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Fan Club “Blog” #16: Introducing... Play to Find Out

Season 2, Episode 1 of Quinns Quest drops in just six weeks! Let me tell you, the ends of my pencils are getting chewed to death as I fret over which game will win the coveted "Winner of Season 2" award.

But starting next week I've got something to tide you over! A new Actual Play podcast that is... well, it's very me.

Folks? I am very excited to introduce Quinns Quest: Play to Find Out.

Let me give you the sales pitch!

Play to Find Out is a series where I GM old TTRPGs. Joined by two players from my home games, Emily Johnson and Rob Morgan (who I have zero doubt you'll come to love), we'll be taking different games that were last relevant 30 or 40 years ago and returning them to the limelight.

Let's do a little fake Q&A!

Q: Quinns, glad you could join us.

So happy to be here.

Q: The TTRPG community is simply overrun with Actual Play shows. Why are you trying to shoulder your way into the crowd? 

Good question! So, while my players and I will be working very hard to keep up with the high standards set by the Actual Play community, the driving force behind the show isn't to make Actual Play. The motivation behind PTFO is to show off old, weird, fascinating games. If Quinns Quest (the main series) is about exploring and celebrating new designs, Quinns Quest (the Actual Play show) is about exploring and celebrating old designs. It's a side quest, if you will.

I love games, but one of the ways our community fails as compared to that of books or movies is that we have the cultural memory of a goldish. We're always staring forward at new games, new ideas, new marketing campaigns. It's terrible! Play is as old as human history, yet we think of our culture as something that began - at a push - maybe 60 years ago. To use an example that's specific to TTRPGs, we all love rolling dice to predict what happens in our roleplaying games, but most gamers are unaware that when we do that we're continuing a human tradition that's more than 3500 years old.

And I'm part of the problem! For 20 years I've been working as a journalist, getting people excited about new games. So PTFO is my little effort to improve games' institutional memory. I want to take these old games and not just blow the dust off them, I want to make them shine again.

Q: Wait, so you're playing with all of those old, bad, original rulesets?

Yes.

Q: But aren't those rulesets old and bad?

Well, here's the interesting thing. When we began putting PTFO together, we assumed that the games might be interesting but the rules would be intolerable, and listening to us suffer would be the main appeal of the show. And that is absolutely part of PTFO. You get to hear my players scream about their nonsensical character sheets, you get to hear me sweat as I search for rules clarifications, and you get to hear us all roll dice pools that make absolutely no sense.

But here's the thing- complaining is a smaller part of this project than we thought. Because actually, these old games we're playing for PTFO are frequently, unexpectedly amazing. The designers working on them in the 80s and 90s put exactly as much love into their games as designers today, and you can feel that love, and that love is all the more amazing for being a bit... wonky?

Q: Wow. So, what's the first game you're playing?

Our first game was always going to have to be a mission statement for the series, so there was only one choice. The notorious Skyrealms of Jorune. These days, if Skyrealms of Jorune is remembered at all, it's as a kind of punchline for how demented TTRPG design used to be.

This is a game where players don't ride horses. If they're lucky, they might ride the sluggish but noble Thombo. Behold!

Absurd, right? Except nobody was more delighted than me and my players when, after we sat down to play, we found that far from being laughable, the world of Jorune was something genuinely magical.

That's gonna be the throughline of the series, I expect. Three people sit down to play something ridiculous, and come away a little bit baffled, a little bit exhausted, but also a little bit awestruck.

Q: That sounds great though?

I know!!

Q: I'm sold. When does episode 1 of PTFO drop?

At some point on the week of 24th of March. Then if the folks on this Patreon enjoy it, we'll be very happy to record more seasons.

Q: Thanks so much for your time, Quinns.

Thank you.

Fan Club “Blog” #16: Introducing... Play to Find Out Fan Club “Blog” #16: Introducing... Play to Find Out

Comments

Love your enthusiasm 💛

Quinns

The answer is "yes!" I should have wanted just a few hours for the post.

Eric McConaghy

Will it be available soon?

Eric McConaghy

This is such a great concept for an actual play series! I've had a long fascination with older, off-beat TTRPG systems and I'm really excited to check this out when it starts.

Garrison Gondek

Rifts ftw

Ads

Now this is the kind of content I'm here for. I'd be delighted to hear you play something like Rifts or really go wild into the long grass and try Midnight at the Well of Souls.

Ian Newborn

Very cool - and very glad to see your focus is different to the idea I’ve had for a similar “old RPGs” podcast! Not that I have time to make it right at the moment, but I’m super keen to see how your format works and what games you play.

Ben McKenzie

What a fab and surprising idea! Is it weird if I say I'm mainly excited for the janky old rules with mechanisms so convoluted they rival the best of Grimtooth's traps? Like, in a peculiar way that stuff can... echo?... enhance? old skool aesthetics. Here's hoping this gets a few OSR types on the Quinns train.

Ads

Ooooh looks great! And yes it's crazy how the rpg discourse repeats itself every few years. I wonder why that is?

Lojaan

Glad you were able to secure an interview with the elusive Quinns, you should get him on the show sometime.

Christine Pizan

Ludo-archaeology even!

Wyverary

Exactly! It's archaeology!! That's the perfect description

Quinns

Ha. With! Gotta see the ol' girl at her best

Quinns

That's a good note! Thanks Roger

Quinns

The idea is very you! While I am still catching up on stuff 5-10 years ago, here I see you going into games older than me. History is fascinating to me, since it is solid compared to the fluid present, if not future - examining old games will be great in unearthing funky rules & gameplay, learning from their mistakes (possibly what they got right!). Bascially, this show is ttRPG archeology. I've been excited about this AP before, and now I have substantiated writing to direct that excitement!

Zhen Chun

Sure, that's cool, and I'm with you. Maybe call it your "game of the season". I don't know why calling it the season "winner" rubs me the wrong way, that's a me problem.

Roger Leroux

With or without the 1987 rules update?

Wyverary

Thanks for the feedback, but I like being able to distinguish one game in particular for a few reasons. Not least of all the tiny crap trophy 🏆🪰

Quinns

That podcast sounds like a ton of fun. Those older RPGs have a lot of good things to offer, even if their rules are sometimes clunky compared to modern systems. As an aside, for season two of QQ, may I suggest that you not name a "winner"? I don't think it's necessary or adds value to your channel.

Roger Leroux

Does this mean we might see you play FATAL if you really want to lean into the masochism angle? I just have a certain morbid fascination with how a game as ill-concieved as it would actually play

Helena

Looking forward to this!

Weston Bradshaw

Hi Antonio! This will be a series of short, multi-episode campaigns, episodes will come out when they're ready, and the show will be audio-only.

Quinns

So the wikipedia only lists info about the setting and not the rules, all the reviews seem to boil down to "Great Setting, Crap Rules" so I'm excited to see what sort of "proto-rules" the games has, and where we can trace the influences to.

ViatorRex

This sounds freaking cool! Glad that you have found out how to make your actual play really unique!

Євген Мокеєв

real shit????

Rosemary M

I am thrilled, delighted, and possibly even excited

Gregory Morrison

What an incredible pitch for a podcast! I'm not sure how the tech works, but would it be possible to subscribe before it launches so I get it the minute it drops? (Or maybe pre-launch a tiny teaser episode if it needs one?)

David

I'm reminded of when I finally read runequest, which I grew up thinking was the sophisticated older person's RPG about theology and such stuff, but when I flicked through the starter, I realised you could ride a fucking Bison.

Kieron

oh this gets a HUGE hell yeah from me

soph

Perfect!

Shazirah

Hi Quinns, 3 questions for you. Will these be a series of one-shots? How often will new episodes come out? Will these be strictly in audio format or will they have a video version too, like the Sleeper Cell episode?

Antonio Ruiz


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