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Designer interviews #8: Sean Ireland & Caleb Zane Huett

Another Quinns Quest review, another opportunity for the true Sherlocks among you to figure out what review could possibly be dropping in the next 20 minutes. πŸ€”β“

In this latest instalment of my interviews with esteemed designers, I spoke to Caleb Zane Huett and Sean Ireland of reality-bending book Triangle Agency.

If Triangle Agency wasn't on your radar by now, it really should be- this booked swept the Ennies this year, winning Best Writing, Best Rules and Best Game! That's so many bests! Which makes a lot of sense if you listen to this interview, because these two are, themselves, the best.

Happy publish day, folks!

-- Quinns

Designer interviews #8: Sean Ireland & Caleb Zane Huett

Comments

I'm late to this interview and discussion, but I definitely agree with one part - the actual *rules* of the book should be written in plain English, and not as "in-character" voices. For flavor and vibes, that stuff could be in box-outs on the side, or with pictures of characters and some quotes underneath. The game itself being complex to run - I'm totally fine with that. Different people like different types of games. But like...you should be able to understand the rules in the first place just by reading, without the fictional characters obfuscating that. ^^;

Echo Tango

Nice interview! Triangle Agency winning so many awards shows how creative design can really stand outβ€”same way good design makes games and apps like Subway Surfers more fun to play at https://subwaysurfersapks.com .

Mehmood-Ul-hassan

I was on the fence about buying this game or not from the review (I am totally novice to GMing, and the game is pretty expensive given that the dice seem essential; furthermore, despite the website explicitly saying they have no plans of reissuing the normal briefcase edition in the foreseeable future, I love to wait and plan for the unforeseeable future, which always comes and rarely in a way one wants it to), but this interview sold me. This is everything I want out of ttrpgs beyond D&D (a game which I want nothing to do with, and actively put me off from the medium): the avant-garde!

nope

A very enjoyable interview as well as a really interesting companion piece to the review. I'm perfectly sure Triangle agency is not a game I'd like to play, but the reading sounds like a real treat! One thought that occured to me during the review: I wonder if the fact that you enjoyed so much the home life part of the game and felt like the work for the Agency was drab is actually by design, a meta-commentary on the salaryman life...

Chips

Also, as insightful as this interview is, you definitely seemed pretty uncomfortable talking about your complaints... Maybe for future interviews like this it might help to write The Hard Questions down so you can compose the phrasing in advance? Idk thats just what I'd do in your situation

M W


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