where we put the hideout, and how it looks (if it is more makeshift or more put together). I was thinking that the hideout could have a pretty sizable amount of people, cars, food, coins, other jewelry, and random items, some of which may be yours, and some that you might not recognize at all. I'm not sure how you want to approach this, if you want to ask about or demand your ring, or immediately start looking for it, or notice it amongst a bunch of your other stuff. Also not sure how you want to go about grabbing your items vs expressing your discontent, if you grab your stuff and let them all start to run away, or if you begin to crush them and then get your stuff later. Another option I was thinking of was maybe you grabbing a broom or a vacuum cleaner to start vacuuming them. Or even taking a few and making human jewelry out of them to bring it full circle haha (I bought weird necklace jars/keychains for a vid I did once that I never wound up using). 

JR: Oh shit! I really like the eye or an eye ending haha. Yeah I think it's a whole society and maybe I'm shocked by it and kinda like, how have I never noticed it. And then once I see how much stuff they've stolen I lose my pity or remorse and put them into a necklace.

GQ: I sort of like the idea of you not killing the few who gave up their location, although I'm not sure where you want to keep them while all that mayhem is happening? Also it's up in the air in terms of what you want to do with them, if you make them your pets, or if you just leave them somewhere and walk away, or something different entirely? If you leave them and walk away, I like the idea of you coming back or unknowingly stepping on them or killing them to finish off the video. 

JR: Hmm maybe I go back and tell them I got what I wanted and they can go home, and they go back to see their group gone and everything is abandoned and then from behind them I step on them. End of video haha.

Figure it Out

GQ: Perhaps you're doing something sort of remedial, either procrastinating, bored, reading, or performing some sort of task, etc...and you either drop something or you notice a small group of people (maybe 4 or 5) out of the corner of your eye. 

JR: Reading could work well here, so I can look back and fourth from the book to the people.

GQ: This could go a few different ways if it is not just by virtue of you dropping something, but instead by noticing them consciously. You could either pretend not to notice them at first and then corner them or catch them, you could speak to them and let them know that you can see them, perhaps commanding them to come forward or something?

JR: I want to stay ambiguous so maybe I just call out to them and say, “Come here. I can see you, don’t run, etc.” Curious and bored would play well here.

GQ: I think that maybe the people don't have nefarious intentions in this one, but rather, are either just surviving or got lost. However, it's up to you, if you can think of something that you like better. Perhaps you ask them some version of why/how are they here, where they came in, or if there are others (up to you if you care enough to ask those questions, or if you do, how you want those questions to be answered. If it is just them or if they are lying to protect their friends).

JR: I like that both the group and I are neither good or bad, they are just also living in the same space as me and we both notice each other.

GQ: Depending on your intentions and what you are planning on using them for, perhaps they become pets of some kind, but over time you either forget about them, or feel like they have to earn their keep in order to stay there? Or on the other hand, they could just be more servant types from the beginning. A bait and switch narrative could be cool in some way, where they feel like they've gotten lucky in some way, but become gravely mistaken?

JR: Keeping them as pets is good. Maybe I'm curious and lonely and I feel like they are cute or fun. I could accidentally kill one while putting them in their cage. And I could actually feel bad, I just don't know how to properly care for them and don't know how big I am.

GQ: If we do this one, I feel like there might need to be some kind of twist somewhere, maybe in the beginning you accidentally step on their friend but don't realize it before finding them? Or maybe there are remnants of things in the past, like the ant farm around. Or maybe you do something out of habit, forgetting that they are there, like maybe they discover or oversee you eating people, or something to make them frightened of you without you knowing that they have become frightened, or that you realize in the process of doing so. This also doesn't have to be a long process over days, it could be all within one afternoon.

JR: I dig the sad idea that I just get bored of them or forget about them, like a kid with a new toy. So maybe I try to care for them and kill a few, over water, squish, drop food in that’s too big. And I get frustrated that I can't care for them properly so I leave them and they die? Maybe I go back to reading and you see them in the background abandoned and you assume that eventually they will all die?

GQ: Maybe eventually they ask you if they can be let go and to be set free, and you get sort of upset, mad or resentful, but grant them their wish, maybe putting them on the ground, but playfully narrating the dangers they will face if you let them go, pretending not to see them as you walk around and step on them. 

GQ: I really like the idea of you reading and going back and forth between seeing them out of the corner of your eye. I think that we can make the dynamics in this one more complex however if you unknowingly step on someone in the group in the beginning while you grab your book or something, because then it adds a ton of complexity to the power dynamics of the entire situation of the premise. 

JR: Sure yeah, I like that and a reason for them to come out of hiding.

GQ: I also like how you suggested calling out to them, and letting them know that you can see them. Do we want you to be reading at a desk? Or reading on your bed? But yeah, like you said, maybe you tell them to come here, and you get close to them and offer out your hand rather than just snatching them up. Then you bring them to wherever you were, but I'm not sure how you want to handle your first comments to them, if you're more enamored, concerned about why they're there, or something else? 

JR: I think I would be super gentle and curious. Maybe I wouldn’t touch them at all, just talk.

GQ: Here is where I think we could get a little Black Mirror-ish haha, I think it would be really interesting if there was a technology that allowed you to communicate with the people. Maybe you put them down and ask them if they have the communicator (or w/e silly name we could come up with), then you go and grab earbuds, plug them into your phone, and you tell them to switch to channel x (or whatever we want to call it haha). I could even add in dialogue for the person in post-production or something. 

JR: That's fantastic, I like that.

GQ: Perhaps in shock after witnessing you already kill one of their friends unbeknownst to you, when you turn on the app, you hear them pleading for their lives. So maybe they're saying they'll do anything you want, just please don't kill them type of deal. Then it's up to you how you want to react, but based on the comments you left, it seems like you're more balanced in this one, so maybe you're a bit surprised and want to know why they think you're going to kill them? And then they could inform you that you killed their friend, leading to an interesting dynamic for a response. Maybe you feel kind of bad but it's obviously not tearing you apart? I think that would create a super interesting power dynamic, because at once you care about their plight, but at once you don't really see them as full people. 

JR: Yeah I think for this one it's more amazement, but the amazement gets the better of me. Like I get greedy I guess.

GQ: Maybe then you ask them about how they got there, or why they're there? Perhaps they're lost, or just trying to survive. Then maybe you offer them a place to stay, and emphasize their safety or something? Like that you can't just let them go because what if you stepped on them like their friend or something? However, in the process of doing so, perhaps it's late at night and you were already going to sleep, so you make them up a makeshift cage but promise to make it better for them tomorrow (would we want it to be home-made, or should you already have a tiny place to stay that might imply you've done this before?) Either way it needs to trap them, but I think the more claustrophobic the better.

JR: What if it's a mason jar? I just get something laying around and I'm like, "listen I'll keep you in here, nothing can hurt you and then we'll figure it out tomorrow."

GQ: Upon waking up the next day, I was thinking it might be cool if, like you said, you kinda forget about them. Maybe you're getting ready for the day to leave, and then you put on your headphones but it's still on the channel, so you hear them trying to get your attention. Maybe they ask to be let out, or they ask for food/water, and you tell them you can't let them out because you don't want to step on them or something, but then before you leave you give them some kind of shitty food/drink and then leave.

JR: Good idea, this headphone radio thing is gonna work well.

GQ: So I need a little bit of help coming up with the intermediary section. You could either come back with a new accessory for them like a dollhouse, or you could come back totally forgetting about them once again. I'm almost leaning towards you never giving them a better living situation for the duration of the plot to make it a theme of sorts. However, I'm having a little bit of trouble trying to figure out how we evolve the relationship a little bit before the ending, because I think it will make the ending better. I know what I want it to do, just not how to do it necessarily. Not sure how you notice them this time, but I think it could be interesting if you're sort of venting to them about a rough day, and implying that you wish you could have just stayed home like them, but then getting to the point where you take them out and sort of hang out or talk with them again? I like the idea of you asking them questions about being small and them asking you questions about being big? But then having it get a little bit messy? Like maybe one of them asks you if you've ever eaten a person before, and you answer honestly (then it could sort of flashback to a time when you were eating people), and then maybe if you're snacking on something, the tiny person talking to you flashes to a vision of you eating people with whatever you're eating. Idk, I think that could be a cool moment hahah. 

JR: Sure, sort of like a montage of the days passing. Stuff around their jar moves around and lights go on and off. Maybe I clear a book out of the way and remember them and read to them from the book and then take them out to talk or vent etc. Maybe I've never eaten one but I said I've thought about it? Maybe I almost eat one? Like a moment of uh oh is she bad? Is she turning sort of evil? But maybe I don't anything mean yet.

GQ: I'm not sure how to get to the ending, whether you need to neglect them, or if it's just that they're sick of being trapped in their cage, I think a cool way to end it would be them begging or pleading with you to let them go because they want to be free. You could either get upset/mad for not appreciating you, or you could go the route of you came into my home/my rules sort of thing, or you could go the route of implying that they're not people and that no one recognizes them as such except you had tried to, and maybe it's a mix of humiliation and sadness haha. But I love the idea of you granting them the freedom that they think they want, and that you've warned them about the entire time, by putting them on the ground, taking out your earbuds and setting down your phone somewhere, coming back and acting as if/saying something that implies you have bugs in your house, and then stepping on them.

JR: Haha yeahhhh. I'm not sure. I like the idea of letting them free and then killing them anyway. I think maybe the route of them not appreciating me, saying that I kept them safe etc and if they want to be free so bad they'll have to deal with the danger, ie me killing them.

Game Over

GQ: I'd love to do a really short food based one, where there is zero context and few to little moving parts, just like one location that doesn't change much. Maybe we could have it begin looking as if you were just doing something really normal, like eating while doing something, even playing the sims with a snack or something haha, but then upon closer inspection of the scene, it becomes a sort of horrifying spectacle. However, rather than ignoring them completely, it could be interesting to do one that is more conscious and cruel, like maybe you're teasing or humiliating them in their plight, taking a snapchat of your food or something like that.

JR: Haha yes, and we could even take it a step further in a 'black mirror' direction, with me playing the sims adds such a meta level to it. I think taking a snapchat of them could be funny or like a boomerang, haha something like that. Maybe I drown them in sauce purposely or crush them with my fork? I guess it depends on what I'm eating.

GQ: If those don't work, other potential ideas: 1) Cleaning and discovering people. 2) Putting away groceries. 3) An escape of people who managed to escape your food, but are still within your house. 4) Anything you can think of that would be cool haha. I remember in the last set of ideas, you suggested composting people, giving people impossible tasks that lead to their deaths, or discovering a town/hideout somewhere.

JR: I like these ideas! I think these three can work really well and be fairly easy to shoot. I sort of changed my intentions on some of these, I know we said overtly cruel, but plot wise some of them have a more curious or “awe” sort of feel and I don't think that people, even cruel people, immediately start killing without some curiosity first.

GQ: What type of food do you want to use? Do you want it to be just the people, but that you are dipping them in something? Do you want it to be something that requires a fork or a spoon? Or do you want it to be within a snack that you can use your fingers for, anything from fruit to something they are stuck inside of?

JR: Dipping would be kinda nice, the ultimate gamer haha, licking the cheeto dust off my fingers. No but dipping is more primitive which I like for this.

GQ: I came up with a crazier idea for this one as well, but it was before I expanded upon idea #2, so now I think I'd like to keep this one like the way it was beforehand. Just for shits and giggles though, it involved you being able to see things from their perspective on your computer screen as you ate them hahah. 

JR: More black mirror! We could save that for a more fleshed out one.

GQ: Anyways, I love the idea of going back and forth between you playing the sims and you eating people, in terms of shots and focus, because like you said, there is a huge meta angle there. Do we want it to start with you already eating and then zooming in, or with you playing the sims first and then reaching for the food that has people in it? 

JR: I think playing the sims first, very unassuming. Maybe I sip a drink, then dip some food.

GQ: I think there could be a nice balance between casual and intentional here, in terms of when you are eating while playing, but also when you sort of stop to examine the people. How do you want to balance intentionality? I agree that a snapchat or boomerang would be funny and kinda dark haha, but I wanted to see how you thought you might balance everything? And what sort of vibe you were going for in this one? 

JR: Maybe I have a moment? Like the character in the game eats? Haha idk, something along those lines. Like a similarity, and then i look over and you think oh she's being soft, they're people too just like the game blah blah and then maybe i catch one running away or across my keyboard or something and grind it down with my finger and then dip it and lick it off. Very intentionally cruel.

GQ: Depending on the food will probably depend on the ending, although for this one, I do like the idea of you eating every last one, rather than finishing the plot while some are still alive. 

JR: Agreed, maybe I finish eating them and then kill off the sims characters too?


Brainstorming #2 feat. Jennifer Rose

Comments

Your support doesn't go unnoticed! I try to be as transparent as possible, so I'm thankful that you appreciate it. I'm always just hoping to improve within the limitations of my world haha. I'm glad that you connect with whatever I'm tapping into regarding the fetish though. As you alluded to, I know that I'm not necessarily pandering to everyone's base level desire, but trying to do something a little bit different. Although, I don't begrudge folks for wanting to see their desires come to life either!

godqueen

Hell yeah, she is very good!

godqueen

I would love to be eaten by Jennifer. I would also love to be her foot slave

Passion and insight like this is why I will continue to support you as a content creator. Its not enough that you produce quality content that doesn't specifically cater to the drooling foot fetishists. Its also stuff like this, little interviews and insight to the process, advanced warnings when things don't turn out quite right. The level of feedback on this account and interaction is far and away the best I've seen an "amateur" producer do. You're absolutely SLAYING it, and the competition includes people that have been doing this FOR YEARS. Every movie has a bit of something different, its not just a camera pointed at the floor. There's sweeping angles, slow motion shots, shots that give the models the appearance of larger-than-life. As someone who explicitly looks for that sort of thing, thank you for being the content producer I have been looking for all this time.

John Williams

Hi Rinzler, thank you so much! I don't think it sounds weird at all! I'm not sure if this will ever become a reality, because I'm not sure how much Jennifer enjoys doing the overtly "sexual" sort of scenarios, from my experience. I'm not opposed to it, but I think that out of all the ideas I've ever suggested to her, she has seemed to shy away from them. Short answer is, don't get your hopes up, but anything is a possibility, so I can certainly suggest it!

godqueen

Hello godqueen. Big fan! I was wondering, will you ever do a video where jennifer forced tiniest to worship her feet? We never get to see a perspective of a tiny looking up at her bare sole and what it would feel like. Maybe she could she describe how they feel/smell? Sounds weird but it would be cool! Jennifer has the prettiest feet!

Rinzler46

Thank you so much! And yes, very wholesome haha. Jennifer is quite an exquisite giant if I do say so myself. For the next batch of these with her, I should have more of the initial process available, as these ones were mostly after we had already narrowed down the ideas into 3 main premises. <3

godqueen

Such an insight! It's great seeing how explicitly collaborative the process is, and above all, seeing how passionate Jennifer is about her role as a giant. It's so lovely that you have struck up such a lovely working relationship with her and all of this just makes me feel very wholesome inside - we're so lucky to have both of you!

Alex W


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